X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgallium%2Fdrivers%2Ffreedreno%2Ffreedreno_context.c;h=47b7a27ad1f6e847f332dbeb5bb87b68a490b3b2;hb=b3b1fa5e2bc4a7df3c68bb0b234d4bcf68ffaa84;hp=4753f58d12d3cae1cdca282f94638abd14d3e5b7;hpb=732b0b5ebc5a30b6e87f67aabfb0e25d3e662d41;p=mesa.git diff --git a/src/gallium/drivers/freedreno/freedreno_context.c b/src/gallium/drivers/freedreno/freedreno_context.c index 4753f58d12d..47b7a27ad1f 100644 --- a/src/gallium/drivers/freedreno/freedreno_context.c +++ b/src/gallium/drivers/freedreno/freedreno_context.c @@ -1,5 +1,3 @@ -/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ - /* * Copyright (C) 2012 Rob Clark * @@ -27,124 +25,249 @@ */ #include "freedreno_context.h" -#include "freedreno_vbo.h" -#include "freedreno_blend.h" -#include "freedreno_rasterizer.h" -#include "freedreno_zsa.h" -#include "freedreno_state.h" -#include "freedreno_resource.h" -#include "freedreno_clear.h" +#include "freedreno_blitter.h" +#include "freedreno_draw.h" +#include "freedreno_fence.h" #include "freedreno_program.h" +#include "freedreno_resource.h" #include "freedreno_texture.h" +#include "freedreno_state.h" #include "freedreno_gmem.h" +#include "freedreno_query.h" +#include "freedreno_query_hw.h" #include "freedreno_util.h" +#include "util/u_upload_mgr.h" -/* there are two cases where we currently need to wait for render complete: - * 1) pctx->flush() .. since at the moment we have no way for DDX to sync - * the presentation blit with the 3d core - * 2) wrap-around for ringbuffer.. possibly we can do something more - * Intelligent here. Right now we need to ensure there is enough room - * at the end of the drawcmds in the cmdstream buffer for all the per- - * tile cmds. We do this the lamest way possible, by making the ringbuffer - * big, and flushing and resetting back to the beginning if we get too - * close to the end. - */ static void -fd_context_wait(struct pipe_context *pctx) +fd_context_flush(struct pipe_context *pctx, struct pipe_fence_handle **fencep, + unsigned flags) { struct fd_context *ctx = fd_context(pctx); - uint32_t ts = fd_ringbuffer_timestamp(ctx->ring); + struct pipe_fence_handle *fence = NULL; + // TODO we want to lookup batch if it exists, but not create one if not. + struct fd_batch *batch = fd_context_batch(ctx); - DBG("wait: %u", ts); + DBG("%p: flush: flags=%x\n", ctx->batch, flags); - fd_pipe_wait(ctx->screen->pipe, ts); - fd_ringbuffer_reset(ctx->ring); - fd_ringmarker_mark(ctx->draw_start); -} - -/* emit accumulated render cmds, needed for example if render target has - * changed, or for flush() - */ -void -fd_context_render(struct pipe_context *pctx) -{ - struct fd_context *ctx = fd_context(pctx); - struct pipe_framebuffer_state *pfb = &ctx->framebuffer; + /* In some sequence of events, we can end up with a last_fence that is + * not an "fd" fence, which results in eglDupNativeFenceFDANDROID() + * errors. + * + */ + if (flags & PIPE_FLUSH_FENCE_FD) + fd_fence_ref(&ctx->last_fence, NULL); - DBG("needs_flush: %d", ctx->needs_flush); + /* if no rendering since last flush, ie. app just decided it needed + * a fence, re-use the last one: + */ + if (ctx->last_fence) { + fd_fence_ref(&fence, ctx->last_fence); + goto out; + } - if (!ctx->needs_flush) + if (!batch) return; - fd_gmem_render_tiles(pctx); + /* Take a ref to the batch's fence (batch can be unref'd when flushed: */ + fd_fence_ref(&fence, batch->fence); - DBG("%p/%p/%p", ctx->ring->start, ctx->ring->cur, ctx->ring->end); + if (flags & PIPE_FLUSH_FENCE_FD) + batch->needs_out_fence_fd = true; - /* if size in dwords is more than half the buffer size, then wait and - * wrap around: - */ - if ((ctx->ring->cur - ctx->ring->start) > ctx->ring->size/8) - fd_context_wait(pctx); + if (!ctx->screen->reorder) { + fd_batch_flush(batch, true); + } else if (flags & PIPE_FLUSH_DEFERRED) { + fd_bc_flush_deferred(&ctx->screen->batch_cache, ctx); + } else { + fd_bc_flush(&ctx->screen->batch_cache, ctx); + } + +out: + if (fencep) + fd_fence_ref(fencep, fence); - ctx->needs_flush = false; - ctx->cleared = ctx->restore = ctx->resolve = 0; + fd_fence_ref(&ctx->last_fence, fence); - fd_resource(pfb->cbufs[0]->texture)->dirty = false; - if (pfb->zsbuf) - fd_resource(pfb->zsbuf->texture)->dirty = false; + fd_fence_ref(&fence, NULL); } static void -fd_context_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence, - enum pipe_flush_flags flags) +fd_texture_barrier(struct pipe_context *pctx, unsigned flags) { - DBG("fence=%p", fence); + if (flags == PIPE_TEXTURE_BARRIER_FRAMEBUFFER) { + struct fd_context *ctx = fd_context(pctx); -#if 0 - if (fence) { - fd_fence_ref(ctx->screen->fence.current, - (struct fd_fence **)fence); + if (ctx->framebuffer_barrier) { + ctx->framebuffer_barrier(ctx); + return; + } } -#endif - fd_context_render(pctx); - fd_context_wait(pctx); + /* On devices that could sample from GMEM we could possibly do better. + * Or if we knew that we were doing GMEM bypass we could just emit a + * cache flush, perhaps? But we don't know if future draws would cause + * us to use GMEM, and a flush in bypass isn't the end of the world. + */ + fd_context_flush(pctx, NULL, 0); +} + +static void +fd_memory_barrier(struct pipe_context *pctx, unsigned flags) +{ + if (!(flags & ~PIPE_BARRIER_UPDATE)) + return; + + fd_context_flush(pctx, NULL, 0); + /* TODO do we need to check for persistently mapped buffers and fd_bo_cpu_prep()?? */ } +/** + * emit marker string as payload of a no-op packet, which can be + * decoded by cffdump. + */ static void +fd_emit_string_marker(struct pipe_context *pctx, const char *string, int len) +{ + struct fd_context *ctx = fd_context(pctx); + struct fd_ringbuffer *ring; + const uint32_t *buf = (const void *)string; + + if (!ctx->batch) + return; + + ctx->batch->needs_flush = true; + + ring = ctx->batch->draw; + + /* max packet size is 0x3fff dwords: */ + len = MIN2(len, 0x3fff * 4); + + if (ctx->screen->gpu_id >= 500) + OUT_PKT7(ring, CP_NOP, align(len, 4) / 4); + else + OUT_PKT3(ring, CP_NOP, align(len, 4) / 4); + while (len >= 4) { + OUT_RING(ring, *buf); + buf++; + len -= 4; + } + + /* copy remainder bytes without reading past end of input string: */ + if (len > 0) { + uint32_t w = 0; + memcpy(&w, buf, len); + OUT_RING(ring, w); + } +} + +void fd_context_destroy(struct pipe_context *pctx) { struct fd_context *ctx = fd_context(pctx); + unsigned i; DBG(""); + fd_fence_ref(&ctx->last_fence, NULL); + + if (ctx->screen->reorder && util_queue_is_initialized(&ctx->flush_queue)) + util_queue_destroy(&ctx->flush_queue); + + util_copy_framebuffer_state(&ctx->framebuffer, NULL); + fd_batch_reference(&ctx->batch, NULL); /* unref current batch */ + fd_bc_invalidate_context(ctx); + + fd_prog_fini(pctx); + if (ctx->blitter) util_blitter_destroy(ctx->blitter); - fd_ringmarker_del(ctx->draw_start); - fd_ringmarker_del(ctx->draw_end); - fd_ringbuffer_del(ctx->ring); + if (pctx->stream_uploader) + u_upload_destroy(pctx->stream_uploader); - fd_prog_fini(pctx); + if (ctx->clear_rs_state) + pctx->delete_rasterizer_state(pctx, ctx->clear_rs_state); + + if (ctx->primconvert) + util_primconvert_destroy(ctx->primconvert); + + slab_destroy_child(&ctx->transfer_pool); + + for (i = 0; i < ARRAY_SIZE(ctx->vsc_pipe_bo); i++) { + if (!ctx->vsc_pipe_bo[i]) + break; + fd_bo_del(ctx->vsc_pipe_bo[i]); + } - FREE(ctx); + fd_device_del(ctx->dev); + fd_pipe_del(ctx->pipe); + + mtx_destroy(&ctx->gmem_lock); + + if (fd_mesa_debug & (FD_DBG_BSTAT | FD_DBG_MSGS)) { + printf("batch_total=%u, batch_sysmem=%u, batch_gmem=%u, batch_nondraw=%u, batch_restore=%u\n", + (uint32_t)ctx->stats.batch_total, (uint32_t)ctx->stats.batch_sysmem, + (uint32_t)ctx->stats.batch_gmem, (uint32_t)ctx->stats.batch_nondraw, + (uint32_t)ctx->stats.batch_restore); + } } +static void +fd_set_debug_callback(struct pipe_context *pctx, + const struct pipe_debug_callback *cb) +{ + struct fd_context *ctx = fd_context(pctx); + + if (cb) + ctx->debug = *cb; + else + memset(&ctx->debug, 0, sizeof(ctx->debug)); +} + +static uint32_t +fd_get_reset_count(struct fd_context *ctx, bool per_context) +{ + uint64_t val; + enum fd_param_id param = + per_context ? FD_CTX_FAULTS : FD_GLOBAL_FAULTS; + int ret = fd_pipe_get_param(ctx->pipe, param, &val); + debug_assert(!ret); + return val; +} + +static enum pipe_reset_status +fd_get_device_reset_status(struct pipe_context *pctx) +{ + struct fd_context *ctx = fd_context(pctx); + int context_faults = fd_get_reset_count(ctx, true); + int global_faults = fd_get_reset_count(ctx, false); + enum pipe_reset_status status; + + if (context_faults != ctx->context_reset_count) { + status = PIPE_GUILTY_CONTEXT_RESET; + } else if (global_faults != ctx->global_reset_count) { + status = PIPE_INNOCENT_CONTEXT_RESET; + } else { + status = PIPE_NO_RESET; + } + + ctx->context_reset_count = context_faults; + ctx->global_reset_count = global_faults; + + return status; +} + +/* TODO we could combine a few of these small buffers (solid_vbuf, + * blit_texcoord_vbuf, and vsc_size_mem, into a single buffer and + * save a tiny bit of memory + */ + static struct pipe_resource * create_solid_vertexbuf(struct pipe_context *pctx) { static const float init_shader_const[] = { - /* for clear/gmem2mem: */ - -1.000000, +1.000000, +1.000000, +1.100000, - +1.000000, +1.000000, -1.000000, -1.100000, - +1.000000, +1.100000, -1.100000, +1.000000, - /* for mem2gmem: (vertices) */ - -1.000000, +1.000000, +1.000000, +1.000000, - +1.000000, +1.000000, -1.000000, -1.000000, - +1.000000, +1.000000, -1.000000, +1.000000, - /* for mem2gmem: (tex coords) */ - +0.000000, +0.000000, +1.000000, +0.000000, - +0.000000, +1.000000, +1.000000, +1.000000, + -1.000000, +1.000000, +1.000000, + +1.000000, -1.000000, +1.000000, }; struct pipe_resource *prsc = pipe_buffer_create(pctx->screen, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const)); @@ -153,53 +276,143 @@ create_solid_vertexbuf(struct pipe_context *pctx) return prsc; } +static struct pipe_resource * +create_blit_texcoord_vertexbuf(struct pipe_context *pctx) +{ + struct pipe_resource *prsc = pipe_buffer_create(pctx->screen, + PIPE_BIND_CUSTOM, PIPE_USAGE_DYNAMIC, 16); + return prsc; +} + +void +fd_context_setup_common_vbos(struct fd_context *ctx) +{ + struct pipe_context *pctx = &ctx->base; + + ctx->solid_vbuf = create_solid_vertexbuf(pctx); + ctx->blit_texcoord_vbuf = create_blit_texcoord_vertexbuf(pctx); + + /* setup solid_vbuf_state: */ + ctx->solid_vbuf_state.vtx = pctx->create_vertex_elements_state( + pctx, 1, (struct pipe_vertex_element[]){{ + .vertex_buffer_index = 0, + .src_offset = 0, + .src_format = PIPE_FORMAT_R32G32B32_FLOAT, + }}); + ctx->solid_vbuf_state.vertexbuf.count = 1; + ctx->solid_vbuf_state.vertexbuf.vb[0].stride = 12; + ctx->solid_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->solid_vbuf; + + /* setup blit_vbuf_state: */ + ctx->blit_vbuf_state.vtx = pctx->create_vertex_elements_state( + pctx, 2, (struct pipe_vertex_element[]){{ + .vertex_buffer_index = 0, + .src_offset = 0, + .src_format = PIPE_FORMAT_R32G32_FLOAT, + }, { + .vertex_buffer_index = 1, + .src_offset = 0, + .src_format = PIPE_FORMAT_R32G32B32_FLOAT, + }}); + ctx->blit_vbuf_state.vertexbuf.count = 