X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fcompiler%2Fglsl%2Fglsl_parser_extras.cpp;h=14b71539eb74addc14bf83f50c1a1e72bd1ca6ea;hb=039d836d6ea5621ede88ff3504be841a6dd865c6;hp=771fd197221c4e40b109ad04227e0cf9201113d8;hpb=d656736bbf926c219b6bcbc0ad59132fc82a7382;p=mesa.git diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 771fd197221..14b71539eb7 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -28,6 +28,7 @@ #include "main/core.h" /* for struct gl_context */ #include "main/context.h" #include "main/debug_output.h" +#include "main/formats.h" #include "main/shaderobj.h" #include "util/u_atomic.h" /* for p_atomic_cmpxchg */ #include "util/ralloc.h" @@ -50,6 +51,8 @@ glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version) static const unsigned known_desktop_glsl_versions[] = { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 }; +static const unsigned known_desktop_gl_versions[] = + { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45 }; _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, @@ -65,6 +68,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->translation_unit.make_empty(); this->symbols = new(mem_ctx) glsl_symbol_table; + this->linalloc = linear_alloc_parent(this, 0); + this->info_log = ralloc_strdup(mem_ctx, ""); this->error = false; this->loop_nesting_ast = NULL; @@ -74,6 +79,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, /* Set default language version and extensions */ this->language_version = 110; this->forced_language_version = ctx->Const.ForceGLSLVersion; + this->zero_init = ctx->Const.GLSLZeroInit; + this->gl_version = 20; this->es_shader = false; this->ARB_texture_rectangle_enable = true; @@ -194,9 +201,9 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->subroutine_types = NULL; /* supported_versions should be large enough to support the known desktop - * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10)) + * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20) */ - STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) == + STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) == ARRAY_SIZE(this->supported_versions)); /* Populate the list of supported GLSL versions */ @@ -211,6 +218,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) { this->supported_versions[this->num_supported_versions].ver = known_desktop_glsl_versions[i]; + this->supported_versions[this->num_supported_versions].gl_ver + = known_desktop_gl_versions[i]; this->supported_versions[this->num_supported_versions].es = false; this->num_supported_versions++; } @@ -218,22 +227,26 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, } if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) { this->supported_versions[this->num_supported_versions].ver = 100; + this->supported_versions[this->num_supported_versions].gl_ver = 20; this->supported_versions[this->num_supported_versions].es = true; this->num_supported_versions++; } if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) { this->supported_versions[this->num_supported_versions].ver = 300; + this->supported_versions[this->num_supported_versions].gl_ver = 30; this->supported_versions[this->num_supported_versions].es = true; this->num_supported_versions++; } if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) { this->supported_versions[this->num_supported_versions].ver = 310; + this->supported_versions[this->num_supported_versions].gl_ver = 31; this->supported_versions[this->num_supported_versions].es = true; this->num_supported_versions++; } if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) || ctx->Extensions.ARB_ES3_2_compatibility) { this->supported_versions[this->num_supported_versions].ver = 320; + this->supported_versions[this->num_supported_versions].gl_ver = 32; this->supported_versions[this->num_supported_versions].es = true; this->num_supported_versions++; } @@ -263,12 +276,10 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->default_uniform_qualifier = new(this) ast_type_qualifier(); this->default_uniform_qualifier->flags.q.shared = 1; this->default_uniform_qualifier->flags.q.column_major = 