X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fglsl%2FSConscript;h=88a83fdb6fa0c37649d2c5a3cf523c1bdf14e4e0;hb=e1bc68b0140fef465cda26b74602aeb1cbcfdafc;hp=bd324eefef527bcc5087539da86630b699574160;hpb=3361cbac2a883818efeb2b3e27405eeefce60f63;p=mesa.git diff --git a/src/glsl/SConscript b/src/glsl/SConscript index bd324eefef5..88a83fdb6fa 100644 --- a/src/glsl/SConscript +++ b/src/glsl/SConscript @@ -2,11 +2,14 @@ import common Import('*') +from sys import executable as python_cmd + env = env.Clone() env.Prepend(CPPPATH = [ '#src/mapi', '#src/mesa', + '#src/glsl', ]) if env['platform'] == 'windows': @@ -20,61 +23,106 @@ sources = [ 'ast_function.cpp', 'ast_to_hir.cpp', 'ast_type.cpp', - 'builtin_function.cpp', 'glsl_lexer.cpp', 'glsl_parser.cpp', 'glsl_parser_extras.cpp', 'glsl_types.cpp', 'glsl_symbol_table.cpp', 'hir_field_selection.cpp', - 'ir_algebraic.cpp', 'ir_basic_block.cpp', 'ir_clone.cpp', 'ir_constant_expression.cpp', - 'ir_constant_folding.cpp', - 'ir_constant_propagation.cpp', - 'ir_constant_variable.cpp', - 'ir_copy_propagation.cpp', 'ir.cpp', - 'ir_dead_code.cpp', - 'ir_dead_code_local.cpp', - 'ir_dead_functions.cpp', - 'ir_div_to_mul_rcp.cpp', - 'ir_explog_to_explog2.cpp', 'ir_expression_flattening.cpp', 'ir_function_can_inline.cpp', 'ir_function.cpp', - 'ir_function_inlining.cpp', 'ir_hierarchical_visitor.cpp', 'ir_hv_accept.cpp', - 'ir_if_simplification.cpp', - 'ir_if_to_cond_assign.cpp', 'ir_import_prototypes.cpp', - 'ir_lower_jumps.cpp', - 'ir_mat_op_to_vec.cpp', - 'ir_mod_to_fract.cpp', - 'ir_noop_swizzle.cpp', 'ir_print_visitor.cpp', 'ir_reader.cpp', 'ir_rvalue_visitor.cpp', 'ir_set_program_inouts.cpp', - 'ir_structure_splitting.cpp', - 'ir_sub_to_add_neg.cpp', - 'ir_swizzle_swizzle.cpp', - 'ir_tree_grafting.cpp', 'ir_validate.cpp', 'ir_variable.cpp', 'ir_variable_refcount.cpp', - 'ir_vec_index_to_cond_assign.cpp', - 'ir_vec_index_to_swizzle.cpp', 'linker.cpp', 'link_functions.cpp', 'loop_analysis.cpp', 'loop_controls.cpp', 'loop_unroll.cpp', + 'lower_discard.cpp', + 'lower_if_to_cond_assign.cpp', + 'lower_instructions.cpp', + 'lower_jumps.cpp', + 'lower_mat_op_to_vec.cpp', 'lower_noise.cpp', + 'lower_variable_index_to_cond_assign.cpp', + 'lower_vec_index_to_cond_assign.cpp', + 'lower_vec_index_to_swizzle.cpp', + 'lower_vector.cpp', + 'opt_algebraic.cpp', + 'opt_constant_folding.cpp', + 'opt_constant_propagation.cpp', + 'opt_constant_variable.cpp', + 'opt_copy_propagation.cpp', + 'opt_dead_code.cpp', + 'opt_dead_code_local.cpp', + 'opt_dead_functions.cpp', + 'opt_discard_simplification.cpp', + 'opt_function_inlining.cpp', + 'opt_if_simplification.cpp', + 'opt_noop_swizzle.cpp', + 'opt_redundant_jumps.cpp', + 'opt_structure_splitting.cpp', + 'opt_swizzle_swizzle.cpp', + 'opt_tree_grafting.cpp', 's_expression.cpp', -] + 'strtod.c', +] + + +if env['platform'] == common.host_platform: + if env['msvc']: + env.Prepend(CPPPATH = ['#/src/getopt']) + env.PrependUnique(LIBS = [getopt]) + + if env['platform'] == 'windows': + env.Prepend(CPPPATH = ['#src/talloc']) + env.Prepend(LIBS = [talloc]) + else: + env.Prepend(LIBS = ['talloc']) + + builtin_compiler = env.Program( + target = 'builtin_compiler', + source = sources + ['main.cpp', 'builtin_stubs.cpp', + '#src/mesa/program/hash_table.c', + '#src/mesa/program/symbol_table.c'], + ) + + builtin_glsl_function = env.CodeGenerate( + target = 'builtin_function.cpp', + script = 'builtins/tools/generate_builtins.py', + source = builtin_compiler, + command = python_cmd + ' $SCRIPT $SOURCE > $TARGET' + ) + + env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*')) + + if env['msvc']: + # There is no LD_LIBRARY_PATH equivalent on Windows. We need to ensure + # talloc.dll is on the same dir as builtin_function. + talloc_dll_src = talloc.dir.File('talloc.dll') + talloc_dll_dst = builtin_compiler[0].dir.File('talloc.dll') + talloc_dll = env.Command(talloc_dll_dst, talloc_dll_src, Copy(talloc_dll_dst, talloc_dll_src)) + env.Depends('builtin_function.cpp', talloc_dll) + + Export('builtin_glsl_function') + + if common.cross_compiling: + Return() + +sources += builtin_glsl_function glsl = env.ConvenienceLibrary( target = 'glsl',