X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgallium%2Fstate_trackers%2Fvega%2Fvg_context.h;h=d91ee9797f158251da7fee99277d4764b36e79bd;hb=bd5fd67a3e3cda4b7676dd4745fc5d5524709210;hp=dac67192a54eb3b4ad183383a988285a4651e1ce;hpb=7567f05199f1ca114cc57e3a11ac101d3707f819;p=mesa.git diff --git a/src/gallium/state_trackers/vega/vg_context.h b/src/gallium/state_trackers/vega/vg_context.h index dac67192a54..d91ee9797f1 100644 --- a/src/gallium/state_trackers/vega/vg_context.h +++ b/src/gallium/state_trackers/vega/vg_context.h @@ -42,6 +42,7 @@ struct renderer; struct shaders_cache; struct shader; struct vg_shader; +struct mapi_table; struct st_renderbuffer { enum pipe_format format; @@ -55,7 +56,7 @@ struct st_framebuffer { struct st_renderbuffer *strb; struct st_renderbuffer *dsrb; - struct pipe_sampler_view *alpha_mask_view; + struct pipe_sampler_view *surface_mask_view; struct pipe_sampler_view *blend_texture_view; @@ -64,6 +65,8 @@ struct st_framebuffer { enum st_attachment_type strb_att; void *privateData; + int32_t stamp; + int32_t iface_stamp; }; enum vg_object_type { @@ -77,49 +80,36 @@ enum vg_object_type { VG_OBJECT_LAST }; enum dirty_state { - NONE_DIRTY = 0<<0, - BLEND_DIRTY = 1<<1, - RASTERIZER_DIRTY = 1<<2, - VIEWPORT_DIRTY = 1<<3, - VS_DIRTY = 1<<4, - DEPTH_STENCIL_DIRTY = 1<<5, - ALL_DIRTY = BLEND_DIRTY | RASTERIZER_DIRTY | - VIEWPORT_DIRTY | VS_DIRTY | DEPTH_STENCIL_DIRTY + BLEND_DIRTY = 1 << 0, + FRAMEBUFFER_DIRTY = 1 << 1, + DEPTH_STENCIL_DIRTY = 1 << 2, + PAINT_DIRTY = 1 << 3, + + ALL_DIRTY = BLEND_DIRTY | + FRAMEBUFFER_DIRTY | + DEPTH_STENCIL_DIRTY | + PAINT_DIRTY }; struct vg_context { struct st_context_iface iface; + struct mapi_table *dispatch; struct pipe_context *pipe; + enum pipe_format ds_format; struct { struct vg_state vg; - struct { - struct pipe_blend_state blend; - struct pipe_rasterizer_state rasterizer; - struct pipe_shader_state vs_state; - struct pipe_depth_stencil_alpha_state dsa; - struct pipe_framebuffer_state fb; - } g3d; VGbitfield dirty; } state; VGErrorCode _error; struct st_framebuffer *draw_buffer; - int32_t draw_buffer_invalid; struct cso_hash *owned_objects[VG_OBJECT_LAST]; - struct { - struct pipe_shader_state vert_shader; - struct pipe_shader_state frag_shader; - struct pipe_rasterizer_state raster; - void *fs; - float vertices[4][2][4]; /**< vertex pos + color */ - } clear; - struct { struct pipe_resource *cbuf; struct pipe_sampler_state sampler; @@ -130,39 +120,35 @@ struct vg_context struct vg_shader *set_fs; } mask; - struct vg_shader *pass_through_depth_fs; - struct cso_context *cso_context; - struct pipe_resource *stencil_quad; - VGfloat stencil_vertices[4][2][4]; - struct renderer *renderer; struct shaders_cache *sc; struct shader *shader; struct pipe_sampler_state blend_sampler; - struct { - struct pipe_resource *buffer; - void *color_matrix_fs; - } filter; struct vg_paint *default_paint; struct blit_state *blit; - struct vg_shader *plain_vs; - struct vg_shader *clear_vs; - struct vg_shader *texture_vs; - struct pipe_resource *vs_const_buffer; - struct pipe_vertex_element velems[2]; + int32_t draw_stamp; }; + +/** + * Base class for VG objects like paths, images, fonts. + */ struct vg_object { enum vg_object_type type; + VGHandle handle; struct vg_context *ctx; }; + + void vg_init_object(struct vg_object *obj, struct vg_context *ctx, enum vg_object_type type); -VGboolean vg_object_is_valid(void *ptr, enum vg_object_type type); +void vg_free_object(struct vg_object *obj); + +VGboolean vg_object_is_valid(VGHandle object, enum vg_object_type type); struct vg_context *vg_create_context(struct pipe_context *pipe, const void *visual, @@ -173,7 +159,7 @@ void vg_set_current_context(struct vg_context *ctx); VGboolean vg_context_is_object_valid(struct vg_context *ctx, enum vg_object_type type, - void *ptr); + VGHandle object); void vg_context_add_object(struct vg_context *ctx, enum vg_object_type type, void *ptr); @@ -186,9 +172,15 @@ void vg_validate_state(struct vg_context *ctx); void vg_set_error(struct vg_context *ctx, VGErrorCode code); -void vg_prepare_blend_surface(struct vg_context *ctx); -void vg_prepare_blend_surface_from_mask(struct vg_context *ctx); +struct pipe_sampler_view *vg_prepare_blend_surface(struct vg_context *ctx); +struct pipe_sampler_view *vg_prepare_blend_surface_from_mask(struct vg_context *ctx); +struct pipe_sampler_view *vg_get_surface_mask(struct vg_context *ctx); + +VGboolean vg_get_paint_matrix(struct vg_context *ctx, + const struct matrix *paint_to_user, + const struct matrix *user_to_surface, + struct matrix *mat); static INLINE VGboolean is_aligned_to(const void *ptr, VGbyte alignment) { @@ -289,13 +281,4 @@ static INLINE void vg_bound_rect(VGfloat coords[4], } } -void *vg_plain_vs(struct vg_context *ctx); -void *vg_clear_vs(struct vg_context *ctx); -void *vg_texture_vs(struct vg_context *ctx); -typedef enum { - VEGA_Y0_TOP, - VEGA_Y0_BOTTOM -} VegaOrientation; -void vg_set_viewport(struct vg_context *ctx, VegaOrientation orientation); - #endif