X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgallium%2Fdrivers%2Fllvmpipe%2Flp_jit.h;h=3057c0dc2b0c36b4cd111d0913de364d28d0a4a1;hb=a8a5055f2dea1960898763d17f28043577c3e64e;hp=9cbe1bd3b1b7f6c466311d74fa0cf27169ea676c;hpb=a1af8eec66c5f7ec421e8011b41c1a7c36319f9f;p=mesa.git diff --git a/src/gallium/drivers/llvmpipe/lp_jit.h b/src/gallium/drivers/llvmpipe/lp_jit.h index 9cbe1bd3b1b..3057c0dc2b0 100644 --- a/src/gallium/drivers/llvmpipe/lp_jit.h +++ b/src/gallium/drivers/llvmpipe/lp_jit.h @@ -36,11 +36,14 @@ #define LP_JIT_H -#include "lp_bld_struct.h" +#include "gallivm/lp_bld_struct.h" +#include "gallivm/lp_bld_limits.h" #include "pipe/p_state.h" +#include "lp_texture.h" +struct lp_fragment_shader_variant; struct llvmpipe_screen; @@ -48,19 +51,47 @@ struct lp_jit_texture { uint32_t width; uint32_t height; - uint32_t stride; - const void *data; + uint32_t depth; + uint32_t first_level; + uint32_t last_level; + const void *base; + uint32_t row_stride[LP_MAX_TEXTURE_LEVELS]; + uint32_t img_stride[LP_MAX_TEXTURE_LEVELS]; + uint32_t mip_offsets[LP_MAX_TEXTURE_LEVELS]; +}; + + +struct lp_jit_sampler +{ + float min_lod; + float max_lod; + float lod_bias; + float border_color[4]; }; enum { LP_JIT_TEXTURE_WIDTH = 0, LP_JIT_TEXTURE_HEIGHT, - LP_JIT_TEXTURE_STRIDE, - LP_JIT_TEXTURE_DATA + LP_JIT_TEXTURE_DEPTH, + LP_JIT_TEXTURE_FIRST_LEVEL, + LP_JIT_TEXTURE_LAST_LEVEL, + LP_JIT_TEXTURE_BASE, + LP_JIT_TEXTURE_ROW_STRIDE, + LP_JIT_TEXTURE_IMG_STRIDE, + LP_JIT_TEXTURE_MIP_OFFSETS, + LP_JIT_TEXTURE_NUM_FIELDS /* number of fields above */ }; +enum { + LP_JIT_SAMPLER_MIN_LOD, + LP_JIT_SAMPLER_MAX_LOD, + LP_JIT_SAMPLER_LOD_BIAS, + LP_JIT_SAMPLER_BORDER_COLOR, + LP_JIT_SAMPLER_NUM_FIELDS /* number of fields above */ +}; + /** * This structure is passed directly to the generated fragment shader. @@ -75,62 +106,91 @@ enum { */ struct lp_jit_context { - const float *constants; + const float *constants[LP_MAX_TGSI_CONST_BUFFERS]; float alpha_ref_value; - /** floats, not ints */ - float scissor_xmin, scissor_ymin, scissor_xmax, scissor_ymax; + uint32_t stencil_ref_front, stencil_ref_back; - /* FIXME: store (also?) in floats */ - uint8_t *blend_color; + uint8_t *u8_blend_color; + float *f_blend_color; - struct lp_jit_texture textures[PIPE_MAX_SAMPLERS]; + struct lp_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS]; + struct lp_jit_sampler samplers[PIPE_MAX_SAMPLERS]; }; -#define lp_jit_context_constants(_builder, _ptr) \ - lp_build_struct_get(_builder, _ptr, 0, "constants") +/** + * These enum values must match the position of the fields in the + * lp_jit_context struct above. + */ +enum { + LP_JIT_CTX_CONSTANTS = 0, + LP_JIT_CTX_ALPHA_REF, + LP_JIT_CTX_STENCIL_REF_FRONT, + LP_JIT_CTX_STENCIL_REF_BACK, + LP_JIT_CTX_U8_BLEND_COLOR, + LP_JIT_CTX_F_BLEND_COLOR, + LP_JIT_CTX_TEXTURES, + LP_JIT_CTX_SAMPLERS, + LP_JIT_CTX_COUNT +}; + -#define lp_jit_context_alpha_ref_value(_builder, _ptr) \ - lp_build_struct_get(_builder, _ptr, 1, "alpha_ref_value") +#define lp_jit_context_constants(_gallivm, _ptr) \ + lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_CONSTANTS, "constants") -#define lp_jit_context_scissor_xmin_value(_builder, _ptr) \ - lp_build_struct_get(_builder, _ptr, 2, "scissor_xmin") +#define lp_jit_context_alpha_ref_value(_gallivm, _ptr) \ + lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_ALPHA_REF, "alpha_ref_value") -#define lp_jit_context_scissor_ymin_value(_builder, _ptr) \ - lp_build_struct_get(_builder, _ptr, 3, "scissor_ymin") +#define lp_jit_context_stencil_ref_front_value(_gallivm, _ptr) \ + lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_FRONT, "stencil_ref_front") -#define lp_jit_context_scissor_xmax_value(_builder, _ptr) \ - lp_build_struct_get(_builder, _ptr, 4, "scissor_xmax") +#define lp_jit_context_stencil_ref_back_value(_gallivm, _ptr) \ + lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_BACK, "stencil_ref_back") -#define lp_jit_context_scissor_ymax_value(_builder, _ptr) \ - lp_build_struct_get(_builder, _ptr, 5, "scissor_ymax") +#define lp_jit_context_u8_blend_color(_gallivm, _ptr) \ + lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_U8_BLEND_COLOR, "u8_blend_color") -#define lp_jit_context_blend_color(_builder, _ptr) \ - lp_build_struct_get(_builder, _ptr, 6, "blend_color") +#define lp_jit_context_f_blend_color(_gallivm, _ptr) \ + lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_F_BLEND_COLOR, "f_blend_color") -#define LP_JIT_CONTEXT_TEXTURES_INDEX 7 +#define lp_jit_context_textures(_gallivm, _ptr) \ + lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures") -#define lp_jit_context_textures(_builder, _ptr) \ - lp_build_struct_get_ptr(_builder, _ptr, LP_JIT_CONTEXT_TEXTURES_INDEX, "textures") +#define lp_jit_context_samplers(_gallivm, _ptr) \ + lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_SAMPLERS, "samplers") +/** + * typedef for fragment shader function + * + * @param context jit context + * @param x block start x + * @param y block start y + * @param facing is front facing + * @param a0 shader input a0 + * @param dadx shader input dadx + * @param dady shader input dady + * @param color color buffer + * @param depth depth buffer + * @param mask mask of visible pixels in block + * @param thread_data task thread data + * @param stride color buffer row stride in bytes + */ typedef void (*lp_jit_frag_func)(const struct lp_jit_context *context, uint32_t x, uint32_t y, + uint32_t facing, const void *a0, const void *dadx, const void *dady, uint8_t **color, void *depth, - const int32_t c1, - const int32_t c2, - const int32_t c3, - const int32_t *step1, - const int32_t *step2, - const int32_t *step3); + uint32_t mask, + uint32_t *counter, + unsigned *stride); void @@ -141,4 +201,8 @@ void lp_jit_screen_init(struct llvmpipe_screen *screen); +void +lp_jit_init_types(struct lp_fragment_shader_variant *lp); + + #endif /* LP_JIT_H */