X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmesa%2Fdrivers%2Fdri%2Fi915tex%2Fintel_context.c;h=ec4a7a746d48485be1a143e8140df6cb0ff655f8;hb=99c7e38d8363eafe2fc079ed6e7bad289d65e965;hp=946f9e804150e679937c8f6f0e552fe5cf32c512;hpb=6a3fdc3a1ea6c306d9543791bf172dd1052d7382;p=mesa.git diff --git a/src/mesa/drivers/dri/i915tex/intel_context.c b/src/mesa/drivers/dri/i915tex/intel_context.c index 946f9e80415..ec4a7a746d4 100644 --- a/src/mesa/drivers/dri/i915tex/intel_context.c +++ b/src/mesa/drivers/dri/i915tex/intel_context.c @@ -33,6 +33,7 @@ #include "extensions.h" #include "framebuffer.h" #include "imports.h" +#include "points.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -59,6 +60,7 @@ #include "intel_buffer_objects.h" #include "intel_fbo.h" +#include "drirenderbuffer.h" #include "vblank.h" #include "utils.h" #include "xmlpool.h" /* for symbolic values of enum-type options */ @@ -128,6 +130,18 @@ intelGetString(GLcontext * ctx, GLenum name) case PCI_CHIP_I945_GM: chipset = "Intel(R) 945GM"; break; + case PCI_CHIP_I945_GME: + chipset = "Intel(R) 945GME"; + break; + case PCI_CHIP_G33_G: + chipset = "Intel(R) G33"; + break; + case PCI_CHIP_Q35_G: + chipset = "Intel(R) Q35"; + break; + case PCI_CHIP_Q33_G: + chipset = "Intel(R) Q33"; + break; default: chipset = "Unknown Intel Chipset"; break; @@ -178,6 +192,7 @@ const struct dri_extension card_extensions[] = { #if 1 /* XXX FBO temporary? */ {"GL_EXT_packed_depth_stencil", NULL}, #endif + {"GL_EXT_pixel_buffer_object", NULL}, {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions}, {"GL_EXT_stencil_wrap", NULL}, {"GL_EXT_texture_edge_clamp", NULL}, @@ -207,7 +222,6 @@ static const struct tnl_pipeline_stage *intel_pipeline[] = { &_tnl_texgen_stage, &_tnl_texture_transform_stage, &_tnl_point_attenuation_stage, - &_tnl_arb_vertex_program_stage, &_tnl_vertex_program_stage, #if 1 &_intel_render_stage, /* ADD: unclipped rastersetup-to-dma */ @@ -269,18 +283,26 @@ intelFlush(GLcontext * ctx) * Check if we need to rotate/warp the front color buffer to the * rotated screen. We generally need to do this when we get a glFlush * or glFinish after drawing to the front color buffer. + * If no rotation, just copy the private fake front buffer to the real one. */ static void -intelCheckFrontRotate(GLcontext * ctx) +intelCheckFrontUpdate(GLcontext * ctx) { struct intel_context *intel = intel_context(ctx); + /* rely on _ColorDrawBufferMask being kept up to date by mesa + even for window-fbos. */ + /* not sure. Might need that for all masks including + BUFFER_BIT_FRONT_LEFT maybe? */ if (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) { intelScreenPrivate *screen = intel->intelScreen; + __DRIdrawablePrivate *dPriv = intel->driDrawable; if (screen->current_rotation != 0) { - __DRIdrawablePrivate *dPriv = intel->driDrawable; intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT); } + else { + intelCopyBuffer(dPriv, NULL); + } } } @@ -292,7 +314,7 @@ static void intelglFlush(GLcontext * ctx) { intelFlush(ctx); - intelCheckFrontRotate(ctx); + intelCheckFrontUpdate(ctx); } void @@ -306,7 +328,7 @@ intelFinish(GLcontext * ctx) driFenceUnReference(intel->batch->last_fence); intel->batch->last_fence = NULL; } - intelCheckFrontRotate(ctx); + intelCheckFrontUpdate(ctx); } @@ -345,6 +367,14 @@ intelInitContext(struct intel_context *intel, drmI830Sarea *saPriv = (drmI830Sarea *) (((GLubyte *) sPriv->pSAREA) + intelScreen->sarea_priv_offset); int fthrottle_mode; + GLboolean havePools; + + DRM_LIGHT_LOCK(sPriv->fd, &sPriv->pSAREA->lock, driContextPriv->hHWContext); + havePools = intelCreatePools(intelScreen); + DRM_UNLOCK(sPriv->fd, &sPriv->pSAREA->lock, driContextPriv->hHWContext); + + if (!havePools) + return GL_FALSE; if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx, @@ -356,6 +386,10 @@ intelInitContext(struct intel_context *intel, intel->driScreen = sPriv; intel->sarea = saPriv; + intel->width = intelScreen->width; + intel->height = intelScreen->height; + intel->current_rotation = intelScreen->current_rotation; + if (!lockMutexInit) { lockMutexInit = GL_TRUE; _glthread_INIT_MUTEX(lockMutex); @@ -385,6 +419,11 @@ intelInitContext(struct intel_context *intel, ctx->Const.MaxPointSizeAA = 3.0; ctx->Const.PointSizeGranularity = 1.0; + /* reinitialize the context point state. + * It depend on constants in __GLcontextRec::Const + */ + _mesa_init_point(ctx); + ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */ /* Initialize the software rasterizer and helper modules. */ @@ -438,10 +477,6 @@ intelInitContext(struct intel_context *intel, intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS); - intel->vblank_flags = (intel->intelScreen->irq_active != 0) - ? driGetDefaultVBlankFlags(&intel->optionCache) : VBLANK_FLAG_NO_IRQ; - - (*dri_interface->getUST) (&intel->swap_ust); _math_matrix_ctr(&intel->ViewportMatrix); /* Disable imaging extension until convolution is working in @@ -543,30 +578,43 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv, __DRIdrawablePrivate * driReadPriv) { +#if 0 + if (driDrawPriv) { + fprintf(stderr, "x %d, y %d, width %d, height %d\n", + driDrawPriv->x, driDrawPriv->y, driDrawPriv->w, driDrawPriv->h); + } +#endif + if (driContextPriv) { struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate; - GLframebuffer *drawFb = (GLframebuffer *) driDrawPriv->driverPrivate; + struct intel_framebuffer *intel_fb = + (struct intel_framebuffer *) driDrawPriv->driverPrivate; GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate; + /* this is a hack so we have a valid context when the region allocation + is done. Need a per-screen context? */ + intel->intelScreen->dummyctxptr = intel; /* XXX FBO temporary fix-ups! */ /* if the renderbuffers don't have regions, init them from the context */ { - struct intel_renderbuffer *irbFront - = intel_get_renderbuffer(drawFb, BUFFER_FRONT_LEFT); - struct intel_renderbuffer *irbBack - = intel_get_renderbuffer(drawFb, BUFFER_BACK_LEFT); struct intel_renderbuffer *irbDepth - = intel_get_renderbuffer(drawFb, BUFFER_DEPTH); + = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); struct intel_renderbuffer *irbStencil - = intel_get_renderbuffer(drawFb, BUFFER_STENCIL); + = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); - if (irbFront && !irbFront->region) { - intel_region_reference(&irbFront->region, intel->intelScreen->front_region); + if (intel_fb->color_rb[0] && !intel_fb->color_rb[0]->region) { + intel_region_reference(&intel_fb->color_rb[0]->region, + intel->intelScreen->front_region); } - if (irbBack && !irbBack->region) { - intel_region_reference(&irbBack->region, intel->intelScreen->back_region); + if (intel_fb->color_rb[1] && !intel_fb->color_rb[1]->region) { + intel_region_reference(&intel_fb->color_rb[1]->region, + intel->intelScreen->back_region); + } + if (intel_fb->color_rb[2] && !intel_fb->color_rb[2]->region) { + intel_region_reference(&intel_fb->color_rb[2]->region, + intel->intelScreen->third_region); } if (irbDepth && !irbDepth->region) { intel_region_reference(&irbDepth->region, intel->intelScreen->depth_region); @@ -576,29 +624,33 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv, } } - /* set initial GLframebuffer size to match window, if needed */ - if (drawFb->Width == 0 && driDrawPriv->w) { - _mesa_resize_framebuffer(&intel->ctx, drawFb, - driDrawPriv->w, driDrawPriv->h); - } - if (readFb->Width == 0 && driReadPriv->w) { - _mesa_resize_framebuffer(&intel->ctx, readFb, - driReadPriv->w, driReadPriv->h); - } + /* update GLframebuffer size to match window if needed */ + driUpdateFramebufferSize(&intel->ctx, driDrawPriv); - _mesa_make_current(&intel->ctx, drawFb, readFb); + if (driReadPriv != driDrawPriv) { + driUpdateFramebufferSize(&intel->ctx, driReadPriv); + } + + _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb); /* The drawbuffer won't always be updated by _mesa_make_current: */ - if (intel->ctx.DrawBuffer == drawFb) { + if (intel->ctx.DrawBuffer == &intel_fb->Base) { if (intel->driDrawable != driDrawPriv) { - driDrawableInitVBlank(driDrawPriv, intel->vblank_flags, &intel->vbl_seq); + intel_fb->vblank_flags = (intel->intelScreen->irq_active != 0) + ? driGetDefaultVBlankFlags(&intel->optionCache) + : VBLANK_FLAG_NO_IRQ; + (*dri_interface->getUST) (&intel_fb->swap_ust); + driDrawableInitVBlank(driDrawPriv, intel_fb->vblank_flags, + &intel_fb->vbl_seq); intel->driDrawable = driDrawPriv; intelWindowMoved(intel); + intel->lastStamp = driDrawPriv->lastStamp; + } + else if (intel->lastStamp != driDrawPriv->lastStamp) { + intel_draw_buffer(&intel->ctx, &intel_fb->Base); } - - intel_draw_buffer(&intel->ctx, drawFb); } } else { @@ -634,14 +686,36 @@ intelContendedLock(struct intel_context *intel, GLuint flags) sarea->rotation != intelScreen->current_rotation) { intelUpdateScreenRotation(sPriv, sarea); + } - /* +#if 0 + if (sarea->width != intel->width || + sarea->height != intel->height || + sarea->rotation != intel->current_rotation) { + + void *batchMap = intel->batch->map; + + /* + * FIXME: Really only need to do this when drawing to a + * common back- or front buffer. + */ + + /* * This will drop the outstanding batchbuffer on the floor - * FIXME: This should be done for all contexts? */ + if (batchMap != NULL) { + driBOUnmap(intel->batch->buffer); + intel->batch->map = NULL; + } + intel_batchbuffer_reset(intel->batch); + if (batchMap == NULL) { + driBOUnmap(intel->batch->buffer); + intel->batch->map = NULL; + } + /* lose all primitives */ intel->prim.primitive = ~0; intel->prim.start_ptr = 0; @@ -652,36 +726,49 @@ intelContendedLock(struct intel_context *intel, GLuint flags) /* force window update */ intel->lastStamp = 0; - } - - /* Drawable changed? - */ - if (dPriv && intel->lastStamp != dPriv->lastStamp) { - intelWindowMoved(intel); - intel->lastStamp = dPriv->lastStamp; + intel->width = sarea->width; + intel->height = sarea->height; + intel->current_rotation = sarea->rotation; } +#endif } + /* Lock the hardware and validate our state. */ void LOCK_HARDWARE( struct intel_context *intel ) { char __ret=0; - + struct intel_framebuffer *intel_fb = NULL; + struct intel_renderbuffer *intel_rb = NULL; _glthread_LOCK_MUTEX(lockMutex); assert(!intel->locked); - if (intel->swap_scheduled) { + if (intel->driDrawable) { + intel_fb = intel->driDrawable->driverPrivate; + + if (intel_fb) + intel_rb = + intel_get_renderbuffer(&intel_fb->Base, + intel_fb->Base._ColorDrawBufferMask[0] == + BUFFER_BIT_FRONT_LEFT ? BUFFER_FRONT_LEFT : + BUFFER_BACK_LEFT); + } + + if (intel_rb && (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) { drmVBlank vbl; + vbl.request.type = DRM_VBLANK_ABSOLUTE; - if ( intel->vblank_flags & VBLANK_FLAG_SECONDARY ) { + + if ( intel_fb->vblank_flags & VBLANK_FLAG_SECONDARY ) { vbl.request.type |= DRM_VBLANK_SECONDARY; } - vbl.request.sequence = intel->vbl_seq; + + vbl.request.sequence = intel_rb->vbl_pending; drmWaitVBlank(intel->driFd, &vbl); - intel->swap_scheduled = 0; + intel_fb->vbl_waited = vbl.reply.sequence; } DRM_CAS(intel->driHwLock, intel->hHWContext,