X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2FGL3.txt;h=4f44764c2c58a631f997e643290fd91c00a1f8dc;hb=c9f2af3df719c5ed608ef72b09f6907e1015079c;hp=fb22739b6c7c779fe18bc8d4fa2a29b776063a51;hpb=772b25e1f366edc857e77b8c1ccdc5297d82cc41;p=mesa.git diff --git a/docs/GL3.txt b/docs/GL3.txt index fb22739b6c7..4f44764c2c5 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -12,80 +12,86 @@ Feature Status GL 3.0: -GLSL changes (GL_EXT_gpu_shader4, etc) not started -Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe) -Map buffer subranges (GL_ARB_map_buffer_range) DONE -Float textures, renderbuffers some infrastructure done - (incl. GL_EXT_packed_float, GL_EXT_shared_exponent) -Framebuffer objects (GL_EXT_framebuffer_object) DONE -Half-float some infrastructure done -Multisample blit DONE -Non-normalized Integer texture/framebuffer formats ~50% done -1D/2D Texture arrays core Mesa, swrast done -Packed depth/stencil formats DONE -Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE -GL_EXT_texture_compression_rgtc not started -Red and red/green texture formats DONE (swrast, i965, gallium) -Transform feedback (GL_EXT_transform_feedback) ~50% done - glBindFragDataLocation, glGetFragDataLocation, - glBindBufferRange, glBindBufferBase commands -Vertex array objects (GL_APPLE_vertex_array_object) DONE -sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started +GLSL 1.30 DONE +glBindFragDataLocation, glGetFragDataLocation DONE +Conditional rendering (GL_NV_conditional_render) DONE (i965, r300, r600, swrast) +Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r300, r600, swrast) +Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r300, r600) +Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600) +GL_EXT_packed_float DONE (i965, r600) +GL_EXT_texture_shared_exponent DONE (i965, r600, swrast) +Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600) +Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast) +Half-float DONE +Non-normalized Integer texture/framebuffer formats DONE (i965) +1D/2D Texture arrays DONE +Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast) +GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast) +Red and red/green texture formats DONE (i965, swrast, gallium) +Transform feedback (GL_EXT_transform_feedback) DONE (i965) +Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r300, r600, swrast) +sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600) glClearBuffer commands DONE glGetStringi command DONE glTexParameterI, glGetTexParameterI commands DONE -glVertexAttribI commands DONE (but converts int - values to floats) +glVertexAttribI commands ~50% done (converts int + values to floats) +Depth format cube textures DONE +GLX_ARB_create_context (GLX 1.4 is required) DONE GL 3.1: -GLSL 1.30 and 1.40 not started -Instanced drawing (GL_ARB_draw_instanced) ~50% done -Buffer copying (GL_ARB_copy_buffer) DONE -Primitive restart (GL_NV_primitive_restart) DONE (gallium) -16 vertex texture image units not started -Texture buffer objs (GL_ARB_texture_buffer_object) not started -Rectangular textures (GL_ARB_texture_rectangle) DONE -Uniform buffer objs (GL_ARB_uniform_buffer_object) not started -Signed normalized texture formats ~50% done +GLSL 1.40 DONE (i965) +Forward compatibile context support/deprecations DONE (i965) +Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast) +Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast) +Primitive restart (GL_NV_primitive_restart) DONE (i965, r600) +16 vertex texture image units DONE +Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts (i965) +Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast) +Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (i965) +Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600) GL 3.2: -Core/compatibility profiles not started +Core/compatibility profiles DONE GLSL 1.50 not started Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) -BGRA vertex order (GL_ARB_vertex_array_bgra) DONE -Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE -Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium) -Provoking vertex (GL_ARB_provoking_vertex) DONE -Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly? +BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast) +Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, swrast) +Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast) +Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, r600, swrast) +Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600) Multisample textures (GL_ARB_texture_multisample) not started -Frag depth clamp (GL_ARB_depth_clamp) DONE -Fence objects (GL_ARB_sync) DONE +Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, swrast) +Fence objects (GL_ARB_sync) DONE (i965, r300, r600, swrast) +GLX_ARB_create_context_profile DONE GL 3.3: -GLSL 3.30 not started -GL_ARB_blend_func_extended not started -GL_ARB_explicit_attrib_location DONE (swrast, i915, i965) -GL_ARB_occlusion_query2 not started -GL_ARB_sampler_objects not started -GL_ARB_texture_rgb10_a2ui not started -GL_ARB_texture_swizzle DONE (same as EXT version) -GL_ARB_timer_query DONE (only Xlib sw driver) -GL_ARB_instanced_arrays not started -GL_ARB_vertex_type_2_10_10_10_rev not started +GLSL 3.30 new features in this version pretty much done +GL_ARB_blend_func_extended DONE (i965, r600, softpipe) +GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast) +GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast) +GL_ARB_sampler_objects DONE (i965, r300, r600) +GL_ARB_shader_bit_encoding DONE +GL_ARB_texture_rgb10_a2ui DONE (i965, r600) +GL_ARB_texture_swizzle DONE (same as EXT version) (i965, r300, r600, swrast) +GL_ARB_timer_query DONE (i965) +GL_ARB_instanced_arrays DONE (i965, r300, r600) +GL_ARB_vertex_type_2_10_10_10_rev DONE (r600) GL 4.0: GLSL 4.0 not started GL_ARB_texture_query_lod not started -GL_ARB_draw_buffers_blend not started +GL_ARB_draw_buffers_blend DONE (i965, r600, softpipe) GL_ARB_draw_indirect not started +GL_ARB_gpu_shader5 not started GL_ARB_gpu_shader_fp64 not started GL_ARB_sample_shading not started GL_ARB_shader_subroutine not started @@ -93,14 +99,14 @@ GL_ARB_tessellation_shader not started GL_ARB_texture_buffer_object_rgb32 not started GL_ARB_texture_cube_map_array not started GL_ARB_texture_gather not started -GL_ARB_transform_feedback2 not started -GL_ARB_transform_feedback3 not started +GL_ARB_transform_feedback2 DONE +GL_ARB_transform_feedback3 DONE GL 4.1: GLSL 4.1 not started -GL_ARB_ES2_compatibility not started +GL_ARB_ES2_compatibility DONE (i965, r300, r600) GL_ARB_get_program_binary not started GL_ARB_separate_shader_objects some infrastructure done GL_ARB_shader_precision not started @@ -108,6 +114,47 @@ GL_ARB_vertex_attrib_64bit not started GL_ARB_viewport_array not started +GL 4.2: + +GLSL 4.2 not started +GL_ARB_texture_compression_bptc not started +GL_ARB_compressed_texture_pixel_storage not started +GL_ARB_shader_atomic_counters not started +GL_ARB_texture_storage DONE (r300, r600, swrast, gallium) +GL_ARB_transform_feedback_instanced DONE +GL_ARB_base_instance DONE (nv50, nvc0, r600, radeonsi) +GL_ARB_shader_image_load_store not started +GL_ARB_conservative_depth DONE (softpipe) +GL_ARB_shading_language_420pack not started +GL_ARB_internalformat_query not started +GL_ARB_map_buffer_alignment DONE (r300, r600, radeonsi) + + +GL 4.3: + +GLSL 4.3 not started +ARB_arrays_of_arrays not started +ARB_ES3_compatibility not started +ARB_clear_buffer_object not started +ARB_compute_shader started (gallium) +ARB_copy_image not started +KHR_debug some work done (ARB_debug_output) +ARB_explicit_uniform_location not started +ARB_fragment_layer_viewport not started +ARB_framebuffer_no_attachments not started +ARB_internalformat_query2 not started +ARB_invalidate_subdata not started +ARB_multi_draw_indirect not started +ARB_program_interface_query not started +ARB_robust_buffer_access_behavior not started +ARB_shader_image_size not started +ARB_shader_storage_buffer_object not started +ARB_stencil_texturing not started +ARB_texture_buffer_range not started +ARB_texture_query_levels not started +ARB_texture_storage_multisample not started +ARB_texture_view not started +ARB_vertex_attrib_binding not started More info about these features and the work involved can be found at