1; - this->default_uniform_qualifier->is_default_qualifier = true; this->default_shader_storage_qualifier = new(this) ast_type_qualifier(); this->default_shader_storage_qualifier->flags.q.shared = 1; this->default_shader_storage_qualifier->flags.q.column_major = 1; - this->default_shader_storage_qualifier->is_default_qualifier = true; this->fs_uses_gl_fragcoord = false; this->fs_redeclares_gl_fragcoord = false; @@ -282,10 +293,15 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->in_qualifier = new(this) ast_type_qualifier(); this->out_qualifier = new(this) ast_type_qualifier(); this->fs_early_fragment_tests = false; + this->fs_inner_coverage = false; + this->fs_post_depth_coverage = false; + this->fs_blend_support = 0; memset(this->atomic_counter_offsets, 0, sizeof(this->atomic_counter_offsets)); this->allow_extension_directive_midshader = ctx->Const.AllowGLSLExtensionDirectiveMidShader; + + this->cs_input_local_size_variable_specified = false; } /** @@ -398,6 +414,7 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version, for (unsigned i = 0; i < this->num_supported_versions; i++) { if (this->supported_versions[i].ver == this->language_version && this->supported_versions[i].es == this->es_shader) { + this->gl_version = this->supported_versions[i].gl_ver; supported = true; break; } @@ -510,28 +527,17 @@ struct _mesa_glsl_extension { */ const char *name; - /** True if this extension is available to desktop GL shaders */ - bool avail_in_GL; - - /** True if this extension is available to GLES shaders */ - bool avail_in_ES; + /** + * Whether this extension is a part of AEP + */ + bool aep; /** - * Flag in the gl_extensions struct indicating whether this - * extension is supported by the driver, or - * &gl_extensions::dummy_true if supported by all drivers. - * - * Note: the type (GLboolean gl_extensions::*) is a "pointer to - * member" type, the type-safe alternative to the "offsetof" macro. - * In a nutshell: - * - * - foo bar::* p declares p to be an "offset" to a field of type - * foo that exists within struct bar - * - &bar::baz computes the "offset" of field baz within struct bar - * - x.*p accesses the field of x that exists at "offset" p - * - x->*p is equivalent to (*x).*p + * Predicate that checks whether the relevant extension is available for + * this context. */ - const GLboolean gl_extensions::* supported_flag; + bool (*available_pred)(const struct gl_context *, + gl_api api, uint8_t version); /** * Flag in the _mesa_glsl_parse_state struct that should be set @@ -552,101 +558,139 @@ struct _mesa_glsl_extension { bool _mesa_glsl_parse_state::* warn_flag; - bool compatible_with_state(const _mesa_glsl_parse_state *state) const; + bool compatible_with_state(const _mesa_glsl_parse_state *state, + gl_api api, uint8_t gl_version) const; void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const; }; -#define EXT(NAME, GL, ES, SUPPORTED_FLAG) \ - { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \ - &_mesa_glsl_parse_state::NAME##_enable, \ - &_mesa_glsl_parse_state::NAME##_warn } +/** Checks if the context supports a user-facing extension */ +#define EXT(name_str, driver_cap, ...) \ +static MAYBE_UNUSED bool \ +has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \ +{ \ + return ctx->Extensions.driver_cap && (version >= \ + _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \ +} +#include "main/extensions_table.h" +#undef EXT + +#define EXT(NAME) \ + { "GL_" #NAME, false, has_##NAME, \ + &_mesa_glsl_parse_state::NAME##_enable, \ + &_mesa_glsl_parse_state::NAME##_warn } + +#define EXT_AEP(NAME) \ + { "GL_" #NAME, true, has_##NAME, \ + &_mesa_glsl_parse_state::NAME##_enable, \ + &_mesa_glsl_parse_state::NAME##_warn } /** * Table of extensions that can be enabled/disabled within a shader, * and the conditions under which they are supported. */ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { - /* API availability */ - /* name GL ES supported flag */ - /* ARB extensions go here, sorted alphabetically. */ - EXT(ARB_ES3_1_compatibility, true, false, ARB_ES3_1_compatibility), - EXT(ARB_ES3_2_compatibility, true, false, ARB_ES3_2_compatibility), - EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays), - EXT(ARB_compute_shader, true, false, ARB_compute_shader), - EXT(ARB_conservative_depth, true, false, ARB_conservative_depth), - EXT(ARB_cull_distance, true, false, ARB_cull_distance), - EXT(ARB_derivative_control, true, false, ARB_derivative_control), - EXT(ARB_draw_buffers, true, false, dummy_true), - EXT(ARB_draw_instanced, true, false, ARB_draw_instanced), - EXT(ARB_enhanced_layouts, true, false, ARB_enhanced_layouts), - EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location), - EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location), - EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions), - EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport), - EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5), - EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64), - EXT(ARB_sample_shading, true, false, ARB_sample_shading), - EXT(ARB_separate_shader_objects, true, false, dummy_true), - EXT(ARB_shader_atomic_counter_ops, true, false, ARB_shader_atomic_counter_ops), - EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters), - EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding), - EXT(ARB_shader_clock, true, false, ARB_shader_clock), - EXT(ARB_shader_draw_parameters, true, false, ARB_shader_draw_parameters), - EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store), - EXT(ARB_shader_image_size, true, false, ARB_shader_image_size), - EXT(ARB_shader_precision, true, false, ARB_shader_precision), - EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export), - EXT(ARB_shader_storage_buffer_object, true, true, ARB_shader_storage_buffer_object), - EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine), - EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples), - EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod), - EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack), - EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing), - EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader), - EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array), - EXT(ARB_texture_gather, true, false, ARB_texture_gather), - EXT(ARB_texture_multisample, true, false, ARB_texture_multisample), - EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels), - EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod), - EXT(ARB_texture_rectangle, true, false, dummy_true), - EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object), - EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit), - EXT(ARB_viewport_array, true, false, ARB_viewport_array), + EXT(ARB_ES3_1_compatibility), + EXT(ARB_ES3_2_compatibility), + EXT(ARB_arrays_of_arrays), + EXT(ARB_compute_shader), + EXT(ARB_compute_variable_group_size), + EXT(ARB_conservative_depth), + EXT(ARB_cull_distance), + EXT(ARB_derivative_control), + EXT(ARB_draw_buffers), + EXT(ARB_draw_instanced), + EXT(ARB_enhanced_layouts), + EXT(ARB_explicit_attrib_location), + EXT(ARB_explicit_uniform_location), + EXT(ARB_fragment_coord_conventions), + EXT(ARB_fragment_layer_viewport), + EXT(ARB_gpu_shader5), + EXT(ARB_gpu_shader_fp64), + EXT(ARB_post_depth_coverage), + EXT(ARB_sample_shading), + EXT(ARB_separate_shader_objects), + EXT(ARB_shader_atomic_counter_ops), + EXT(ARB_shader_atomic_counters), + EXT(ARB_shader_bit_encoding), + EXT(ARB_shader_clock), + EXT(ARB_shader_draw_parameters), + EXT(ARB_shader_group_vote), + EXT(ARB_shader_image_load_store), + EXT(ARB_shader_image_size), + EXT(ARB_shader_precision), + EXT(ARB_shader_stencil_export), + EXT(ARB_shader_storage_buffer_object), + EXT(ARB_shader_subroutine), + EXT(ARB_shader_texture_image_samples), + EXT(ARB_shader_texture_lod), + EXT(ARB_shader_viewport_layer_array), + EXT(ARB_shading_language_420pack), + EXT(ARB_shading_language_packing), + EXT(ARB_tessellation_shader), + EXT(ARB_texture_cube_map_array), + EXT(ARB_texture_gather), + EXT(ARB_texture_multisample), + EXT(ARB_texture_query_levels), + EXT(ARB_texture_query_lod), + EXT(ARB_texture_rectangle), + EXT(ARB_uniform_buffer_object), + EXT(ARB_vertex_attrib_64bit), + EXT(ARB_viewport_array), /* KHR