X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fglsl%2Fglsl_parser_extras.cpp;h=6d18cd493cc8a6c27979d1827c72f295b9751a67;hb=9318ce8c5a6e0e315f62ce82314cb72f8bce5c79;hp=f3c5bd04938f3b17c717801a943fc564685bfd08;hpb=5ecffe5a3a41cac5fe28d8136095a0c2acf385a8;p=mesa.git diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index f3c5bd04938..6d18cd493cc 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -25,13 +25,11 @@ #include #include -extern "C" { #include "main/core.h" /* for struct gl_context */ #include "main/context.h" #include "main/shaderobj.h" -} - -#include "ralloc.h" +#include "util/u_atomic.h" /* for p_atomic_cmpxchg */ +#include "util/ralloc.h" #include "ast.h" #include "glsl_parser_extras.h" #include "glsl_parser.h" @@ -50,7 +48,7 @@ glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version) static const unsigned known_desktop_glsl_versions[] = - { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 }; + { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 }; _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, @@ -134,6 +132,9 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms; this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms; + /* ARB_viewport_array */ + this->Const.MaxViewports = ctx->Const.MaxViewports; + this->current_function = NULL; this->toplevel_ir = NULL; this->found_return = false; @@ -141,6 +142,12 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->user_structures = NULL; this->num_user_structures = 0; + /* supported_versions should be large enough to support the known desktop + * GLSL versions plus 2 GLES versions (ES2 & ES3) + */ + STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 2) == + ARRAY_SIZE(this->supported_versions)); + /* Populate the list of supported GLSL versions */ /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or * the OpenGL 3.2 Core context is supported, this logic will need @@ -168,8 +175,6 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->supported_versions[this->num_supported_versions].es = true; this->num_supported_versions++; } - assert(this->num_supported_versions - <= ARRAY_SIZE(this->supported_versions)); /* Create a string for use in error messages to tell the user which GLSL * versions are supported. @@ -210,6 +215,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->early_fragment_tests = false; memset(this->atomic_counter_offsets, 0, sizeof(this->atomic_counter_offsets)); + this->allow_extension_directive_midshader = + ctx->Const.AllowGLSLExtensionDirectiveMidShader; } /** @@ -512,10 +519,13 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays), EXT(ARB_compute_shader, true, false, ARB_compute_shader), EXT(ARB_conservative_depth, true, false, ARB_conservative_depth), + EXT(ARB_derivative_control, true, false, ARB_derivative_control), EXT(ARB_draw_buffers, true, false, dummy_true), EXT(ARB_draw_instanced, true, false, ARB_draw_instanced), EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location), + EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location), EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions), + EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport), EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5), EXT(ARB_sample_shading, true, false, ARB_sample_shading), EXT(ARB_separate_shader_objects, true, false, dummy_true), @@ -550,6 +560,8 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export), EXT(AMD_shader_trinary_minmax, true, false, dummy_true), EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer), + EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index), + EXT(EXT_draw_buffers, false, true, dummy_true), EXT(EXT_separate_shader_objects, false, true, dummy_true), EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix), EXT(EXT_texture_array, true, false, EXT_texture_array), @@ -842,8 +854,7 @@ ast_compound_statement::print(void) const { printf("{\n"); - foreach_list_const(n, &this->statements) { - ast_node *ast = exec_node_data(ast_node, n, link); + foreach_list_typed(ast_node, ast, link, &this->statements) { ast->print(); } @@ -922,11 +933,10 @@ ast_expression::print(void) const subexpressions[0]->print(); printf("( "); - foreach_list_const (n, &this->expressions) { - if (n != this->expressions.get_head()) + foreach_list_typed (ast_node, ast, link, &this->expressions) { + if (&ast->link != this->expressions.get_head()) printf(", "); - ast_node *ast = exec_node_data(ast_node, n, link); ast->print(); } @@ -958,11 +968,10 @@ ast_expression::print(void) const case ast_sequence: { printf("( "); - foreach_list_const(n, & this->expressions) { - if (n != this->expressions.get_head()) + foreach_list_typed (ast_node, ast, link, & this->expressions) { + if (&ast->link != this->expressions.get_head()) printf(", "); - ast_node *ast = exec_node_data(ast_node, n, link); ast->print(); } printf(") "); @@ -971,11 +980,10 @@ ast_expression::print(void) const case ast_aggregate: { printf("{ "); - foreach_list_const(n, & this->expressions) { - if (n != this->expressions.get_head()) + foreach_list_typed (ast_node, ast, link, & this->expressions) { + if (&ast->link != this->expressions.get_head()) printf(", "); - ast_node *ast = exec_node_data(ast_node, n, link); ast->print(); } printf("} "); @@ -1025,8 +1033,7 @@ ast_function::print(void) const return_type->print(); printf(" %s (", identifier); - foreach_list_const(n, & this->parameters) { - ast_node *ast = exec_node_data(ast_node, n, link); + foreach_list_typed(ast_node, ast, link, & this->parameters) { ast->print(); } @@ -1103,11 +1110,10 @@ ast_declarator_list::print(void) const