X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fglsl%2Fast_type.cpp;h=b596cd59ecf8ce7d614f63fc823fd19ea412dd5d;hb=0abfb80dacf80c1f2d0a6a4142b9ab84695aa9e7;hp=2b088bf8b855b23fa2efe058febbbb50240060c4;hpb=e63bb298531918c3a17e77a9ad96670e724c9c37;p=mesa.git diff --git a/src/glsl/ast_type.cpp b/src/glsl/ast_type.cpp index 2b088bf8b85..b596cd59ecf 100644 --- a/src/glsl/ast_type.cpp +++ b/src/glsl/ast_type.cpp @@ -32,14 +32,8 @@ ast_type_specifier::print(void) const printf("%s ", type_name); } - if (is_array) { - printf("[ "); - - if (array_size) { - array_size->print(); - } - - printf("] "); + if (array_specifier) { + array_specifier->print(); } } @@ -90,7 +84,8 @@ ast_type_qualifier::has_storage() const bool ast_type_qualifier::has_auxiliary_storage() const { - return this->flags.q.centroid; + return this->flags.q.centroid + || this->flags.q.sample; } const char* @@ -123,17 +118,32 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc, ubo_layout_mask.flags.q.shared = 1; ast_type_qualifier ubo_binding_mask; + ubo_binding_mask.flags.i = 0; ubo_binding_mask.flags.q.explicit_binding = 1; ubo_binding_mask.flags.q.explicit_offset = 1; + ast_type_qualifier stream_layout_mask; + stream_layout_mask.flags.i = 0; + stream_layout_mask.flags.q.stream = 1; + /* Uniform block layout qualifiers get to overwrite each * other (rightmost having priority), while all other * qualifiers currently don't allow duplicates. */ + ast_type_qualifier allowed_duplicates_mask; + allowed_duplicates_mask.flags.i = + ubo_mat_mask.flags.i | + ubo_layout_mask.flags.i | + ubo_binding_mask.flags.i; + + /* Geometry shaders can have several layout qualifiers + * assigning different stream values. + */ + if (state->stage == MESA_SHADER_GEOMETRY) + allowed_duplicates_mask.flags.i |= + stream_layout_mask.flags.i; - if ((this->flags.i & q.flags.i & ~(ubo_mat_mask.flags.i | - ubo_layout_mask.flags.i | - ubo_binding_mask.flags.i)) != 0) { + if ((this->flags.i & q.flags.i & ~allowed_duplicates_mask.flags.i) != 0) { _mesa_glsl_error(loc, state, "duplicate layout qualifiers used"); return false; @@ -158,11 +168,68 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc, this->max_vertices = q.max_vertices; } + if (q.flags.q.invocations) { + if (this->flags.q.invocations && this->invocations != q.invocations) { + _mesa_glsl_error(loc, state, + "geometry shader set conflicting invocations " + "(%d and %d)", this->invocations, q.invocations); + return false; + } + this->invocations = q.invocations; + } + + if (state->stage == MESA_SHADER_GEOMETRY && + state->has_explicit_attrib_stream()) { + if (q.flags.q.stream && q.stream >= state->ctx->Const.MaxVertexStreams) { + _mesa_glsl_error(loc, state, + "`stream' value is larger than MAX_VERTEX_STREAMS - 1 " + "(%d > %d)", + q.stream, state->ctx->Const.MaxVertexStreams - 1); + } + if (this->flags.q.explicit_stream && + this->stream >= state->ctx->Const.MaxVertexStreams) { + _mesa_glsl_error(loc, state, + "`stream' value is larger than MAX_VERTEX_STREAMS - 1 " + "(%d > %d)", + this->stream, state->ctx->Const.MaxVertexStreams - 1); + } + + if (!this->flags.q.explicit_stream) { + if (q.flags.q.stream) { + this->flags.q.stream = 1; + this->stream = q.stream; + } else if (!this->flags.q.stream && this->flags.q.out) { + /* Assign default global stream value */ + this->flags.q.stream = 1; + this->stream = state->out_qualifier->stream; + } + } else { + if (q.flags.q.explicit_stream) { + _mesa_glsl_error(loc, state, + "duplicate layout `stream' qualifier"); + } + } + } + if ((q.flags.i & ubo_mat_mask.flags.i) != 0) this->flags.i &= ~ubo_mat_mask.flags.i; if ((q.flags.i & ubo_layout_mask.flags.i) != 0) this->flags.i &= ~ubo_layout_mask.flags.i; + for (int i = 0; i < 3; i++) { + if (q.flags.q.local_size & (1 << i)) { + if ((this->flags.q.local_size & (1 << i)) && + this->local_size[i] != q.local_size[i]) { + _mesa_glsl_error(loc, state, + "compute shader set conflicting values for " + "local_size_%c (%d and %d)", 'x' + i, + this->local_size[i], q.local_size[i]); + return false; + } + this->local_size[i] = q.local_size[i]; + } + } + this->flags.i |= q.flags.i; if (q.flags.q.explicit_location) @@ -180,6 +247,117 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc, if (q.precision != ast_precision_none) this->precision = q.precision; + if (q.flags.q.explicit_image_format) { + this->image_format = q.image_format; + this->image_base_type = q.image_base_type; + } + return true; } +bool +ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc, + _mesa_glsl_parse_state *state, + ast_type_qualifier q, + ast_node* &node) +{ + void *mem_ctx = state; + bool create_gs_ast = false; + bool create_cs_ast = false; + ast_type_qualifier valid_in_mask; + valid_in_mask.flags.i = 0; + + switch (state->stage) { + case MESA_SHADER_GEOMETRY: + if (q.flags.q.prim_type) { + /* Make sure this is a valid input primitive type. */ + switch (q.prim_type) { + case GL_POINTS: + case GL_LINES: + case GL_LINES_ADJACENCY: + case GL_TRIANGLES: + case GL_TRIANGLES_ADJACENCY: + break; + default: + _mesa_glsl_error(loc, state, + "invalid geometry shader input primitive type"); + break; + } + } + + create_gs_ast |= + q.flags.q.prim_type && + !state->in_qualifier->flags.q.prim_type; + + valid_in_mask.flags.q.prim_type = 1; + valid_in_mask.flags.q.invocations = 1; + break; + case MESA_SHADER_FRAGMENT: + if (q.flags.q.early_fragment_tests) { + state->early_fragment_tests = true; + } else { + _mesa_glsl_error(loc, state, "invalid input layout qualifier"); + } + break; + case MESA_SHADER_COMPUTE: + create_cs_ast |= + q.flags.q.local_size != 0 && + state->in_qualifier->flags.q.local_size == 0; + + valid_in_mask.flags.q.local_size = 7; + break; + default: + _mesa_glsl_error(loc, state, + "input layout qualifiers only valid in " + "geometry, fragment and compute shaders"); + break; + } + + /* Generate an error when invalid input layout qualifiers are used. */ + if ((q.flags.i & ~valid_in_mask.flags.i) != 0) { + _mesa_glsl_error(loc, state, + "invalid input layout qualifiers used"); + return false; + } + + /* Input layout qualifiers can be specified multiple + * times in separate declarations, as long as they match. + */ + if (this->flags.q.prim_type) { + if (q.flags.q.prim_type && + this->prim_type != q.prim_type) { + _mesa_glsl_error(loc, state, + "conflicting input primitive types specified"); + } + } else if (q.flags.q.prim_type) { + state->in_qualifier->flags.q.prim_type = 1; + state->in_qualifier->prim_type = q.prim_type; + } + + if (this->flags.q.invocations && + q.flags.q.invocations && + this->invocations != q.invocations) { + _mesa_glsl_error(loc, state, + "conflicting invocations counts specified"); + return false; + } else if (q.flags.q.invocations) { + this->flags.q.invocations = 1; + this->invocations = q.invocations; + } + + if (create_gs_ast) { + node = new(mem_ctx) ast_gs_input_layout(*loc, q.prim_type); + } else if (create_cs_ast) { + /* Infer a local_size of 1 for every unspecified dimension */ + unsigned local_size[3]; + for (int i = 0; i < 3; i++) { + if (q.flags.q.local_size & (1 << i)) + local_size[i] = q.local_size[i]; + else + local_size[i] = 1; + } + node = new(mem_ctx) ast_cs_input_layout(*loc, local_size); + } + + return true; +}