X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;ds=sidebyside;f=docs%2Fpostprocess.html;h=af7f86a80ccb22e7acaf27b3b35d694305f23420;hb=502840855acac744fbc8dd090d931adc07755ead;hp=db4abec9c78fa677c8305296f7aee774b1b2c765;hpb=b5da52ac581c0f0a6587a489198cd02247b6b931;p=mesa.git diff --git a/docs/postprocess.html b/docs/postprocess.html index db4abec9c78..af7f86a80cc 100644 --- a/docs/postprocess.html +++ b/docs/postprocess.html @@ -8,7 +8,7 @@
-

The Mesa 3D Graphics Library

+ The Mesa 3D Graphics Library
@@ -45,7 +45,7 @@ Multiple filters can be used together.
  • pp_nored, pp_nogreen, pp_noblue - set to 1 to remove the corresponding color channel. These are basic filters for easy testing of the PP queue.
  • pp_jimenezmlaa, pp_jimenezmlaa_color - -Jimenez's MLAA +Jimenez's MLAA is a morphological antialiasing filter. The two versions use depth and color data, respectively. Which works better depends on the app - depth will not blur text, but it will @@ -55,10 +55,6 @@ Numbers higher than 8 see minimizing gains.
  • pp_celshade - set to 1 to enable cell shading (a more complex color filter). - -
    -
    -