X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmesa%2Fstate_tracker%2Fst_atom.c;h=586d5b670f172f402903cd7569711bcdc4d6803f;hb=48b4843c30594876f03044a518159f449802959c;hp=b40ce1e3399fea5cf37fec5a418383132ccc44ef;hpb=d1ee2b37ffb5c4f8365592d7c548ccf50bd0f10a;p=mesa.git diff --git a/src/mesa/state_tracker/st_atom.c b/src/mesa/state_tracker/st_atom.c index b40ce1e3399..586d5b670f1 100644 --- a/src/mesa/state_tracker/st_atom.c +++ b/src/mesa/state_tracker/st_atom.c @@ -27,6 +27,7 @@ #include +#include "main/arrayobj.h" #include "main/glheader.h" #include "main/context.h" @@ -35,6 +36,8 @@ #include "st_atom.h" #include "st_program.h" #include "st_manager.h" +#include "st_util.h" + typedef void (*update_func_t)(struct st_context *st); @@ -65,10 +68,10 @@ static void check_program_state( struct st_context *st ) { struct gl_context *ctx = st->ctx; struct st_vertex_program *old_vp = st->vp; - struct st_tessctrl_program *old_tcp = st->tcp; - struct st_tesseval_program *old_tep = st->tep; - struct st_geometry_program *old_gp = st->gp; - struct st_fragment_program *old_fp = st->fp; + struct st_common_program *old_tcp = st->tcp; + struct st_common_program *old_tep = st->tep; + struct st_common_program *old_gp = st->gp; + struct st_common_program *old_fp = st->fp; struct gl_program *new_vp = ctx->VertexProgram._Current; struct gl_program *new_tcp = ctx->TessCtrlProgram._Current; @@ -76,6 +79,7 @@ static void check_program_state( struct st_context *st ) struct gl_program *new_gp = ctx->GeometryProgram._Current; struct gl_program *new_fp = ctx->FragmentProgram._Current; uint64_t dirty = 0; + unsigned num_viewports = 1; /* Flag states used by both new and old shaders to unbind shader resources * properly when transitioning to shaders that don't use them. @@ -91,48 +95,61 @@ static void check_program_state( struct st_context *st ) if (old_tcp) dirty |= old_tcp->affected_states; if (new_tcp) - dirty |= st_tessctrl_program(new_tcp)->affected_states; + dirty |= st_common_program(new_tcp)->affected_states; } if (unlikely(new_tep != &old_tep->Base)) { if (old_tep) dirty |= old_tep->affected_states; if (new_tep) - dirty |= st_tesseval_program(new_tep)->affected_states; + dirty |= st_common_program(new_tep)->affected_states; } if (unlikely(new_gp != &old_gp->Base)) { if (old_gp) dirty |= old_gp->affected_states; if (new_gp) - dirty |= st_geometry_program(new_gp)->affected_states; + dirty |= st_common_program(new_gp)->affected_states; } if (unlikely(new_fp != &old_fp->Base)) { if (old_fp) dirty |= old_fp->affected_states; if (new_fp) - dirty |= st_fragment_program(new_fp)->affected_states; + dirty |= st_common_program(new_fp)->affected_states; + } + + /* Find out the number of viewports. This determines how many scissors + * and viewport states we need to update. + */ + struct gl_program *last_prim_shader = new_gp ? new_gp : + new_tep ? new_tep : new_vp; + if (last_prim_shader && + last_prim_shader->info.outputs_written & VARYING_BIT_VIEWPORT) + num_viewports = ctx->Const.MaxViewports; + + if (st->state.num_viewports != num_viewports) { + st->state.num_viewports = num_viewports; + dirty |= ST_NEW_VIEWPORT; + + if (ctx->Scissor.EnableFlags & u_bit_consecutive(0, num_viewports)) + dirty |= ST_NEW_SCISSOR; } st->dirty |= dirty; - st->gfx_shaders_may_be_dirty = false; } static void check_attrib_edgeflag(struct st_context *st) { - const struct gl_vertex_array **arrays = st->ctx->Array._DrawArrays; GLboolean vertdata_edgeflags, edgeflag_culls_prims, edgeflags_enabled; struct gl_program *vp = st->ctx->VertexProgram._Current; - if (!arrays) - return; - edgeflags_enabled = st->ctx->Polygon.FrontMode != GL_FILL || st->ctx->Polygon.BackMode != GL_FILL; vertdata_edgeflags = edgeflags_enabled && - arrays[VERT_ATTRIB_EDGEFLAG]->StrideB != 0; + _mesa_draw_edge_flag_array_enabled(st->ctx); + if (vertdata_edgeflags != st->vertdata_edgeflags) { st->vertdata_edgeflags = vertdata_edgeflags; if (vp) @@ -171,7 +188,11 @@ void st_validate_state( struct st_context *st, enum st_pipeline pipeline ) if (st->ctx->API == API_OPENGL_COMPAT) check_attrib_edgeflag(st); - check_program_state(st); + if (st->gfx_shaders_may_be_dirty) { + check_program_state(st); + st->gfx_shaders_may_be_dirty = false; + } + st_manager_validate_framebuffers(st); pipeline_mask = ST_PIPELINE_RENDER_STATE_MASK; @@ -182,20 +203,30 @@ void st_validate_state( struct st_context *st, enum st_pipeline pipeline ) pipeline_mask = ST_PIPELINE_CLEAR_STATE_MASK; break; + case ST_PIPELINE_META: + if (st->gfx_shaders_may_be_dirty) { + check_program_state(st); + st->gfx_shaders_may_be_dirty = false; + } + + st_manager_validate_framebuffers(st); + pipeline_mask = ST_PIPELINE_META_STATE_MASK; + break; + case ST_PIPELINE_UPDATE_FRAMEBUFFER: st_manager_validate_framebuffers(st); pipeline_mask = ST_PIPELINE_UPDATE_FB_STATE_MASK; break; case ST_PIPELINE_COMPUTE: { - struct st_compute_program *old_cp = st->cp; + struct st_common_program *old_cp = st->cp; struct gl_program *new_cp = ctx->ComputeProgram._Current; if (new_cp != &old_cp->Base) { if (old_cp) st->dirty |= old_cp->affected_states; assert(new_cp); - st->dirty |= st_compute_program(new_cp)->affected_states; + st->dirty |= st_common_program(new_cp)->affected_states; } st->compute_shader_may_be_dirty = false;