X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2FGL3.txt;h=7659a0c73e896241e0e4b162c8f18a5d7278fabd;hb=6849916170c0275c13510251a7b217c20f2b993e;hp=a485878af2d1003b7f72b0aab61b78cd2df3c938;hpb=182c42c8da6edfa66819eef02f4dea310c1f68d7;p=mesa.git diff --git a/docs/GL3.txt b/docs/GL3.txt index a485878af2d..7659a0c73e8 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -14,7 +14,7 @@ GL 3.0: GLSL changes (GL_EXT_gpu_shader4, etc) not started Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe) -Map buffer subranges (GL_APPLE_flush_buffer_range) not started +Map buffer subranges (GL_ARB_map_buffer_range) DONE Float textures, renderbuffers some infrastructure done (incl. GL_EXT_packed_float, GL_EXT_shared_exponent) Framebuffer objects (GL_EXT_framebuffer_object) DONE @@ -26,28 +26,28 @@ Packed depth/stencil formats DONE Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE GL_EXT_texture_compression_rgtc not started Red and red/green texture formats Ian? -Transform feedback (GL_EXT_transform_feedback) not started +Transform feedback (GL_EXT_transform_feedback) ~50% done + glBindFragDataLocation, glGetFragDataLocation, + glBindBufferRange, glBindBufferBase commands Vertex array objects (GL_APPLE_vertex_array_object) DONE sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started glClearBuffer commands DONE, except for dispatch glGetStringi command DONE, except for dispatch glTexParameterI, glGetTexParameterI commands DONE, except for dispatch glVertexAttribI commands not started -glBindFragDataLocation, glGetFragDataLocation cmds not started -glBindBufferRange, glBindBufferBase commands not started GL 3.1: GLSL 1.30 and 1.40 not started -Instanced drawing (GL_ARB_draw_instanced) not started +Instanced drawing (GL_ARB_draw_instanced) ~50% done Buffer copying (GL_ARB_copy_buffer) DONE Primitive restart (GL_NV_primitive_restart) not started 16 vertex texture image units not started Texture buffer objs (GL_ARB_textur_buffer_object) not started Rectangular textures (GL_ARB_texture_rectangle) DONE Uniform buffer objs (GL_ARB_uniform_buffer_object) not started -Signed normalized texture formats not started +Signed normalized texture formats ~50% done GL 3.2: @@ -57,7 +57,7 @@ GLSL 1.50 not started Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) BGRA vertex order (GL_ARB_vertex_array_bgra) DONE Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE -Frag shader coord (GL_ARB_fragment_coord_conventions) not started +Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium) Provoking vertex (GL_ARB_provoking_vertex) DONE Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly? Multisample textures (GL_ARB_texture_multisample) not started @@ -65,6 +65,37 @@ Frag depth clamp (GL_ARB_depth_clamp) DONE Fence objects (GL_ARB_sync) DONE +GL 3.3: + +GLSL 3.30 not started +GL_ARB_blend_func_extended not started +GL_ARB_explicit_attrib_location not started +GL_ARB_occlusion_query2 not started +GL_ARB_sampler_objects not started +GL_ARB_texture_rgb10_a2ui not started +GL_ARB_texture_swizzle DONE (same as EXT version) +GL_ARB_timer_query DONE (only Xlib sw driver) +GL_ARB_instanced_arrays not started +GL_ARB_vertex_type_2_10_10_10_rev not started + + +GL 4.0: + +GLSL 4.0 not started +GL_ARB_texture_query_lod not started +GL_ARB_draw_buffers_blend not started +GL_ARB_draw_indirect not started +GL_ARB_gpu_shader_fp64 not started +GL_ARB_sample_shading not started +GL_ARB_shader_subroutine not started +GL_ARB_tessellation_shader not started +GL_ARB_texture_buffer_object_rgb32 not started +GL_ARB_texture_cube_map_array not started +GL_ARB_texture_gather not started +GL_ARB_transform_feedback2 not started + + + More info about these features and the work involved can be found at http://dri.freedesktop.org/wiki/MissingFunctionality