else printf("precise "); - foreach_list_const (ptr, & this->declarations) { - if (ptr != this->declarations.get_head()) + foreach_list_typed (ast_node, ast, link, & this->declarations) { + if (&ast->link != this->declarations.get_head()) printf(", "); - ast_node *ast = exec_node_data(ast_node, ptr, link); ast->print(); } @@ -1239,8 +1245,7 @@ ast_case_label::ast_case_label(ast_expression *test_value) void ast_case_label_list::print(void) const { - foreach_list_const(n, & this->labels) { - ast_node *ast = exec_node_data(ast_node, n, link); + foreach_list_typed(ast_node, ast, link, & this->labels) { ast->print(); } printf("\n"); @@ -1255,8 +1260,7 @@ ast_case_label_list::ast_case_label_list(void) void ast_case_statement::print(void) const { labels->print(); - foreach_list_const(n, & this->stmts) { - ast_node *ast = exec_node_data(ast_node, n, link); + foreach_list_typed(ast_node, ast, link, & this->stmts) { ast->print(); printf("\n"); } @@ -1271,8 +1275,7 @@ ast_case_statement::ast_case_statement(ast_case_label_list *labels) void ast_case_statement_list::print(void) const { - foreach_list_const(n, & this->cases) { - ast_node *ast = exec_node_data(ast_node, n, link); + foreach_list_typed(ast_node, ast, link, & this->cases) { ast->print(); } } @@ -1342,8 +1345,7 @@ void ast_struct_specifier::print(void) const { printf("struct %s { ", name); - foreach_list_const(n, &this->declarations) { - ast_node *ast = exec_node_data(ast_node, n, link); + foreach_list_typed(ast_node, ast, link, &this->declarations) { ast->print(); } printf("} "); @@ -1354,9 +1356,15 @@ ast_struct_specifier::ast_struct_specifier(const char *identifier, ast_declarator_list *declarator_list) { if (identifier == NULL) { + static mtx_t mutex = _MTX_INITIALIZER_NP; static unsigned anon_count = 1; - identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count); - anon_count++; + unsigned count; + + mtx_lock(&mutex); + count = anon_count++; + mtx_unlock(&mutex); + + identifier = ralloc_asprintf(this, "#anon_struct_%04x", count); } name = identifier; this->declarations.push_degenerate_list_at_head(&declarator_list->link); @@ -1444,6 +1452,10 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader); const char *source = shader->Source; + if (ctx->Const.GenerateTemporaryNames) + (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names, + false, true); + state->error = glcpp_preprocess(state, &source, &state->info_log, &ctx->Extensions, ctx); @@ -1454,8 +1466,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, } if (dump_ast) { - foreach_list_const(n, &state->translation_unit) { - ast_node *ast = exec_node_data(ast_node, n, link); + foreach_list_typed(ast_node, ast, link, &state->translation_unit) { ast->print(); } printf("\n\n"); @@ -1478,7 +1489,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, if (!state->error && !shader->ir->is_empty()) { struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[shader->Stage]; + &ctx->Const.ShaderCompilerOptions[shader->Stage]; /* Do some optimization at compile time to reduce shader IR size * and reduce later work if the same shader is linked multiple times @@ -1488,12 +1499,32 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, ; validate_ir_tree(shader->ir); + + enum ir_variable_mode other; + switch (shader->Stage) { + case MESA_SHADER_VERTEX: + other = ir_var_shader_in; + break; + case MESA_SHADER_FRAGMENT: + other = ir_var_shader_out; + break; + default: + /* Something invalid to ensure optimize_dead_builtin_uniforms + * doesn't remove anything other than uniforms or constants. + */ + other = ir_var_mode_count; + break; + } + + optimize_dead_builtin_variables(shader->ir, other); + + validate_ir_tree(shader->ir); } if (shader->InfoLog) ralloc_free(shader->InfoLog); - shader->symbols = state->symbols; + shader->symbols = new(shader->ir) glsl_symbol_table; shader->CompileStatus = !state->error; shader->InfoLog = state->info_log; shader->Version = state->language_version; @@ -1506,6 +1537,34 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, /* Retain any live IR, but trash the rest. */ reparent_ir(shader->ir, shader->ir); + /* Destroy the symbol table. Create a new symbol table that contains only + * the variables and functions that still exist in the IR. The symbol + * table will be used later during linking. + * + * There must NOT be any freed objects still referenced by the symbol + * table. That could cause the linker to dereference freed memory. + * + * We don't have to worry about types or interface-types here because those + * are fly-weights that are looked up by glsl_type. + */ + foreach_in_list (ir_instruction, ir, shader->ir) { + switch (ir->ir_type) { + case ir_type_function: + shader->symbols->add_function((ir_function *) ir); + break; + case ir_type_variable: { + ir_variable *const var = (ir_variable *) ir; + + if (var->data.mode != ir_var_temporary) + shader->symbols->add_variable(var); + break; + } + default: + break; + } + } + + delete state->symbols; ralloc_free(state); } @@ -1567,8 +1626,10 @@ do_common_optimization(exec_list *ir, bool linked, else progress = do_constant_variable_unlinked(ir) || progress; progress = do_constant_folding(ir) || progress; + progress = do_minmax_prune(ir) || progress; progress = do_cse(ir) || progress; - progress = do_algebraic(ir, native_integers) || progress; + progress = do_rebalance_tree(ir) || progress; + progress = do_algebraic(ir, native_integers, options) || progress; progress = do_lower_jumps(ir) || progress; progress = do_vec_index_to_swizzle(ir) || progress; progress = lower_vector_insert(ir, false) || progress;