extensions go here, sorted alphabetically. */ + EXT_AEP(KHR_blend_equation_advanced), /* OES extensions go here, sorted alphabetically. */ - EXT(OES_EGL_image_external, false, true, OES_EGL_image_external), - EXT(OES_geometry_point_size, false, true, OES_geometry_shader), - EXT(OES_geometry_shader, false, true, OES_geometry_shader), - EXT(OES_gpu_shader5, false, true, ARB_gpu_shader5), - EXT(OES_sample_variables, false, true, OES_sample_variables), - EXT(OES_shader_image_atomic, false, true, ARB_shader_image_load_store), - EXT(OES_shader_multisample_interpolation, false, true, OES_sample_variables), - EXT(OES_standard_derivatives, false, true, OES_standard_derivatives), - EXT(OES_texture_3D, false, true, dummy_true), - EXT(OES_texture_buffer, false, true, OES_texture_buffer), - EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample), + EXT(OES_EGL_image_external), + EXT(OES_geometry_point_size), + EXT(OES_geometry_shader), + EXT(OES_gpu_shader5), + EXT(OES_primitive_bounding_box), + EXT_AEP(OES_sample_variables), + EXT_AEP(OES_shader_image_atomic), + EXT(OES_shader_io_blocks), + EXT_AEP(OES_shader_multisample_interpolation), + EXT(OES_standard_derivatives), + EXT(OES_tessellation_point_size), + EXT(OES_tessellation_shader), + EXT(OES_texture_3D), + EXT(OES_texture_buffer), + EXT(OES_texture_cube_map_array), + EXT_AEP(OES_texture_storage_multisample_2d_array), + EXT(OES_viewport_array), /* All other extensions go here, sorted alphabetically. */ - EXT(AMD_conservative_depth, true, false, ARB_conservative_depth), - EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export), - EXT(AMD_shader_trinary_minmax, true, false, dummy_true), - EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer), - EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index), - EXT(EXT_blend_func_extended, false, true, ARB_blend_func_extended), - EXT(EXT_draw_buffers, false, true, dummy_true), - EXT(EXT_gpu_shader5, false, true, ARB_gpu_shader5), - EXT(EXT_separate_shader_objects, false, true, dummy_true), - EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix), - EXT(EXT_shader_samples_identical, true, true, EXT_shader_samples_identical), - EXT(EXT_texture_array, true, false, EXT_texture_array), - EXT(EXT_texture_buffer, false, true, OES_texture_buffer), + EXT(AMD_conservative_depth), + EXT(AMD_shader_stencil_export), + EXT(AMD_shader_trinary_minmax), + EXT(AMD_vertex_shader_layer), + EXT(AMD_vertex_shader_viewport_index), + EXT(ANDROID_extension_pack_es31a), + EXT(EXT_blend_func_extended), + EXT(EXT_draw_buffers), + EXT(EXT_clip_cull_distance), + EXT(EXT_geometry_point_size), + EXT_AEP(EXT_geometry_shader), + EXT_AEP(EXT_gpu_shader5), + EXT_AEP(EXT_primitive_bounding_box), + EXT(EXT_separate_shader_objects), + EXT(EXT_shader_framebuffer_fetch), + EXT(EXT_shader_integer_mix), + EXT_AEP(EXT_shader_io_blocks), + EXT(EXT_shader_samples_identical), + EXT(EXT_tessellation_point_size), + EXT_AEP(EXT_tessellation_shader), + EXT(EXT_texture_array), + EXT_AEP(EXT_texture_buffer), + EXT_AEP(EXT_texture_cube_map_array), + EXT(INTEL_conservative_rasterization), + EXT(MESA_shader_integer_functions), + EXT(NV_image_formats), }; #undef EXT @@ -656,26 +700,10 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { * Determine whether a given extension is compatible with the target, * API, and extension information in the current parser state. */ -bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state * - state) const +bool _mesa_glsl_extension::compatible_with_state( + const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const { - /* Check that this extension matches whether we are compiling - * for desktop GL or GLES. - */ - if (state->es_shader) { - if (!this->avail_in_ES) return false; - } else { - if (!this->avail_in_GL) return false; - } - - /* Check that this extension is supported by the OpenGL - * implementation. - * - * Note: the ->* operator indexes into state->extensions by the - * offset this->supported_flag. See - * _mesa_glsl_extension::supported_flag for more info. - */ - return