X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgallium%2Fstate_trackers%2Fvega%2Frenderer.c;h=47e8b470a11c94f881c11a1de257061170157234;hb=685340a53e1dcb2a888e634ee71ba24356befe69;hp=396c88aa3d25430aadd1927017c483b7f42152cf;hpb=7d56caabe45e91a67096804c7e341d04d01db7aa;p=mesa.git diff --git a/src/gallium/state_trackers/vega/renderer.c b/src/gallium/state_trackers/vega/renderer.c index 396c88aa3d2..47e8b470a11 100644 --- a/src/gallium/state_trackers/vega/renderer.c +++ b/src/gallium/state_trackers/vega/renderer.c @@ -30,11 +30,12 @@ #include "pipe/p_context.h" #include "pipe/p_state.h" -#include "pipe/p_inlines.h" +#include "util/u_inlines.h" #include "pipe/p_screen.h" #include "pipe/p_shader_tokens.h" #include "util/u_draw_quad.h" +#include "util/u_format.h" #include "util/u_simple_shaders.h" #include "util/u_memory.h" #include "util/u_rect.h" @@ -56,7 +57,7 @@ static void setup_shaders(struct renderer *ctx) { struct pipe_context *pipe = ctx->pipe; /* fragment shader */ - ctx->fs = util_make_fragment_tex_shader(pipe); + ctx->fs = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D); } static struct pipe_buffer * @@ -209,6 +210,7 @@ void renderer_draw_quad(struct renderer *r, buf = setup_vertex_data(r, x1, y1, x2, y2, depth); if (buf) { + cso_set_vertex_elements(r->cso, 2, r->owner->velems); util_draw_vertex_buffer(r->pipe, buf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ @@ -230,13 +232,13 @@ void renderer_draw_texture(struct renderer *r, struct pipe_buffer *buf; VGfloat s0, t0, s1, t1; - assert(tex->width[0] != 0); - assert(tex->height[0] != 0); + assert(tex->width0 != 0); + assert(tex->height0 != 0); - s0 = x1offset / tex->width[0]; - s1 = x2offset / tex->width[0]; - t0 = y1offset / tex->height[0]; - t1 = y2offset / tex->height[0]; + s0 = x1offset / tex->width0; + s1 = x2offset / tex->width0; + t0 = y1offset / tex->height0; + t1 = y2offset / tex->height0; cso_save_vertex_shader(r->cso); /* shaders */ @@ -247,6 +249,7 @@ void renderer_draw_texture(struct renderer *r, s0, t0, s1, t1, 0.0f); if (buf) { + cso_set_vertex_elements(r->cso, 2, r->owner->velems); util_draw_vertex_buffer(pipe, buf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ @@ -276,10 +279,10 @@ void renderer_copy_texture(struct renderer *ctx, struct pipe_framebuffer_state fb; float s0, t0, s1, t1; - assert(src->width[0] != 0); - assert(src->height[0] != 0); - assert(dst->width[0] != 0); - assert(dst->height[0] != 0); + assert(src->width0 != 0); + assert(src->height0 != 0); + assert(dst->width0 != 0); + assert(dst->height0 != 0); #if 0 debug_printf("copy texture [%f, %f, %f, %f], [%f, %f, %f, %f]\n", @@ -287,10 +290,10 @@ void renderer_copy_texture(struct renderer *ctx, #endif #if 1 - s0 = sx1 / src->width[0]; - s1 = sx2 / src->width[0]; - t0 = sy1 / src->height[0]; - t1 = sy2 / src->height[0]; + s0 = sx1 / src->width0; + s1 = sx2 / src->width0; + t0 = sy1 / src->height0; + t1 = sy2 / src->height0; #else s0 = 0; s1 = 1; @@ -316,11 +319,11 @@ void renderer_copy_texture(struct renderer *ctx, { struct pipe_blend_state blend; memset(&blend, 0, sizeof(blend)); - blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE; - blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE; - blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.colormask = PIPE_MASK_RGBA; + blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.rt[0].colormask = PIPE_MASK_RGBA; cso_set_blend(ctx->cso, &blend); } @@ -369,6 +372,7 @@ void renderer_copy_texture(struct renderer *ctx, 0.0f); if (buf) { + cso_set_vertex_elements(ctx->cso, 2, ctx->owner->velems); util_draw_vertex_buffer(ctx->pipe, buf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ @@ -445,10 +449,9 @@ void renderer_copy_surface(struct renderer *ctx, texTemp.target = PIPE_TEXTURE_2D; texTemp.format = src->format; texTemp.last_level = 0; - texTemp.width[0] = srcW; - texTemp.height[0] = srcH; - texTemp.depth[0] = 1; - pf_get_block(src->format, &texTemp.block); + texTemp.width0 = srcW; + texTemp.height0 = srcH; + texTemp.depth0 = 1; tex = screen->texture_create(screen, &texTemp); if (!tex) @@ -486,11 +489,11 @@ void renderer_copy_surface(struct renderer *ctx, { struct pipe_blend_state blend; memset(&blend, 0, sizeof(blend)); - blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE; - blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE; - blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.colormask = PIPE_MASK_RGBA; + blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.rt[0].colormask = PIPE_MASK_RGBA; cso_set_blend(ctx->cso, &blend); } @@ -535,6 +538,7 @@ void renderer_copy_surface(struct renderer *ctx, (float) dstX1, (float) dstY1, z); if (buf) { + cso_set_vertex_elements(ctx->cso, 2, ctx->owner->velems); util_draw_vertex_buffer(ctx->pipe, buf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ @@ -570,13 +574,13 @@ void renderer_texture_quad(struct renderer *r, struct pipe_buffer *buf; VGfloat s0, t0, s1, t1; - assert(tex->width[0] != 0); - assert(tex->height[0] != 0); + assert(tex->width0 != 0); + assert(tex->height0 != 0); - s0 = x1offset / tex->width[0]; - s1 = x2offset / tex->width[0]; - t0 = y1offset / tex->height[0]; - t1 = y2offset / tex->height[0]; + s0 = x1offset / tex->width0; + s1 = x2offset / tex->width0; + t0 = y1offset / tex->height0; + t1 = y2offset / tex->height0; cso_save_vertex_shader(r->cso); /* shaders */ @@ -587,6 +591,7 @@ void renderer_texture_quad(struct renderer *r, s0, t0, s1, t1, 0.0f); if (buf) { + cso_set_vertex_elements(r->cso, 2, r->owner->velems); util_draw_vertex_buffer(pipe, buf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */