X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmesa%2Fswrast%2Fs_context.c;h=491fcfcdbbf96f121875de620e56be5bf2e75de4;hb=9b66305b8d41a470faac8f8de7dfd99330801385;hp=297940adbd635f0966feda1af9059778a627ee25;hpb=c4c86bbd16688ee4a0afb32efa27ba52abceb1ca;p=mesa.git diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 297940adbd6..491fcfcdbbf 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -28,12 +28,11 @@ #include "main/imports.h" #include "main/bufferobj.h" -#include "main/context.h" #include "main/colormac.h" #include "main/mtypes.h" #include "main/teximage.h" -#include "shader/prog_parameter.h" -#include "shader/prog_statevars.h" +#include "program/prog_parameter.h" +#include "program/prog_statevars.h" #include "swrast.h" #include "s_blend.h" #include "s_context.h" @@ -51,28 +50,29 @@ * stenciling, logic-op, fog, etc?). */ static void -_swrast_update_rasterflags( GLcontext *ctx ) +_swrast_update_rasterflags( struct gl_context *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); GLbitfield rasterMask = 0; + GLuint i; if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT; if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT; if (ctx->Depth.Test) rasterMask |= DEPTH_BIT; if (swrast->_FogEnabled) rasterMask |= FOG_BIT; if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT; - if (ctx->Stencil.Enabled) rasterMask |= STENCIL_BIT; - if (ctx->Visual.rgbMode) { - const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); - if (colorMask != 0xffffffff) rasterMask |= MASKING_BIT; - if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT; - if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT; - } - else { - if (ctx->Color.IndexMask != 0xffffffff) rasterMask |= MASKING_BIT; - if (ctx->Color.IndexLogicOpEnabled) rasterMask |= LOGIC_OP_BIT; + if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + if (!ctx->Color.ColorMask[i][0] || + !ctx->Color.ColorMask[i][1] || + !ctx->Color.ColorMask[i][2] || + !ctx->Color.ColorMask[i][3]) { + rasterMask |= MASKING_BIT; + break; + } } - + if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT; + if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT; if ( ctx->Viewport.X < 0 || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width || ctx->Viewport.Y < 0 @@ -92,13 +92,18 @@ _swrast_update_rasterflags( GLcontext *ctx ) /* more than one color buffer designated for writing (or zero buffers) */ rasterMask |= MULTI_DRAW_BIT; } - else if (ctx->Visual.rgbMode && *((GLuint *) ctx->Color.ColorMask) == 0) { - rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */ - } - else if (!ctx->Visual.rgbMode && ctx->Color.IndexMask==0) { - rasterMask |= MULTI_DRAW_BIT; /* all color index bits disabled */ + + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + if (ctx->Color.ColorMask[i][0] + + ctx->Color.ColorMask[i][1] + + ctx->Color.ColorMask[i][2] + + ctx->Color.ColorMask[i][3] == 0) { + rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */ + break; + } } + if (ctx->FragmentProgram._Current) { rasterMask |= FRAGPROG_BIT; } @@ -124,33 +129,33 @@ _swrast_update_rasterflags( GLcontext *ctx ) * factors in. */ static void -_swrast_update_polygon( GLcontext *ctx ) +_swrast_update_polygon( struct gl_context *ctx ) { GLfloat backface_sign; if (ctx->Polygon.CullFlag) { switch (ctx->Polygon.CullFaceMode) { case GL_BACK: - backface_sign = -1.0; + backface_sign = -1.0F; break; case GL_FRONT: - backface_sign = 1.0; + backface_sign = 1.0F; break; case GL_FRONT_AND_BACK: /* fallthrough */ default: - backface_sign = 0.0; + backface_sign = 0.0F; } } else { - backface_sign = 0.0; + backface_sign = 0.0F; } SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign; /* This is for front/back-face determination, but not for culling */ SWRAST_CONTEXT(ctx)->_BackfaceSign - = (ctx->Polygon.FrontFace == GL_CW) ? -1.0 : 1.0; + = (ctx->Polygon.FrontFace == GL_CW) ? -1.0F : 1.0F; } @@ -160,7 +165,7 @@ _swrast_update_polygon( GLcontext *ctx ) * fog blend factors (from the fog coords) per-fragment. */ static void -_swrast_update_fog_hint( GLcontext *ctx ) +_swrast_update_fog_hint( struct gl_context *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); swrast->_PreferPixelFog = (!swrast->AllowVertexFog || @@ -172,19 +177,29 @@ _swrast_update_fog_hint( GLcontext *ctx ) /** - * Update the swrast->_AnyTextureCombine flag. + * Update the swrast->_TextureCombinePrimary flag. */ static void -_swrast_update_texture_env( GLcontext *ctx ) +_swrast_update_texture_env( struct gl_context *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint i; - swrast->_AnyTextureCombine = GL_FALSE; + + swrast->_TextureCombinePrimary = GL_FALSE; + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (ctx->Texture.Unit[i].EnvMode == GL_COMBINE_EXT || - ctx->Texture.Unit[i].EnvMode == GL_COMBINE4_NV) { - swrast->_AnyTextureCombine = GL_TRUE; - return; + const struct gl_tex_env_combine_state *combine = + ctx->Texture.Unit[i]._CurrentCombine; + GLuint term; + for (term = 0; term < combine->_NumArgsRGB; term++) { + if (combine->SourceRGB[term] == GL_PRIMARY_COLOR) { + swrast->_TextureCombinePrimary = GL_TRUE; + return; + } + if (combine->SourceA[term] == GL_PRIMARY_COLOR) { + swrast->_TextureCombinePrimary = GL_TRUE; + return; + } } } } @@ -196,7 +211,7 @@ _swrast_update_texture_env( GLcontext *ctx ) * lots of fragments. */ static void -_swrast_update_deferred_texture(GLcontext *ctx) +_swrast_update_deferred_texture(struct gl_context *ctx) { SWcontext *swrast = SWRAST_CONTEXT(ctx); if (ctx->Color.AlphaEnabled) { @@ -206,10 +221,13 @@ _swrast_update_deferred_texture(GLcontext *ctx) else { const struct gl_fragment_program *fprog = ctx->FragmentProgram._Current; - if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPR))) { + if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) { /* Z comes from fragment program/shader */ swrast->_DeferredTexture = GL_FALSE; } + else if (fprog && fprog->UsesKill) { + swrast->_DeferredTexture = GL_FALSE; + } else if (ctx->Query.CurrentOcclusionObject) { /* occlusion query depends on shader discard/kill results */ swrast->_DeferredTexture = GL_FALSE; @@ -225,7 +243,7 @@ _swrast_update_deferred_texture(GLcontext *ctx) * Update swrast->_FogColor and swrast->_FogEnable values. */ static void -_swrast_update_fog_state( GLcontext *ctx ) +_swrast_update_fog_state( struct gl_context *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; @@ -250,23 +268,36 @@ _swrast_update_fog_state( GLcontext *ctx ) * program parameters with current state values. */ static void -_swrast_update_fragment_program(GLcontext *ctx, GLbitfield newState) +_swrast_update_fragment_program(struct gl_context *ctx, GLbitfield newState) { const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; if (fp) { -#if 0 - /* XXX Need a way to trigger the initial loading of parameters - * even when there's no recent state changes. - */ - if (fp->Base.Parameters->StateFlags & newState) -#endif - _mesa_load_state_parameters(ctx, fp->Base.Parameters); + _mesa_load_state_parameters(ctx, fp->Base.Parameters); } } +/** + * See if we can do early diffuse+specular (primary+secondary) color + * add per vertex instead of per-fragment. + */ +static void +_swrast_update_specular_vertex_add(struct gl_context *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLboolean separateSpecular = ctx->Fog.ColorSumEnabled || + (ctx->Light.Enabled && + ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR); + + swrast->SpecularVertexAdd = (separateSpecular + && ctx->Texture._EnabledUnits == 0x0 + && !ctx->FragmentProgram._Current + && !ctx->ATIFragmentShader._Enabled); +} + #define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \ + _NEW_PROGRAM_CONSTANTS | \ _NEW_TEXTURE | \ _NEW_HINT | \ _NEW_POLYGON ) @@ -315,7 +346,7 @@ _swrast_update_fragment_program(GLcontext *ctx, GLbitfield newState) * after a state change. */ static void -_swrast_validate_triangle( GLcontext *ctx, +_swrast_validate_triangle( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) @@ -326,9 +357,7 @@ _swrast_validate_triangle( GLcontext *ctx, swrast->choose_triangle( ctx ); ASSERT(swrast->Triangle); - if (ctx->Texture._EnabledUnits == 0 - && NEED_SECONDARY_COLOR(ctx) - && !ctx->FragmentProgram._Current) { + if (swrast->SpecularVertexAdd) { /* separate specular color, but no texture */ swrast->SpecTriangle = swrast->Triangle; swrast->Triangle = _swrast_add_spec_terms_triangle; @@ -342,7 +371,7 @@ _swrast_validate_triangle( GLcontext *ctx, * line routine. Then call it. */ static void -_swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ) +_swrast_validate_line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -350,9 +379,7 @@ _swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ) swrast->choose_line( ctx ); ASSERT(swrast->Line); - if (ctx->Texture._EnabledUnits == 0 - && NEED_SECONDARY_COLOR(ctx) - && !ctx->FragmentProgram._Current) { + if (swrast->SpecularVertexAdd) { swrast->SpecLine = swrast->Line; swrast->Line = _swrast_add_spec_terms_line; } @@ -365,16 +392,14 @@ _swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ) * point routine. Then call it. */ static void -_swrast_validate_point( GLcontext *ctx, const SWvertex *v0 ) +_swrast_validate_point( struct gl_context *ctx, const SWvertex *v0 ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); _swrast_validate_derived( ctx ); swrast->choose_point( ctx ); - if (ctx->Texture._EnabledUnits == 0 - && NEED_SECONDARY_COLOR(ctx) - && !ctx->FragmentProgram._Current) { + if (swrast->SpecularVertexAdd) { swrast->SpecPoint = swrast->Point; swrast->Point = _swrast_add_spec_terms_point; } @@ -388,7 +413,7 @@ _swrast_validate_point( GLcontext *ctx, const SWvertex *v0 ) * function, then call it. */ static void _ASMAPI -_swrast_validate_blend_func(GLcontext *ctx, GLuint n, const GLubyte mask[], +_swrast_validate_blend_func(struct gl_context *ctx, GLuint n, const GLubyte mask[], GLvoid *src, const GLvoid *dst, GLenum chanType ) { @@ -406,7 +431,7 @@ _swrast_validate_blend_func(GLcontext *ctx, GLuint n, const GLubyte mask[], * for subsequent rendering. */ static void -_swrast_validate_texture_images(GLcontext *ctx) +_swrast_validate_texture_images(struct gl_context *ctx) { SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint u; @@ -445,7 +470,7 @@ _swrast_validate_texture_images(GLcontext *ctx) * from software to hardware rendering. */ void -_swrast_eject_texture_images(GLcontext *ctx) +_swrast_eject_texture_images(struct gl_context *ctx) { GLuint u; @@ -479,14 +504,14 @@ _swrast_eject_texture_images(GLcontext *ctx) static void -_swrast_sleep( GLcontext *ctx, GLbitfield new_state ) +_swrast_sleep( struct gl_context *ctx, GLbitfield new_state ) { (void) ctx; (void) new_state; } static void -_swrast_invalidate_state( GLcontext *ctx, GLbitfield new_state ) +_swrast_invalidate_state( struct gl_context *ctx, GLbitfield new_state ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint i; @@ -502,13 +527,6 @@ _swrast_invalidate_state( GLcontext *ctx, GLbitfield new_state ) new_state = ~0; } - { - const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; - if (fp && (fp->Base.Parameters->StateFlags & new_state)) { - _mesa_load_state_parameters(ctx, fp->Base.Parameters); - } - } - if (new_state & swrast->InvalidateTriangleMask) swrast->Triangle = _swrast_validate_triangle; @@ -528,7 +546,7 @@ _swrast_invalidate_state( GLcontext *ctx, GLbitfield new_state ) void -_swrast_update_texture_samplers(GLcontext *ctx) +_swrast_update_texture_samplers(struct gl_context *ctx) { SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint u; @@ -551,7 +569,7 @@ _swrast_update_texture_samplers(GLcontext *ctx) * swrast->_ActiveAtttribMask. */ static void -_swrast_update_active_attribs(GLcontext *ctx) +_swrast_update_active_attribs(struct gl_context *ctx) { SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint attribsMask; @@ -608,7 +626,7 @@ _swrast_update_active_attribs(GLcontext *ctx) void -_swrast_validate_derived( GLcontext *ctx ) +_swrast_validate_derived( struct gl_context *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -625,17 +643,7 @@ _swrast_validate_derived( GLcontext *ctx ) if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM)) _swrast_update_fog_state( ctx ); - if (swrast->NewState & (_NEW_MODELVIEW | - _NEW_PROJECTION | - _NEW_TEXTURE_MATRIX | - _NEW_FOG | - _NEW_LIGHT | - _NEW_LINE | - _NEW_TEXTURE | - _NEW_TRANSFORM | - _NEW_POINT | - _NEW_VIEWPORT | - _NEW_PROGRAM)) + if (swrast->NewState & (_NEW_PROGRAM_CONSTANTS | _NEW_PROGRAM)) _swrast_update_fragment_program( ctx, swrast->NewState ); if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) { @@ -656,6 +664,12 @@ _swrast_validate_derived( GLcontext *ctx ) _NEW_TEXTURE)) _swrast_update_active_attribs(ctx); + if (swrast->NewState & (_NEW_FOG | + _NEW_PROGRAM | + _NEW_LIGHT | + _NEW_TEXTURE)) + _swrast_update_specular_vertex_add(ctx); + swrast->NewState = 0; swrast->StateChanges = 0; swrast->InvalidateState = _swrast_invalidate_state; @@ -667,7 +681,7 @@ _swrast_validate_derived( GLcontext *ctx ) /* Public entrypoints: See also s_accum.c, s_bitmap.c, etc. */ void -_swrast_Quad( GLcontext *ctx, +_swrast_Quad( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2, const SWvertex *v3 ) { @@ -683,7 +697,7 @@ _swrast_Quad( GLcontext *ctx, } void -_swrast_Triangle( GLcontext *ctx, const SWvertex *v0, +_swrast_Triangle( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) { if (SWRAST_DEBUG) { @@ -696,7 +710,7 @@ _swrast_Triangle( GLcontext *ctx, const SWvertex *v0, } void -_swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ) +_swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 ) { if (SWRAST_DEBUG) { _mesa_debug(ctx, "_swrast_Line\n"); @@ -707,7 +721,7 @@ _swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ) } void -_swrast_Point( GLcontext *ctx, const SWvertex *v0 ) +_swrast_Point( struct gl_context *ctx, const SWvertex *v0 ) { if (SWRAST_DEBUG) { _mesa_debug(ctx, "_swrast_Point\n"); @@ -717,7 +731,7 @@ _swrast_Point( GLcontext *ctx, const SWvertex *v0 ) } void -_swrast_InvalidateState( GLcontext *ctx, GLbitfield new_state ) +_swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state ) { if (SWRAST_DEBUG) { _mesa_debug(ctx, "_swrast_InvalidateState\n"); @@ -726,7 +740,7 @@ _swrast_InvalidateState( GLcontext *ctx, GLbitfield new_state ) } void -_swrast_ResetLineStipple( GLcontext *ctx ) +_swrast_ResetLineStipple( struct gl_context *ctx ) { if (SWRAST_DEBUG) { _mesa_debug(ctx, "_swrast_ResetLineStipple\n"); @@ -735,13 +749,13 @@ _swrast_ResetLineStipple( GLcontext *ctx ) } void -_swrast_SetFacing(GLcontext *ctx, GLuint facing) +_swrast_SetFacing(struct gl_context *ctx, GLuint facing) { SWRAST_CONTEXT(ctx)->PointLineFacing = facing; } void -_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value ) +_swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value ) { if (SWRAST_DEBUG) { _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value); @@ -751,7 +765,7 @@ _swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value ) } void -_swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value ) +_swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value ) { if (SWRAST_DEBUG) { _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value); @@ -762,7 +776,7 @@ _swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value ) GLboolean -_swrast_CreateContext( GLcontext *ctx ) +_swrast_CreateContext( struct gl_context *ctx ) { GLuint i; SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext)); @@ -820,8 +834,8 @@ _swrast_CreateContext( GLcontext *ctx ) swrast->PointSpan.facing = 0; swrast->PointSpan.array = swrast->SpanArrays; - swrast->TexelBuffer = (GLchan *) MALLOC(ctx->Const.MaxTextureImageUnits * - MAX_WIDTH * 4 * sizeof(GLchan)); + swrast->TexelBuffer = (GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits * + MAX_WIDTH * 4 * sizeof(GLfloat)); if (!swrast->TexelBuffer) { FREE(swrast->SpanArrays); FREE(swrast); @@ -834,7 +848,7 @@ _swrast_CreateContext( GLcontext *ctx ) } void -_swrast_DestroyContext( GLcontext *ctx ) +_swrast_DestroyContext( struct gl_context *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -853,30 +867,25 @@ _swrast_DestroyContext( GLcontext *ctx ) struct swrast_device_driver * -_swrast_GetDeviceDriverReference( GLcontext *ctx ) +_swrast_GetDeviceDriverReference( struct gl_context *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); return &swrast->Driver; } void -_swrast_flush( GLcontext *ctx ) +_swrast_flush( struct gl_context *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); /* flush any pending fragments from rendering points */ if (swrast->PointSpan.end > 0) { - if (ctx->Visual.rgbMode) { - _swrast_write_rgba_span(ctx, &(swrast->PointSpan)); - } - else { - _swrast_write_index_span(ctx, &(swrast->PointSpan)); - } + _swrast_write_rgba_span(ctx, &(swrast->PointSpan)); swrast->PointSpan.end = 0; } } void -_swrast_render_primitive( GLcontext *ctx, GLenum prim ) +_swrast_render_primitive( struct gl_context *ctx, GLenum prim ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) { @@ -887,7 +896,7 @@ _swrast_render_primitive( GLcontext *ctx, GLenum prim ) void -_swrast_render_start( GLcontext *ctx ) +_swrast_render_start( struct gl_context *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); if (swrast->Driver.SpanRenderStart) @@ -896,7 +905,7 @@ _swrast_render_start( GLcontext *ctx ) } void -_swrast_render_finish( GLcontext *ctx ) +_swrast_render_finish( struct gl_context *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); if (swrast->Driver.SpanRenderFinish) @@ -909,7 +918,7 @@ _swrast_render_finish( GLcontext *ctx ) #define SWRAST_DEBUG_VERTICES 0 void -_swrast_print_vertex( GLcontext *ctx, const SWvertex *v ) +_swrast_print_vertex( struct gl_context *ctx, const SWvertex *v ) { GLuint i; @@ -941,7 +950,7 @@ _swrast_print_vertex( GLcontext *ctx, const SWvertex *v ) v->attrib[FRAG_ATTRIB_COL1][2], v->attrib[FRAG_ATTRIB_COL1][3]); _mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]); - _mesa_debug(ctx, "index %d\n", v->attrib[FRAG_ATTRIB_CI][0]); + _mesa_debug(ctx, "index %f\n", v->attrib[FRAG_ATTRIB_CI][0]); _mesa_debug(ctx, "pointsize %f\n", v->pointSize); _mesa_debug(ctx, "\n"); }