state->extensions->*(this->supported_flag); + return this->available_pred(state->ctx, api, gl_version); } /** @@ -707,12 +735,13 @@ static const _mesa_glsl_extension *find_extension(const char *name) return NULL; } - bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, const char *behavior_string, YYLTYPE *behavior_locp, _mesa_glsl_parse_state *state) { + uint8_t gl_version = state->ctx->Extensions.Version; + gl_api api = state->ctx->API; ext_behavior behavior; if (strcmp(behavior_string, "warn") == 0) { behavior = extension_warn; @@ -729,6 +758,17 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, return false; } + /* If we're in a desktop context but with an ES shader, use an ES API enum + * to verify extension availability. + */ + if (state->es_shader && api != API_OPENGLES2) + api = API_OPENGLES2; + /* Use the language-version derived GL version to extension checks, unless + * we're using meta, which sets the version to the max. + */ + if (gl_version != 0xff) + gl_version = state->gl_version; + if (strcmp(name, "all") == 0) { if ((behavior == extension_enable) || (behavior == extension_require)) { _mesa_glsl_error(name_locp, state, "cannot %s all extensions", @@ -740,15 +780,31 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) { const _mesa_glsl_extension *extension = &_mesa_glsl_supported_extensions[i]; - if (extension->compatible_with_state(state)) { + if (extension->compatible_with_state(state, api, gl_version)) { _mesa_glsl_supported_extensions[i].set_flags(state, behavior); } } } } else { const _mesa_glsl_extension *extension = find_extension(name); - if (extension && extension->compatible_with_state(state)) { + if (extension && extension->compatible_with_state(state, api, gl_version)) { extension->set_flags(state, behavior); + if (extension->available_pred == has_ANDROID_extension_pack_es31a) { + for (unsigned i = 0; + i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) { + const _mesa_glsl_extension *extension = + &_mesa_glsl_supported_extensions[i]; + + if (!extension->aep) + continue; + /* AEP should not be enabled if all of the sub-extensions can't + * also be enabled. This is not the proper layer to do such + * error-checking though. + */ + assert(extension->compatible_with_state(state, api, gl_version)); + extension->set_flags(state, behavior); + } + } } else { static const char fmt[] = "extension `%s' unsupported in %s shader"; @@ -827,7 +883,7 @@ _mesa_ast_set_aggregate_type(const glsl_type *type, * E.g., if if struct S[2] we want to set each element's type to * struct S. */ - for (exec_node *expr_node = ai->expressions.head; + for (exec_node *expr_node = ai->expressions.get_head_raw(); !expr_node->is_tail_sentinel(); expr_node = expr_node->next) { ast_expression *expr = exec_node_data(ast_expression, expr_node, @@ -839,7 +895,7 @@ _mesa_ast_set_aggregate_type(const glsl_type *type, /* If the aggregate is a struct, recursively set its fields' types. */ } else if (type->is_record()) { - exec_node *expr_node = ai->expressions.head; + exec_node *expr_node = ai->expressions.get_head_raw(); /* Iterate through the struct's fields. */ for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length; @@ -853,7 +909,7 @@ _mesa_ast_set_aggregate_type(const glsl_type *type, } /* If the aggregate is a matrix, set its columns' types. */ } else if (type->is_matrix()) { - for (exec_node *expr_node = ai->expressions.head; + for (exec_node *expr_node = ai->expressions.get_head_raw(); !expr_node->is_tail_sentinel(); expr_node = expr_node->next) { ast_expression *expr = exec_node_data(ast_expression, expr_node, @@ -892,10 +948,16 @@ _mesa_ast_process_interface_block(YYLTYPE *locp, "required for defining uniform blocks"); } } else { - if (state->es_shader || state->language_version < 150) { - _mesa_glsl_error(locp, state, - "#version 150 required for using " - "interface blocks"); + if (!state->has_shader_io_blocks()) { + if (state->es_shader) { + _mesa_glsl_error(locp, state, + "GL_OES_shader_io_blocks or #version 320 " + "required for using interface blocks"); + } else { + _mesa_glsl_error(locp, state, + "#version 150 required