X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2FGL3.txt;h=78ac6e852dda757261ca287c2b9e73df704cd18c;hb=1318848f782cce716d6376ca13aebf68b728e24c;hp=f25459db48ceb4b028836e718aa88d1bed509a8e;hpb=5ac16495a2772886100789f04e1a7d65068e9a40;p=mesa.git diff --git a/docs/GL3.txt b/docs/GL3.txt index f25459db48c..78ac6e852dd 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -13,29 +13,34 @@ Feature Status GL 3.0: GLSL changes (GL_EXT_gpu_shader4, etc) not started -Conditional rendering (GL_NV_conditional_render) DONE (swrast only) +Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe) Map buffer subranges (GL_APPLE_flush_buffer_range) not started Float textures, renderbuffers some infrastructure done + (incl. GL_EXT_packed_float, GL_EXT_shared_exponent) Framebuffer objects (GL_EXT_framebuffer_object) DONE Half-float some infrastructure done Multisample blit DONE Non-normalized Integer texture/framebuffer formats not started -1D/2D Texture arrays mostly done +1D/2D Texture arrays core Mesa, swrast done Packed depth/stencil formats DONE Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE GL_EXT_texture_compression_rgtc not started Red and red/green texture formats Ian? -Transform feedback (GL_EXT_transform_feedback) not started +Transform feedback (GL_EXT_transform_feedback) ~50% done Vertex array objects (GL_APPLE_vertex_array_object) DONE sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started glClearBuffer commands DONE, except for dispatch glGetStringi command DONE, except for dispatch +glTexParameterI, glGetTexParameterI commands DONE, except for dispatch +glVertexAttribI commands not started +glBindFragDataLocation, glGetFragDataLocation cmds not started +glBindBufferRange, glBindBufferBase commands not started GL 3.1: GLSL 1.30 and 1.40 not started -Instanced drawing (GL_ARB_draw_instanced) not started +Instanced drawing (GL_ARB_draw_instanced) ~50% done Buffer copying (GL_ARB_copy_buffer) DONE Primitive restart (GL_NV_primitive_restart) not started 16 vertex texture image units not started @@ -52,7 +57,7 @@ GLSL 1.50 not started Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) BGRA vertex order (GL_ARB_vertex_array_bgra) DONE Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE -Frag shader coord (GL_ARB_fragment_coord_conventions) not started +Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium) Provoking vertex (GL_ARB_provoking_vertex) DONE Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly? Multisample textures (GL_ARB_texture_multisample) not started @@ -60,3 +65,6 @@ Frag depth clamp (GL_ARB_depth_clamp) DONE Fence objects (GL_ARB_sync) DONE + +More info about these features and the work involved can be found at +http://dri.freedesktop.org/wiki/MissingFunctionality