2; + ctx->blit_vbuf_state.vertexbuf.vb[0].stride = 8; + ctx->blit_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->blit_texcoord_vbuf; + ctx->blit_vbuf_state.vertexbuf.vb[1].stride = 12; + ctx->blit_vbuf_state.vertexbuf.vb[1].buffer.resource = ctx->solid_vbuf; +} + +void +fd_context_cleanup_common_vbos(struct fd_context *ctx) +{ + struct pipe_context *pctx = &ctx->base; + + pctx->delete_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx); + pctx->delete_vertex_elements_state(pctx, ctx->blit_vbuf_state.vtx); + + pipe_resource_reference(&ctx->solid_vbuf, NULL); + pipe_resource_reference(&ctx->blit_texcoord_vbuf, NULL); +} + struct pipe_context * -fd_context_create(struct pipe_screen *pscreen, void *priv) +fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen, + const uint8_t *primtypes, void *priv, unsigned flags) { struct fd_screen *screen = fd_screen(pscreen); - struct fd_context *ctx = CALLOC_STRUCT(fd_context); struct pipe_context *pctx; + unsigned prio = 1; + int i; - if (!ctx) - return NULL; - - DBG(""); + /* lower numerical value == higher priority: */ + if (fd_mesa_debug & FD_DBG_HIPRIO) + prio = 0; + else if (flags & PIPE_CONTEXT_HIGH_PRIORITY) + prio = 0; + else if (flags & PIPE_CONTEXT_LOW_PRIORITY) + prio = 2; ctx->screen = screen; + ctx->pipe = fd_pipe_new2(screen->dev, FD_PIPE_3D, prio); + + if (fd_device_version(screen->dev) >= FD_VERSION_ROBUSTNESS) { + ctx->context_reset_count = fd_get_reset_count(ctx, true); + ctx->global_reset_count = fd_get_reset_count(ctx, false); + } - ctx->ring = fd_ringbuffer_new(screen->pipe, 0x100000); - ctx->draw_start = fd_ringmarker_new(ctx->ring); - ctx->draw_end = fd_ringmarker_new(ctx->ring); + ctx->primtypes = primtypes; + ctx->primtype_mask = 0; + for (i = 0; i < PIPE_PRIM_MAX; i++) + if (primtypes[i]) + ctx->primtype_mask |= (1 << i); + + (void) mtx_init(&ctx->gmem_lock, mtx_plain); + + /* need some sane default in case state tracker doesn't + * set some state: + */ + ctx->sample_mask = 0xffff; pctx = &ctx->base; pctx->screen = pscreen; pctx->priv = priv; pctx->flush = fd_context_flush; - pctx->destroy = fd_context_destroy; + pctx->emit_string_marker = fd_emit_string_marker; + pctx->set_debug_callback = fd_set_debug_callback; + pctx->get_device_reset_status = fd_get_device_reset_status; + pctx->create_fence_fd = fd_create_fence_fd; + pctx->fence_server_sync = fd_fence_server_sync; + pctx->texture_barrier = fd_texture_barrier; + pctx->memory_barrier = fd_memory_barrier; - util_slab_create(&ctx->transfer_pool, sizeof(struct pipe_transfer), - 16, UTIL_SLAB_SINGLETHREADED); + pctx->stream_uploader = u_upload_create_default(pctx); + if (!pctx->stream_uploader) + goto fail; + pctx->const_uploader = pctx->stream_uploader; - fd_vbo_init(pctx); - fd_blend_init(pctx); - fd_rasterizer_init(pctx); - fd_zsa_init(pctx); - fd_state_init(pctx); + if (!ctx->screen->reorder) + ctx->batch = fd_bc_alloc_batch(&screen->batch_cache, ctx, false); + + slab_create_child(&ctx->transfer_pool, &screen->transfer_pool); + + fd_draw_init(pctx); fd_resource_context_init(pctx); - fd_clear_init(pctx); - fd_prog_init(pctx); + fd_query_context_init(pctx); fd_texture_init(pctx); + fd_state_init(pctx); ctx->blitter = util_blitter_create(pctx); - if (!ctx->blitter) { - fd_context_destroy(pctx); - return NULL; - } + if (!ctx->blitter) + goto fail; - /* construct vertex state used for solid ops (clear, and gmem<->mem) */ - ctx->solid_vertexbuf = create_solid_vertexbuf(pctx); + ctx->primconvert = util_primconvert_create(pctx, ctx->primtype_mask); + if (!ctx->primconvert) + goto fail; - fd_state_emit_setup(pctx); + list_inithead(&ctx->hw_active_queries); + list_inithead(&ctx->acc_active_queries); return pctx; + +fail: + pctx->destroy(pctx); + return NULL; }