X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2FGL3.txt;h=4f44764c2c58a631f997e643290fd91c00a1f8dc;hb=c9f2af3df719c5ed608ef72b09f6907e1015079c;hp=d7e2e9b33e72f488008f48f946e806af6dc2b4af;hpb=768589e836b91493f7f378b9d8daa4ad080a5d16;p=mesa.git diff --git a/docs/GL3.txt b/docs/GL3.txt index d7e2e9b33e7..4f44764c2c5 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -42,21 +42,21 @@ GLX_ARB_create_context (GLX 1.4 is required) DONE GL 3.1: -GLSL 1.40 missing: UBOS, inverse(), - highp change +GLSL 1.40 DONE (i965) +Forward compatibile context support/deprecations DONE (i965) Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast) Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast) Primitive restart (GL_NV_primitive_restart) DONE (i965, r600) 16 vertex texture image units DONE -Texture buffer objs (GL_ARB_texture_buffer_object) needs GL3.1 enabling (i965) +Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts (i965) Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast) -Uniform buffer objs (GL_ARB_uniform_buffer_object) not started +Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (i965) Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600) GL 3.2: -Core/compatibility profiles not started +Core/compatibility profiles DONE GLSL 1.50 not started Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast) @@ -75,12 +75,12 @@ GL 3.3: GLSL 3.30 new features in this version pretty much done GL_ARB_blend_func_extended DONE (i965, r600, softpipe) GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast) -GL_ARB_occlusion_query2 DONE (r300, r600, swrast) +GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast) GL_ARB_sampler_objects DONE (i965, r300, r600) GL_ARB_shader_bit_encoding DONE -GL_ARB_texture_rgb10_a2ui DONE (r600) +GL_ARB_texture_rgb10_a2ui DONE (i965, r600) GL_ARB_texture_swizzle DONE (same as EXT version) (i965, r300, r600, swrast) -GL_ARB_timer_query DONE +GL_ARB_timer_query DONE (i965) GL_ARB_instanced_arrays DONE (i965, r300, r600) GL_ARB_vertex_type_2_10_10_10_rev DONE (r600) @@ -100,7 +100,7 @@ GL_ARB_texture_buffer_object_rgb32 not started GL_ARB_texture_cube_map_array not started GL_ARB_texture_gather not started GL_ARB_transform_feedback2 DONE -GL_ARB_transform_feedback3 not started +GL_ARB_transform_feedback3 DONE GL 4.1: @@ -120,14 +120,41 @@ GLSL 4.2 not started GL_ARB_texture_compression_bptc not started GL_ARB_compressed_texture_pixel_storage not started GL_ARB_shader_atomic_counters not started -GL_ARB_texture_storage DONE (r300, r600, swrast) -GL_ARB_transform_feedback_instanced not started +GL_ARB_texture_storage DONE (r300, r600, swrast, gallium) +GL_ARB_transform_feedback_instanced DONE GL_ARB_base_instance DONE (nv50, nvc0, r600, radeonsi) GL_ARB_shader_image_load_store not started GL_ARB_conservative_depth DONE (softpipe) GL_ARB_shading_language_420pack not started GL_ARB_internalformat_query not started -GL_ARB_map_buffer_alignment not started +GL_ARB_map_buffer_alignment DONE (r300, r600, radeonsi) + + +GL 4.3: + +GLSL 4.3 not started +ARB_arrays_of_arrays not started +ARB_ES3_compatibility not started +ARB_clear_buffer_object not started +ARB_compute_shader started (gallium) +ARB_copy_image not started +KHR_debug some work done (ARB_debug_output) +ARB_explicit_uniform_location not started +ARB_fragment_layer_viewport not started +ARB_framebuffer_no_attachments not started +ARB_internalformat_query2 not started +ARB_invalidate_subdata not started +ARB_multi_draw_indirect not started +ARB_program_interface_query not started +ARB_robust_buffer_access_behavior not started +ARB_shader_image_size not started +ARB_shader_storage_buffer_object not started +ARB_stencil_texturing not started +ARB_texture_buffer_range not started +ARB_texture_query_levels not started +ARB_texture_storage_multisample not started +ARB_texture_view not started +ARB_vertex_attrib_binding not started More info about these features and the work involved can be found at