for using " + "interface blocks"); + } } } @@ -934,6 +996,7 @@ _mesa_ast_process_interface_block(YYLTYPE *locp, temp_type_qualifier.flags.q.in = true; temp_type_qualifier.flags.q.out = true; temp_type_qualifier.flags.q.buffer = true; + temp_type_qualifier.flags.q.patch = true; interface_type_mask = temp_type_qualifier.flags.i; /* Get the block's interface qualifier. The interface_qualifier @@ -942,22 +1005,22 @@ _mesa_ast_process_interface_block(YYLTYPE *locp, */ uint64_t block_interface_qualifier = q.flags.i; - block->layout.flags.i |= block_interface_qualifier; + block->default_layout.flags.i |= block_interface_qualifier; if (state->stage == MESA_SHADER_GEOMETRY && state->has_explicit_attrib_stream() && - block->layout.flags.q.out) { + block->default_layout.flags.q.out) { /* Assign global layout's stream value. */ - block->layout.flags.q.stream = 1; - block->layout.flags.q.explicit_stream = 0; - block->layout.stream = state->out_qualifier->stream; + block->default_layout.flags.q.stream = 1; + block->default_layout.flags.q.explicit_stream = 0; + block->default_layout.stream = state->out_qualifier->stream; } - if (state->has_enhanced_layouts() && block->layout.flags.q.out) { + if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) { /* Assign global layout's xfb_buffer value. */ - block->layout.flags.q.xfb_buffer = 1; - block->layout.flags.q.explicit_xfb_buffer = 0; - block->layout.xfb_buffer = state->out_qualifier->xfb_buffer; + block->default_layout.flags.q.xfb_buffer = 1; + block->default_layout.flags.q.explicit_xfb_buffer = 0; + block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer; } foreach_list_typed (ast_declarator_list, member, link, &block->declarations) { @@ -1576,7 +1639,7 @@ ast_struct_specifier::print(void) const } -ast_struct_specifier::ast_struct_specifier(const char *identifier, +ast_struct_specifier::ast_struct_specifier(void *lin_ctx, const char *identifier, ast_declarator_list *declarator_list) { if (identifier == NULL) { @@ -1588,11 +1651,12 @@ ast_struct_specifier::ast_struct_specifier(const char *identifier, count = anon_count++; mtx_unlock(&mutex); - identifier = ralloc_asprintf(this, "#anon_struct_%04x", count); + identifier = linear_asprintf(lin_ctx, "#anon_struct_%04x", count); } name = identifier; this->declarations.push_degenerate_list_at_head(&declarator_list->link); is_declaration = true; + layout = NULL; } void ast_subroutine_list::print(void) const @@ -1620,6 +1684,7 @@ set_shader_inout_layout(struct gl_shader *shader, if (shader->Stage != MESA_SHADER_COMPUTE) { /* Should have been prevented by the parser. */ assert(!state->cs_input_local_size_specified); + assert(!state->cs_input_local_size_variable_specified); } if (shader->Stage != MESA_SHADER_FRAGMENT) { @@ -1629,6 +1694,8 @@ set_shader_inout_layout(struct gl_shader *shader, assert(!state->fs_pixel_center_integer); assert(!state->fs_origin_upper_left); assert(!state->fs_early_fragment_tests); + assert(!state->fs_inner_coverage); + assert(!state->fs_post_depth_coverage); } for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) { @@ -1637,14 +1704,14 @@ set_shader_inout_layout(struct gl_shader *shader, if (state->out_qualifier->out_xfb_stride[i]-> process_qualifier_constant(state, "xfb_stride", &xfb_stride, true)) { - shader->TransformFeedback.BufferStride[i] = xfb_stride; + shader->info.TransformFeedback.BufferStride[i] = xfb_stride; } } } switch (shader->Stage) { case MESA_SHADER_TESS_CTRL: - shader->TessCtrl.VerticesOut = 0; + shader->info.TessCtrl.VerticesOut = 0; if (state->tcs_output_vertices_specified) { unsigned vertices; if (state->out_qualifier->vertices-> @@ -1656,29 +1723,29 @@ set_shader_inout_layout(struct gl_shader *shader, _mesa_glsl_error(&loc, state, "vertices (%d) exceeds " "GL_MAX_PATCH_VERTICES", vertices); } - shader->TessCtrl.VerticesOut = vertices; + shader->info.TessCtrl.VerticesOut = vertices; } } break; case MESA_SHADER_TESS_EVAL: - shader->TessEval.PrimitiveMode = PRIM_UNKNOWN; + shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN; if (state->in_qualifier->flags.q.prim_type) - shader->TessEval.PrimitiveMode = state->in_qualifier->prim_type; + shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type; - shader->TessEval.Spacing = 0; + shader->info.TessEval.Spacing = 0; if (state->in_qualifier->flags.q.vertex_spacing) - shader->TessEval.Spacing = state->in_qualifier->vertex_spacing; + shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing; - shader->TessEval.VertexOrder = 0; + shader->info.TessEval.VertexOrder = 0; if (state->in_qualifier->flags.q.ordering) - shader->TessEval.VertexOrder = state->in_qualifier->ordering; + shader->info.TessEval.VertexOrder = state->in_qualifier->ordering; - shader->TessEval.PointMode = -1; + shader->info.TessEval.PointMode = -1; if (state->in_qualifier->flags.q.point_mode) - shader->TessEval.PointMode = state->in_qualifier->point_mode; + shader->info.TessEval.PointMode = state->in_qualifier->point_mode; break; case MESA_SHADER_GEOMETRY: - shader->Geom.VerticesOut = 0; + shader->info.Geom.VerticesOut = -1; if (state->out_qualifier->flags.q.max_vertices) { unsigned qual_max_vertices; if (state->out_qualifier->max_vertices-> @@ -1692,23 +1759,23 @@ set_shader_inout_layout(struct gl_shader *shader, "GL_MAX_GEOMETRY_OUTPUT_VERTICES", qual_max_vertices); } - shader->Geom.VerticesOut = qual_max_vertices; + shader->info.Geom.VerticesOut = qual_max_vertices; } } if (state->gs_input_prim_type_specified) { - shader->Geom.InputType = state->in_qualifier->prim_type; + shader->info.Geom.InputType = state->in_qualifier->prim_type; } else { - shader->Geom.InputType = PRIM_UNKNOWN; + shader->info.Geom.InputType = PRIM_UNKNOWN; } if (state->out_qualifier->flags.q.prim_type) { - shader->Geom.OutputType = state->out_qualifier->prim_type; + shader->info.Geom.OutputType = state->out_qualifier->prim_type; } else { - shader->Geom.OutputType = PRIM_UNKNOWN; + shader->info.Geom.OutputType = PRIM_UNKNOWN; } - shader->Geom.Invocations = 0; + shader->info.Geom.Invocations = 0; if (state->in_qualifier->flags.q.invocations) { unsigned invocations; if (state->in_qualifier->invocations-> @@ -1722,7 +1789,7 @@ set_shader_inout_layout(struct gl_shader *shader, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS", invocations); } - shader->Geom.Invocations = invocations; + shader->info.Geom.Invocations = invocations; } } break; @@ -1730,21 +1797,28 @@ set_shader_inout_layout(struct gl_shader *shader, case MESA_SHADER_COMPUTE: if (state->cs_input_local_size_specified) { for (int i = 0; i < 3; i++) - shader->Comp.LocalSize[i] = state->cs_input_local_size[i]; + shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i]; } else { for (int i = 0; i < 3; i++) - shader->Comp.LocalSize[i] = 0; + shader->info.Comp.LocalSize[i] = 0; } + + shader->info.Comp.LocalSizeVariable = + state->cs_input_local_size_variable_specified; break; case MESA_SHADER_FRAGMENT: - shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord; - shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord; - shader->pixel_center_integer = state->fs_pixel_center_integer; - shader->origin_upper_left = state->fs_origin_upper_left; - shader->ARB_fragment_coord_conventions_enable = + shader->info.redeclares_gl_fragcoord = + state->fs_redeclares_gl_fragcoord; + shader->info.uses_gl_fragcoord = state->fs_uses_gl_fragcoord; + shader->info.pixel_center_integer = state->fs_pixel_center_integer; + shader->info.origin_upper_left = state->fs_origin_upper_left; + shader->info.ARB_fragment_coord_conventions_enable = state->ARB_fragment_coord_conventions_enable; - shader->EarlyFragmentTests = state->fs_early_fragment_tests; + shader->info.EarlyFragmentTests = state->fs_early_fragment_tests; + shader->info.InnerCoverage = state->fs_inner_coverage; + shader->info.PostDepthCoverage = state->fs_post_depth_coverage; + shader->info.BlendSupport = state->fs_blend_support; break; default: @@ -1755,6 +1829,76 @@ set_shader_inout_layout(struct gl_shader *shader, extern "C" { +static void +assign_subroutine_indexes(struct gl_shader *sh, + struct _mesa_glsl_parse_state *state) +{ + int j, k; + int index = 0; + + for (j = 0; j < state->num_subroutines; j++) { + while (state->subroutines[j]->subroutine_index == -1) { + for (k = 0; k < state->num_subroutines; k++) { + if (state->subroutines[k]->subroutine_index == index) + break; + else if (k == state->num_subroutines - 1) { + state->subroutines[j]->subroutine_index = index; + } + } + index++; + } + } +} + +static void +add_builtin_defines(struct _mesa_glsl_parse_state *state, + void (*add_builtin_define)(struct glcpp_parser *, const char *, int), + struct glcpp_parser *data, + unsigned version, + bool es) +{ + unsigned gl_version = state->ctx->Extensions.Version; + gl_api api = state->ctx->API; + + if (gl_version != 0xff) { + unsigned i; + for (i = 0; i < state->num_supported_versions; i++) { + if (state->supported_versions[i].ver == version && + state->supported_versions[i].es == es) { + gl_version = state->supported_versions[i].gl_ver; + break; + } + } + + if (i == state->num_supported_versions) + return; + } + + if (es) + api = API_OPENGLES2; + + for (unsigned i = 0; + i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) { + const _mesa_glsl_extension *extension + = &_mesa_glsl_supported_extensions[i]; + if (extension->compatible_with_state(state, api, gl_version)) { + add_builtin_define(data, extension->name, 1); + } + } +} + +/* Implements parsing checks that we can't do during parsing */ +static void +do_late_parsing_checks(struct _mesa_glsl_parse_state *state) +{ + if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) { + YYLTYPE loc; + memset(&loc, 0, sizeof(loc)); + _mesa_glsl_error(&loc, state, "Compute shaders require " + "GLSL 4.30 or GLSL ES 3.10"); + } +} + void _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, bool dump_ast, bool dump_hir) @@ -1768,12 +1912,13 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, false, true); state->error = glcpp_preprocess(state, &source, &state->info_log, - &ctx->Extensions, ctx); + add_builtin_defines, state, ctx); if (!state->error) { _mesa_glsl_lexer_ctor(state, source); _mesa_glsl_parse(state); _mesa_glsl_lexer_dtor(state); + do_late_parsing_checks(state); } if (dump_ast) { @@ -1802,6 +1947,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, struct gl_shader_compiler_options *options = &ctx->Const.ShaderCompilerOptions[shader->Stage]; + assign_subroutine_indexes(shader, state); lower_subroutine(shader->ir, state); /* Do some optimization at compile time to reduce shader IR size * and reduce later work if the same shader is linked multiple times @@ -1844,7 +1990,6 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, shader->InfoLog = state->info_log; shader->Version = state->language_version; shader->IsES = state->es_shader; - shader->uses_builtin_functions = state->uses_builtin_functions; /* Retain any live IR, but trash the rest. */ reparent_ir(shader->ir, shader->ir); @@ -1876,7 +2021,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, } } - _mesa_glsl_initialize_derived_variables(shader); + _mesa_glsl_initialize_derived_variables(ctx, shader); delete state->symbols; ralloc_free(state); @@ -1896,10 +2041,11 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, * of unused uniforms from being removed. * The setting of this flag only matters if * \c linked is \c true. - * \param max_unroll_iterations Maximum number of loop iterations to be - * unrolled. Setting to 0 disables loop - * unrolling. * \param options The driver's preferred shader options. + * \param native_integers Selects optimizations that depend on the + * implementations supporting integers + * natively (as opposed to supporting + * integers in floating point registers). */ bool do_common_optimization(exec_list *ir, bool linked, @@ -1969,12 +2115,14 @@ do_common_optimization(exec_list *ir, bool linked, OPT(optimize_split_arrays, ir, linked); OPT(optimize_redundant_jumps, ir); - loop_state *ls = analyze_loop_variables(ir); - if (ls->loop_found) { - OPT(set_loop_controls, ir, ls); - OPT(unroll_loops, ir, ls, options); + if (options->MaxUnrollIterations) { + loop_state *ls = analyze_loop_variables(ir); + if (ls->loop_found) { + OPT(set_loop_controls, ir, ls); + OPT(unroll_loops, ir, ls, options); + } + delete ls; } - delete ls; #undef OPT