X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmesa%2Fmath%2Fm_xform_tmp.h;h=af85de3d4d530a6e69dee1fe0b06d86960e22f9f;hb=0cb6537deecbbb5f330b5835de29f64e4faf61c4;hp=1f984887d333de907e0a54ce15761645f9c67319;hpb=3d8d5b298a268b119d840bc9bae0ee9e0c9244a9;p=mesa.git diff --git a/src/mesa/math/m_xform_tmp.h b/src/mesa/math/m_xform_tmp.h index 1f984887d33..af85de3d4d5 100644 --- a/src/mesa/math/m_xform_tmp.h +++ b/src/mesa/math/m_xform_tmp.h @@ -1,7 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * @@ -71,7 +70,7 @@ * driver-specific vertex format. */ -static void _XFORMAPI +static void TAG(transform_points1_general)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -97,7 +96,7 @@ TAG(transform_points1_general)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points1_identity)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -117,7 +116,7 @@ TAG(transform_points1_identity)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points1_2d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -139,7 +138,7 @@ TAG(transform_points1_2d)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -160,7 +159,7 @@ TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points1_3d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -184,7 +183,7 @@ TAG(transform_points1_3d)( GLvector4f *to_vec, } -static void _XFORMAPI +static void TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -207,7 +206,7 @@ TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points1_perspective)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -237,7 +236,7 @@ TAG(transform_points1_perspective)( GLvector4f *to_vec, * present early in the geometry pipeline and throughout the * texture pipeline. */ -static void _XFORMAPI +static void TAG(transform_points2_general)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -263,7 +262,7 @@ TAG(transform_points2_general)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points2_identity)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -284,7 +283,7 @@ TAG(transform_points2_identity)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points2_2d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -306,7 +305,7 @@ TAG(transform_points2_2d)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -327,7 +326,7 @@ TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points2_3d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -354,7 +353,7 @@ TAG(transform_points2_3d)( GLvector4f *to_vec, /* I would actually say this was a fairly important function, from * a texture transformation point of view. */ -static void _XFORMAPI +static void TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -383,7 +382,7 @@ TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec, } -static void _XFORMAPI +static void TAG(transform_points2_perspective)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -408,7 +407,7 @@ TAG(transform_points2_perspective)( GLvector4f *to_vec, -static void _XFORMAPI +static void TAG(transform_points3_general)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -434,7 +433,7 @@ TAG(transform_points3_general)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points3_identity)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -456,7 +455,7 @@ TAG(transform_points3_identity)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points3_2d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -479,7 +478,7 @@ TAG(transform_points3_2d)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -501,7 +500,7 @@ TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points3_3d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -527,7 +526,7 @@ TAG(transform_points3_3d)( GLvector4f *to_vec, /* previously known as ortho... */ -static void _XFORMAPI +static void TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -550,7 +549,7 @@ TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points3_perspective)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -576,7 +575,7 @@ TAG(transform_points3_perspective)( GLvector4f *to_vec, -static void _XFORMAPI +static void TAG(transform_points4_general)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -602,7 +601,7 @@ TAG(transform_points4_general)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points4_identity)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -625,7 +624,7 @@ TAG(transform_points4_identity)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points4_2d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -649,7 +648,7 @@ TAG(transform_points4_2d)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -672,7 +671,7 @@ TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points4_3d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -697,7 +696,7 @@ TAG(transform_points4_3d)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -721,7 +720,7 @@ TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points4_perspective)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -754,7 +753,7 @@ static transform_func TAG(transform_tab_4)[7]; * optimized routines overwriting the arrays. This only occurs during * startup. */ -static void _XFORMAPI TAG(init_c_transformations)( void ) +static void TAG(init_c_transformations)( void ) { #define TAG_TAB _mesa_transform_tab #define TAG_TAB_1 TAG(transform_tab_1)