X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2FGL3.txt;h=686b1410b2a8ac271128e904601d60ceb6728627;hb=881c52f13f4a8ca1c80ca1766238d5100ddf283b;hp=21c37c008a84b6f67eb35d593e418077b720e307;hpb=60315e3eaf54a7eb646b787daa5f3ae560aee7a6;p=mesa.git diff --git a/docs/GL3.txt b/docs/GL3.txt index 21c37c008a8..686b1410b2a 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -7,153 +7,188 @@ infrastructure is complete but it may be the case that few (if any) drivers implement the features. +OpenGL Core and Compatibility context support + +OpenGL 3.1 and later versions are only supported with the Core profile. +There are no plans to support GL_ARB_compatibility. The last supported OpenGL +version with all deprecated features is 3.0. Some of the later GL features +are exposed in the 3.0 context as extensions. + + Feature Status ----------------------------------------------------- ------------------------ -GL 3.0: - -GLSL 1.30 DONE -glBindFragDataLocation, glGetFragDataLocation DONE -Conditional rendering (GL_NV_conditional_render) DONE (i965, r300, r600, swrast) -Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r300, r600, swrast) -Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r300, r600) -Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600) -GL_EXT_packed_float DONE (i965, r600) -GL_EXT_texture_shared_exponent DONE (i965, r600, swrast) -Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600) -Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast) -Half-float DONE -Non-normalized Integer texture/framebuffer formats DONE (i965, r600) -1D/2D Texture arrays DONE -Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast) -GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast) -Red and red/green texture formats DONE (i965, swrast, gallium) -Transform feedback (GL_EXT_transform_feedback) DONE (i965, r600) -Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r300, r600, swrast) -sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600) -glClearBuffer commands DONE -glGetStringi command DONE -glTexParameterI, glGetTexParameterI commands DONE -glVertexAttribI commands DONE -Depth format cube textures DONE -GLX_ARB_create_context (GLX 1.4 is required) DONE - - -GL 3.1: - -GLSL 1.40 DONE (i965, r600) -Forward compatibile context support/deprecations DONE (i965, r600) -Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast) -Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast) -Primitive restart (GL_NV_primitive_restart) DONE (i965, r600) -16 vertex texture image units DONE -Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts (i965, r600) -Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast) -Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (i965, r600, swrast) -Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600) - - -GL 3.2: - -Core/compatibility profiles DONE -GLSL 1.50 not started -Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) -BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast) -Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, swrast) -Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast) -Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, r600, swrast) -Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600) -Multisample textures (GL_ARB_texture_multisample) not started -Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, swrast) -Fence objects (GL_ARB_sync) DONE (i965, r300, r600, swrast) -GLX_ARB_create_context_profile DONE - - -GL 3.3: - -GLSL 3.30 new features in this version pretty much done -GL_ARB_blend_func_extended DONE (i965, r600, softpipe) -GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast) -GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast) -GL_ARB_sampler_objects DONE (i965, r300, r600) -GL_ARB_shader_bit_encoding DONE -GL_ARB_texture_rgb10_a2ui DONE (i965, r600) -GL_ARB_texture_swizzle DONE (same as EXT version) (i965, r300, r600, swrast) -GL_ARB_timer_query DONE (i965, r600) -GL_ARB_instanced_arrays DONE (i965, r300, r600) -GL_ARB_vertex_type_2_10_10_10_rev DONE (i965, r600) +GL 3.0 --- all DONE: i965, nv50, nvc0, r600, radeonsi + + GLSL 1.30 DONE () + glBindFragDataLocation, glGetFragDataLocation DONE + Conditional rendering (GL_NV_conditional_render) DONE (r300, swrast) + Map buffer subranges (GL_ARB_map_buffer_range) DONE (r300, swrast) + Clamping controls (GL_ARB_color_buffer_float) DONE (r300) + Float textures, renderbuffers (GL_ARB_texture_float) DONE (r300) + GL_EXT_packed_float DONE () + GL_EXT_texture_shared_exponent DONE (swrast) + Float depth buffers (GL_ARB_depth_buffer_float) DONE () + Framebuffer objects (GL_ARB_framebuffer_object) DONE (r300, swrast) + GL_ARB_half_float_pixel DONE (all drivers) + GL_ARB_half_float_vertex DONE (r300, swrast) + GL_EXT_texture_integer DONE () + GL_EXT_texture_array DONE () + Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (swrast) + GL_EXT_texture_compression_rgtc DONE (r300, swrast) + GL_ARB_texture_rg DONE (r300, swrast) + Transform feedback (GL_EXT_transform_feedback) DONE () + Vertex array objects (GL_ARB_vertex_array_object) DONE (all drivers) + sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE () + glClearBuffer commands DONE + glGetStringi command DONE + glTexParameterI, glGetTexParameterI commands DONE + glVertexAttribI commands DONE + Depth format cube textures DONE () + GLX_ARB_create_context (GLX 1.4 is required) DONE + Multisample anti-aliasing DONE (r300) + + +GL 3.1 --- all DONE: i965, nv50, nvc0, r600, radeonsi + + GLSL 1.40 DONE () + Forward compatible context support/deprecations DONE () + Instanced drawing (GL_ARB_draw_instanced) DONE (swrast) + Buffer copying (GL_ARB_copy_buffer) DONE (r300, swrast) + Primitive restart (GL_NV_primitive_restart) DONE (r300) + 16 vertex texture image units DONE () + Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts () + Rectangular textures (GL_ARB_texture_rectangle) DONE (r300, swrast) + Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (swrast) + Signed normalized textures (GL_EXT_texture_snorm) DONE (r300) + + +GL 3.2 --- all DONE: i965, nv50, nvc0, r600, radeonsi + + Core/compatibility profiles DONE + GLSL 1.50 DONE () + Geometry shaders DONE () + BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (r300, swrast) + Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (r300, swrast) + Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (r300, swrast) + Provoking vertex (GL_ARB_provoking_vertex) DONE (r300, swrast) + Seamless cubemaps (GL_ARB_seamless_cube_map) DONE () + Multisample textures (GL_ARB_texture_multisample) DONE () + Frag depth clamp (GL_ARB_depth_clamp) DONE (swrast) + Fence objects (GL_ARB_sync) DONE (r300, swrast) + GLX_ARB_create_context_profile DONE + + +GL 3.3 --- all DONE: i965, nv50, nvc0, r600, radeonsi + + GLSL 3.30 DONE () + GL_ARB_blend_func_extended DONE (softpipe) + GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL) + GL_ARB_occlusion_query2 DONE (r300, swrast) + GL_ARB_sampler_objects DONE (all drivers) + GL_ARB_shader_bit_encoding DONE () + GL_ARB_texture_rgb10_a2ui DONE () + GL_ARB_texture_swizzle DONE (r300, swrast) + GL_ARB_timer_query DONE () + GL_ARB_instanced_arrays DONE (r300) + GL_ARB_vertex_type_2_10_10_10_rev DONE () GL 4.0: -GLSL 4.0 not started -GL_ARB_texture_query_lod not started -GL_ARB_draw_buffers_blend DONE (i965, r600, softpipe) -GL_ARB_draw_indirect not started -GL_ARB_gpu_shader5 not started -GL_ARB_gpu_shader_fp64 not started -GL_ARB_sample_shading not started -GL_ARB_shader_subroutine not started -GL_ARB_tessellation_shader not started -GL_ARB_texture_buffer_object_rgb32 DONE (i965, softpipe) -GL_ARB_texture_cube_map_array DONE (i965, softpipe) -GL_ARB_texture_gather not started -GL_ARB_transform_feedback2 DONE -GL_ARB_transform_feedback3 DONE + GLSL 4.0 not started + GL_ARB_texture_query_lod DONE (i965, nv50, nvc0) + GL_ARB_draw_buffers_blend DONE (i965, nv50, nvc0, r600, radeonsi, softpipe) + GL_ARB_draw_indirect DONE (i965) + GL_ARB_gpu_shader5 started + - 'precise' qualifier not started + - Dynamically uniform sampler array indices not started + - Unrestricted UBO array indices not started + - Implicit signed -> unsigned conversions not started + - Fused multiply-add DONE + - Packing/bitfield/conversion functions DONE + - Enhanced textureGather DONE + - Geometry shader instancing DONE + - Geometry shader multiple streams not started + - Enhanced per-sample shading DONE + - Interpolation functions started + GL_ARB_gpu_shader_fp64 not started + GL_ARB_sample_shading DONE (i965) + GL_ARB_shader_subroutine not started + GL_ARB_tessellation_shader not started + GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, softpipe) + GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, softpipe) + GL_ARB_texture_gather DONE (i965, nv50, nvc0) + GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi) + GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi) GL 4.1: -GLSL 4.1 not started -GL_ARB_ES2_compatibility DONE (i965, r300, r600) -GL_ARB_get_program_binary not started -GL_ARB_separate_shader_objects some infrastructure done -GL_ARB_shader_precision not started -GL_ARB_vertex_attrib_64bit not started -GL_ARB_viewport_array not started + GLSL 4.1 not started + GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r300, r600, radeonsi) + GL_ARB_get_program_binary DONE (0 binary formats) + GL_ARB_separate_shader_objects started (Ian Romanick, Gregory Hainaut) + GL_ARB_shader_precision not started + GL_ARB_vertex_attrib_64bit not started + GL_ARB_viewport_array DONE (i965, nv50, r600) GL 4.2: -GLSL 4.2 not started -GL_ARB_texture_compression_bptc not started -GL_ARB_compressed_texture_pixel_storage not started -GL_ARB_shader_atomic_counters not started -GL_ARB_texture_storage DONE (r300, r600, swrast, gallium) -GL_ARB_transform_feedback_instanced DONE -GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi) -GL_ARB_shader_image_load_store not started -GL_ARB_conservative_depth DONE (softpipe) -GL_ARB_shading_language_420pack not started -GL_ARB_internalformat_query not started -GL_ARB_map_buffer_alignment DONE (r300, r600, radeonsi) + GLSL 4.2 not started + GL_ARB_texture_compression_bptc not started + GL_ARB_compressed_texture_pixel_storage not started + GL_ARB_shader_atomic_counters DONE (i965) + GL_ARB_texture_storage DONE (all drivers) + GL_ARB_transform_feedback_instanced DONE (i965, nv50, nvc0, r600, radeonsi) + GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi) + GL_ARB_shader_image_load_store in progress (curro) + GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30) + GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30) + GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r300, r600, radeonsi) + GL_ARB_map_buffer_alignment DONE (all drivers) GL 4.3: -GLSL 4.3 not started -ARB_arrays_of_arrays not started -ARB_ES3_compatibility not started -ARB_clear_buffer_object not started -ARB_compute_shader started (gallium) -ARB_copy_image not started -KHR_debug some work done (ARB_debug_output) -ARB_explicit_uniform_location not started -ARB_fragment_layer_viewport not started -ARB_framebuffer_no_attachments not started -ARB_internalformat_query2 not started -ARB_invalidate_subdata not started -ARB_multi_draw_indirect not started -ARB_program_interface_query not started -ARB_robust_buffer_access_behavior not started -ARB_shader_image_size not started -ARB_shader_storage_buffer_object not started -ARB_stencil_texturing not started -ARB_texture_buffer_range not started -ARB_texture_query_levels not started -ARB_texture_storage_multisample not started -ARB_texture_view not started -ARB_vertex_attrib_binding not started + GLSL 4.3 not started + GL_ARB_arrays_of_arrays started + GL_ARB_ES3_compatibility DONE (i965) + GL_ARB_clear_buffer_object DONE (all drivers) + GL_ARB_compute_shader started (Paul Berry) + GL_ARB_copy_image not started + GL_KHR_debug DONE (all drivers) + GL_ARB_explicit_uniform_location not started + GL_ARB_fragment_layer_viewport not started + GL_ARB_framebuffer_no_attachments not started + GL_ARB_internalformat_query2 not started + GL_ARB_invalidate_subdata DONE (all drivers) + GL_ARB_multi_draw_indirect DONE (i965) + GL_ARB_program_interface_query not started + GL_ARB_robust_buffer_access_behavior not started + GL_ARB_shader_image_size not started + GL_ARB_shader_storage_buffer_object not started + GL_ARB_stencil_texturing DONE (i965/gen8+) + GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi) + GL_ARB_texture_query_levels DONE (i965) + GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample) + GL_ARB_texture_view DONE (i965) + GL_ARB_vertex_attrib_binding DONE (all drivers) + + +GL 4.4: + + GLSL 4.4 not started + GL_MAX_VERTEX_ATTRIB_STRIDE not started + GL_ARB_buffer_storage DONE (i965, r300, r600, radeonsi) + GL_ARB_clear_texture not started + GL_ARB_enhanced_layouts not started + GL_ARB_multi_bind started (Fredrik Höglund) + GL_ARB_query_buffer_object not started + GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast) + GL_ARB_texture_stencil8 not started + GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600) More info about these features and the work involved can be found at