X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgallium%2Fdrivers%2Fr300%2Fr300_context.h;h=682b9179c83f357b55ffed8ffd6d948577971493;hb=aeb34b248903f98559209db4f095d1096ecb580a;hp=086633f732dccfe1251cf31fbf90b852bea53c71;hpb=ca8cafda0b996167647d724ea3da3ec568a9e42f;p=mesa.git diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h index 086633f732d..682b9179c83 100644 --- a/src/gallium/drivers/r300/r300_context.h +++ b/src/gallium/drivers/r300/r300_context.h @@ -23,27 +23,39 @@ #ifndef R300_CONTEXT_H #define R300_CONTEXT_H -#include "draw/draw_context.h" #include "draw/draw_vertex.h" -#include "pipe/p_context.h" - -#include "tgsi/tgsi_scan.h" +#include "util/u_blitter.h" -#include "util/u_memory.h" -#include "util/u_simple_list.h" +#include "pipe/p_context.h" +#include "pipe/p_inlines.h" -#include "r300_clear.h" -#include "r300_query.h" -#include "r300_screen.h" -#include "r300_winsys.h" +struct r300_context; struct r300_fragment_shader; struct r300_vertex_shader; +struct r300_atom { + /* List pointers. */ + struct r300_atom *prev, *next; + /* Name, for debugging. */ + const char* name; + /* Opaque state. */ + void* state; + /* Emit the state to the context. */ + void (*emit)(struct r300_context*, void*); + /* Upper bound on number of dwords to emit. */ + unsigned size; + /* Whether this atom should be emitted. */ + boolean dirty; + /* Another dirty flag that is never automatically cleared. */ + boolean always_dirty; +}; + struct r300_blend_state { uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */ uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */ + uint32_t color_channel_mask; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */ uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */ uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */ }; @@ -62,7 +74,6 @@ struct r300_dsa_state { uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */ uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */ uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */ - uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */ uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */ }; @@ -70,11 +81,6 @@ struct r300_rs_state { /* Draw-specific rasterizer state */ struct pipe_rasterizer_state rs; - /* Whether or not to enable the VTE. This is referenced at the very - * last moment during emission of VTE state, to decide whether or not - * the VTE should be used for transformation. */ - boolean enable_vte; - uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */ uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */ uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */ @@ -88,6 +94,7 @@ struct r300_rs_state { uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */ uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */ uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */ + uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */ }; struct r300_rs_block { @@ -98,14 +105,15 @@ struct r300_rs_block { }; struct r300_sampler_state { + struct pipe_sampler_state state; + uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */ uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */ uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */ -}; -struct r300_scissor_state { - uint32_t scissor_top_left; /* R300_SC_SCISSORS_TL: 0x43e0 */ - uint32_t scissor_bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */ + /* Min/max LOD must be clamped to [0, last_level], thus + * it's dependent on a currently bound texture */ + unsigned min_lod, max_lod; }; struct r300_texture_state { @@ -124,24 +132,23 @@ struct r300_viewport_state { uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */ }; -#define R300_NEW_BLEND 0x00000001 -#define R300_NEW_BLEND_COLOR 0x00000002 -#define R300_NEW_CLIP 0x00000004 -#define R300_NEW_CONSTANTS 0x00000008 -#define R300_NEW_DSA 0x00000010 -#define R300_NEW_FRAMEBUFFERS 0x00000020 -#define R300_NEW_FRAGMENT_SHADER 0x00000040 -#define R300_NEW_RASTERIZER 0x00000080 +struct r300_ztop_state { + uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */ +}; + +#define R300_NEW_FRAMEBUFFERS 0x00000010 +#define R300_NEW_FRAGMENT_SHADER 0x00000020 +#define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040 #define R300_NEW_RS_BLOCK 0x00000100 #define R300_NEW_SAMPLER 0x00000200 #define R300_ANY_NEW_SAMPLERS 0x0001fe00 -#define R300_NEW_SCISSOR 0x00020000 #define R300_NEW_TEXTURE 0x00040000 #define R300_ANY_NEW_TEXTURES 0x03fc0000 #define R300_NEW_VERTEX_FORMAT 0x04000000 #define R300_NEW_VERTEX_SHADER 0x08000000 -#define R300_NEW_VIEWPORT 0x10000000 -#define R300_NEW_KITCHEN_SINK 0x1fffffff +#define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000 +#define R300_NEW_QUERY 0x40000000 +#define R300_NEW_KITCHEN_SINK 0x7fffffff /* The next several objects are not pure Radeon state; they inherit from * various Gallium classes. */ @@ -172,11 +179,21 @@ struct r300_query { unsigned int count; /* The offset of this query into the query buffer, in bytes. */ unsigned offset; + /* if we've flushed the query */ + boolean flushed; + /* if begin has been emitted */ + boolean begin_emitted; /* Linked list members. */ struct r300_query* prev; struct r300_query* next; }; +enum r300_buffer_tiling { + R300_BUFFER_LINEAR = 0, + R300_BUFFER_TILED, + R300_BUFFER_SQUARETILED +}; + struct r300_texture { /* Parent class */ struct pipe_texture tex; @@ -184,6 +201,12 @@ struct r300_texture { /* Offsets into the buffer. */ unsigned offset[PIPE_MAX_TEXTURE_LEVELS]; + /* A pitch for each mip-level */ + unsigned pitch[PIPE_MAX_TEXTURE_LEVELS]; + + /* Size of one zslice or face based on the texture target */ + unsigned layer_size[PIPE_MAX_TEXTURE_LEVELS]; + /** * If non-zero, override the natural texture layout with * a custom stride (in bytes). @@ -197,25 +220,29 @@ struct r300_texture { /* Total size of this texture, in bytes. */ unsigned size; + /* Whether this texture has non-power-of-two dimensions. + * It can be either a regular texture or a rectangle one. + */ + boolean is_npot; + /* Pipe buffer backing this texture. */ struct pipe_buffer* buffer; /* Registers carrying texture format data. */ struct r300_texture_state state; + + /* Buffer tiling */ + enum r300_buffer_tiling microtile, macrotile; }; -struct r300_vertex_format { +struct r300_vertex_info { /* Parent class */ struct vertex_info vinfo; + /* R300_VAP_PROG_STREAK_CNTL_[0-7] */ uint32_t vap_prog_stream_cntl[8]; /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */ uint32_t vap_prog_stream_cntl_ext[8]; - /* Map of vertex attributes into PVS memory for HW TCL, - * or GA memory for SW TCL. */ - int vs_tab[16]; - /* Map of rasterizer attributes from GB through RS to US. */ - int fs_tab[16]; }; extern struct pipe_viewport_state r300_viewport_identity; @@ -225,9 +252,11 @@ struct r300_context { struct pipe_context context; /* The interface to the windowing system, etc. */ - struct r300_winsys* winsys; + struct radeon_winsys* winsys; /* Draw module. Used mostly for SW TCL. */ struct draw_context* draw; + /* Accelerated blit support. */ + struct blitter_context* blitter; /* Vertex buffer for rendering. */ struct pipe_buffer* vbo; @@ -237,48 +266,64 @@ struct r300_context { /* Occlusion query buffer. */ struct pipe_buffer* oqbo; /* Query list. */ - struct r300_query* query_list; + struct r300_query *query_current; + struct r300_query query_list; + + /* Shader hash table. Used to store vertex formatting information, which + * depends on the combination of both currently loaded shaders. */ + struct util_hash_table* shader_hash_table; + /* Vertex formatting information. */ + struct r300_vertex_info* vertex_info; /* Various CSO state objects. */ + /* Beginning of atom list. */ + struct r300_atom atom_list; /* Blend state. */ - struct r300_blend_state* blend_state; + struct r300_atom blend_state; /* Blend color state. */ - struct r300_blend_color_state* blend_color_state; + struct r300_atom blend_color_state; /* User clip planes. */ - struct pipe_clip_state clip_state; + struct r300_atom clip_state; /* Shader constants. */ struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES]; /* Depth, stencil, and alpha state. */ - struct r300_dsa_state* dsa_state; + struct r300_atom dsa_state; /* Fragment shader. */ struct r300_fragment_shader* fs; /* Framebuffer state. We currently don't need our own version of this. */ struct pipe_framebuffer_state framebuffer_state; /* Rasterizer state. */ - struct r300_rs_state* rs_state; + struct r300_atom rs_state; /* RS block state. */ struct r300_rs_block* rs_block; /* Sampler states. */ struct r300_sampler_state* sampler_states[8]; int sampler_count; /* Scissor state. */ - struct r300_scissor_state* scissor_state; + struct r300_atom scissor_state; /* Texture states. */ struct r300_texture* textures[8]; int texture_count; - /* Vertex buffers for Gallium. */ - struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS]; - int vertex_buffer_count; - /* Vertex information. */ - struct r300_vertex_format vertex_info; /* Vertex shader. */ struct r300_vertex_shader* vs; /* Viewport state. */ - struct r300_viewport_state* viewport_state; + struct r300_atom viewport_state; + /* ZTOP state. */ + struct r300_atom ztop_state; + + /* Vertex buffers for Gallium. */ + struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; + int vertex_buffer_count; + /* Vertex elements for Gallium. */ + struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS]; + int vertex_element_count; + /* Bitmask of dirty state objects. */ uint32_t dirty_state; /* Flag indicating whether or not the HW is dirty. */ uint32_t dirty_hw; + /* Whether the TCL engine should be in bypass mode. */ + boolean tcl_bypass; /** Combination of DBG_xxx flags */ unsigned debug; @@ -312,14 +357,13 @@ void r300_init_surface_functions(struct r300_context* r300); #define DBG_VP 0x0000004 #define DBG_CS 0x0000008 #define DBG_DRAW 0x0000010 -#define DBG_SURF 0x0000020 -#define DBG_TEX 0x0000040 -#define DBG_FALL 0x0000080 +#define DBG_TEX 0x0000020 +#define DBG_FALL 0x0000040 /*@}*/ static INLINE boolean DBG_ON(struct r300_context * ctx, unsigned flags) { - return (ctx->debug & flags) ? true : false; + return (ctx->debug & flags) ? TRUE : FALSE; } static INLINE void DBG(struct r300_context * ctx, unsigned flags, const char * fmt, ...)