X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;ds=sidebyside;f=docs%2FGL3.txt;h=f677b76812ad86153e9541eb2764205bb423889a;hb=0fffaa512cbd347af0b81571753d4da6dd58a81e;hp=c0cc4d172e04a17338a26521f057a6ccc792d449;hpb=36291173c20b7b90da8e765871efb37205786922;p=mesa.git diff --git a/docs/GL3.txt b/docs/GL3.txt index c0cc4d172e0..f677b76812a 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -12,48 +12,45 @@ Feature Status GL 3.0: -GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started -Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965) -Map buffer subranges (GL_ARB_map_buffer_range) DONE -Clamping controls (GL_ARB_color_buffer_float) DONE -Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300) -GL_EXT_packed_float DONE (gallium r600) -GL_EXT_texture_shared_exponent DONE (gallium, swrast) -Float depth buffers (GL_ARB_depth_buffer_float) DONE -Framebuffer objects (GL_EXT_framebuffer_object) DONE +GLSL 1.30 DONE +glBindFragDataLocation, glGetFragDataLocation DONE +Conditional rendering (GL_NV_conditional_render) DONE (i965, r300, r600, swrast) +Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r300, r600, swrast) +Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r300, r600) +Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600) +GL_EXT_packed_float DONE (i965, r600) +GL_EXT_texture_shared_exponent DONE (i965, r600, swrast) +Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600) +Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast) Half-float DONE -Multisample blit DONE Non-normalized Integer texture/framebuffer formats ~50% done -1D/2D Texture arrays core Mesa, swrast done -Packed depth/stencil formats DONE -Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE -GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600) -Red and red/green texture formats DONE (swrast, i965, gallium) -Transform feedback (GL_EXT_transform_feedback) ~50% done - glBindFragDataLocation, glGetFragDataLocation, - glBindBufferRange, glBindBufferBase commands -Vertex array objects (GL_APPLE_vertex_array_object) DONE -sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo +1D/2D Texture arrays DONE +Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast) +GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast) +Red and red/green texture formats DONE (i965, swrast, gallium) +Transform feedback (GL_EXT_transform_feedback) DONE (i965) +Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r300, r600, swrast) +sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600) glClearBuffer commands DONE glGetStringi command DONE glTexParameterI, glGetTexParameterI commands DONE -glVertexAttribI commands DONE (but converts int - values to floats) -Depth format cube textures 0% done -GLX_ARB_create_context (GLX 1.4 is required) not started +glVertexAttribI commands ~50% done (converts int + values to floats) +Depth format cube textures DONE +GLX_ARB_create_context (GLX 1.4 is required) DONE GL 3.1: GLSL 1.40 not started Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast) -Buffer copying (GL_ARB_copy_buffer) DONE -Primitive restart (GL_NV_primitive_restart) DONE (gallium) +Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast) +Primitive restart (GL_NV_primitive_restart) DONE (r600) 16 vertex texture image units DONE Texture buffer objs (GL_ARB_texture_buffer_object) not started -Rectangular textures (GL_ARB_texture_rectangle) DONE +Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast) Uniform buffer objs (GL_ARB_uniform_buffer_object) not started -Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium) +Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600) GL 3.2: @@ -61,36 +58,36 @@ GL 3.2: Core/compatibility profiles not started GLSL 1.50 not started Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) -BGRA vertex order (GL_ARB_vertex_array_bgra) DONE -Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE -Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium) -Provoking vertex (GL_ARB_provoking_vertex) DONE -Seamless cubemaps (GL_ARB_seamless_cube_map) DONE +BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast) +Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, swrast) +Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast) +Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, r600, swrast) +Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600) Multisample textures (GL_ARB_texture_multisample) not started -Frag depth clamp (GL_ARB_depth_clamp) DONE -Fence objects (GL_ARB_sync) DONE -GLX_ARB_create_context_profile not started +Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, swrast) +Fence objects (GL_ARB_sync) DONE (i965, r300, r600, swrast) +GLX_ARB_create_context_profile DONE GL 3.3: GLSL 3.30 not started GL_ARB_blend_func_extended not started -GL_ARB_explicit_attrib_location DONE (swrast, i915, i965) -GL_ARB_occlusion_query2 DONE (swrast, gallium) -GL_ARB_sampler_objects DONE (gallium) -GL_ARB_texture_rgb10_a2ui not started -GL_ARB_texture_swizzle DONE (same as EXT version) +GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast) +GL_ARB_occlusion_query2 DONE (r300, r600, swrast) +GL_ARB_sampler_objects DONE (i965, r300, r600) +GL_ARB_texture_rgb10_a2ui DONE (r600) +GL_ARB_texture_swizzle DONE (same as EXT version) (i965, r300, r600, swrast) GL_ARB_timer_query ~60% done (the EXT variant) -GL_ARB_instanced_arrays DONE (gallium) -GL_ARB_vertex_type_2_10_10_10_rev not started +GL_ARB_instanced_arrays DONE (r300, r600) +GL_ARB_vertex_type_2_10_10_10_rev DONE (r600) GL 4.0: GLSL 4.0 not started GL_ARB_texture_query_lod not started -GL_ARB_draw_buffers_blend DONE (gallium softpipe) +GL_ARB_draw_buffers_blend DONE (r600, softpipe) GL_ARB_draw_indirect not started GL_ARB_gpu_shader_fp64 not started GL_ARB_sample_shading not started @@ -99,14 +96,14 @@ GL_ARB_tessellation_shader not started GL_ARB_texture_buffer_object_rgb32 not started GL_ARB_texture_cube_map_array not started GL_ARB_texture_gather not started -GL_ARB_transform_feedback2 not started +GL_ARB_transform_feedback2 DONE GL_ARB_transform_feedback3 not started GL 4.1: GLSL 4.1 not started -GL_ARB_ES2_compatibility DONE (i965) +GL_ARB_ES2_compatibility DONE (i965, r300, r600) GL_ARB_get_program_binary not started GL_ARB_separate_shader_objects some infrastructure done GL_ARB_shader_precision not started @@ -119,11 +116,11 @@ GLSL 4.2 not started GL_ARB_texture_compression_bptc not started GL_ARB_compressed_texture_pixel_storage not started GL_ARB_shader_atomic_counters not started -GL_ARB_texture_storage not started +GL_ARB_texture_storage DONE (r300, r600, swrast) GL_ARB_transform_feedback_instanced not started GL_ARB_base_instance not started GL_ARB_shader_image_load_store not started -GL_ARB_conservative_depth not started (may be close to AMD_conservative_depth though) +GL_ARB_conservative_depth DONE (softpipe) GL_ARB_shading_language_420pack not started GL_ARB_internalformat_query not started GL_ARB_map_buffer_alignment not started