X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;ds=inline;f=src%2Fmesa%2Fstate_tracker%2Fst_atom_shader.c;h=e47124b122f403710892d8379200378e6b2eaeb2;hb=617a69107ee58e23ace06093bc49fa2c86b7dd4b;hp=5004eefc083ac472700f0a8f461b6712fda6454e;hpb=8dfcec405ad44d43a35643b9da2157ff063622cc;p=mesa.git diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index 5004eefc083..e47124b122f 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -38,6 +38,7 @@ #include "main/imports.h" #include "main/mtypes.h" #include "main/framebuffer.h" +#include "main/state.h" #include "main/texobj.h" #include "main/texstate.h" #include "program/program.h" @@ -52,6 +53,7 @@ #include "st_atom.h" #include "st_program.h" #include "st_texture.h" +#include "st_util.h" static unsigned @@ -96,10 +98,10 @@ get_texture_target(struct gl_context *ctx, const unsigned unit) void st_update_fp( struct st_context *st ) { - struct st_fragment_program *stfp; + struct st_program *stfp; assert(st->ctx->FragmentProgram._Current); - stfp = st_fragment_program(st->ctx->FragmentProgram._Current); + stfp = st_program(st->ctx->FragmentProgram._Current); assert(stfp->Base.Target == GL_FRAGMENT_PROGRAM_ARB); void *shader; @@ -108,8 +110,8 @@ st_update_fp( struct st_context *st ) !stfp->ati_fs && /* ATI_fragment_shader always has multiple variants */ !stfp->Base.ExternalSamplersUsed && /* external samplers need variants */ stfp->variants && - !stfp->variants->key.drawpixels && - !stfp->variants->key.bitmap) { + !st_fp_variant(stfp->variants)->key.drawpixels && + !st_fp_variant(stfp->variants)->key.bitmap) { shader = stfp->variants->driver_shader; } else { struct st_fp_variant_key key; @@ -119,6 +121,18 @@ st_update_fp( struct st_context *st ) key.st = st->has_shareable_shaders ? NULL : st; + key.lower_flatshade = st->lower_flatshade && + st->ctx->Light.ShadeModel == GL_FLAT; + + /* _NEW_COLOR */ + key.lower_alpha_func = COMPARE_FUNC_NEVER; + if (st->lower_alpha_test && _mesa_is_alpha_test_enabled(st->ctx)) + key.lower_alpha_func = st->ctx->Color.AlphaFunc; + + /* _NEW_LIGHT | _NEW_PROGRAM */ + key.lower_two_sided_color = st->lower_two_sided_color && + _mesa_vertex_program_two_side_enabled(st->ctx); + /* _NEW_FRAG_CLAMP */ key.clamp_color = st->clamp_frag_color_in_shader && st->ctx->Color._ClampFragmentColor; @@ -146,10 +160,10 @@ st_update_fp( struct st_context *st ) key.external = st_get_external_sampler_key(st, &stfp->Base); - shader = st_get_fp_variant(st, stfp, &key)->driver_shader; + shader = st_get_fp_variant(st, stfp, &key)->base.driver_shader; } - st_reference_fragprog(st, &st->fp, stfp); + st_reference_prog(st, &st->fp, stfp); cso_set_fragment_shader_handle(st->cso_context, shader); } @@ -162,21 +176,21 @@ st_update_fp( struct st_context *st ) void st_update_vp( struct st_context *st ) { - struct st_vertex_program *stvp; + struct st_program *stvp; /* find active shader and params -- Should be covered by * ST_NEW_VERTEX_PROGRAM */ assert(st->ctx->VertexProgram._Current); - stvp = st_vertex_program(st->ctx->VertexProgram._Current); + stvp = st_program(st->ctx->VertexProgram._Current); assert(stvp->Base.Target == GL_VERTEX_PROGRAM_ARB); if (st->shader_has_one_variant[MESA_SHADER_VERTEX] && stvp->variants && - stvp->variants->key.passthrough_edgeflags == st->vertdata_edgeflags) { - st->vp_variant = stvp->variants; + st_common_variant(stvp->variants)->key.passthrough_edgeflags == st->vertdata_edgeflags) { + st->vp_variant = st_common_variant(stvp->variants); } else { - struct st_vp_variant_key key; + struct st_common_variant_key key; memset(&key, 0, sizeof(key)); @@ -208,34 +222,42 @@ st_update_vp( struct st_context *st ) key.clip_negative_one_to_one = st->ctx->Transform.ClipDepthMode == GL_NEGATIVE_ONE_TO_ONE; + /* _NEW_POINT */ + key.lower_point_size = st->lower_point_size && + !st_point_size_per_vertex(st->ctx); + + /* _NEW_TRANSFORM */ + if (st->lower_ucp && st_user_clip_planes_enabled(st->ctx)) + key.lower_ucp = st->ctx->Transform.ClipPlanesEnabled; + st->vp_variant = st_get_vp_variant(st, stvp, &key); } - st_reference_vertprog(st, &st->vp, stvp); + st_reference_prog(st, &st->vp, stvp); cso_set_vertex_shader_handle(st->cso_context, - st->vp_variant->driver_shader); + st->vp_variant->base.driver_shader); } static void * st_update_common_program(struct st_context *st, struct gl_program *prog, - unsigned pipe_shader, struct st_common_program **dst) + unsigned pipe_shader, struct st_program **dst) { - struct st_common_program *stp; + struct st_program *stp; if (!prog) { st_reference_prog(st, dst, NULL); return NULL; } - stp = st_common_program(prog); + stp = st_program(prog); st_reference_prog(st, dst, stp); if (st->shader_has_one_variant[prog->info.stage] && stp->variants) return stp->variants->driver_shader; - struct st_basic_variant_key key; + struct st_common_variant_key key; /* use memset, not an initializer to be sure all memory is zeroed */ memset(&key, 0, sizeof(key)); @@ -264,7 +286,7 @@ st_update_common_program(struct st_context *st, struct gl_program *prog, } - return st_get_basic_variant(st, stp, &key)->driver_shader; + return st_get_common_variant(st, stp, &key)->driver_shader; }