X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2FGL3.txt;h=c4e6059e6867f7043a954af1148fd23a93b4ed30;hb=1df72402d99145425531297eef6772b88ce5225d;hp=78ac6e852dda757261ca287c2b9e73df704cd18c;hpb=64644ec3b21884d4a974fa29087fa98c4ed9e112;p=mesa.git diff --git a/docs/GL3.txt b/docs/GL3.txt index 78ac6e852dd..c4e6059e686 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -12,42 +12,48 @@ Feature Status GL 3.0: -GLSL changes (GL_EXT_gpu_shader4, etc) not started -Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe) -Map buffer subranges (GL_APPLE_flush_buffer_range) not started -Float textures, renderbuffers some infrastructure done - (incl. GL_EXT_packed_float, GL_EXT_shared_exponent) +GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started +Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965) +Map buffer subranges (GL_ARB_map_buffer_range) DONE +Clamping controls (GL_ARB_color_buffer_float) DONE +Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300) +GL_EXT_packed_float not started +GL_EXT_texture_shared_exponent not started +Float depth buffers (GL_ARB_depth_buffer_float) not started Framebuffer objects (GL_EXT_framebuffer_object) DONE -Half-float some infrastructure done +Half-float DONE Multisample blit DONE -Non-normalized Integer texture/framebuffer formats not started +Non-normalized Integer texture/framebuffer formats ~50% done 1D/2D Texture arrays core Mesa, swrast done Packed depth/stencil formats DONE Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE -GL_EXT_texture_compression_rgtc not started -Red and red/green texture formats Ian? +GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600) +Red and red/green texture formats DONE (swrast, i965, gallium) Transform feedback (GL_EXT_transform_feedback) ~50% done + glBindFragDataLocation, glGetFragDataLocation, + glBindBufferRange, glBindBufferBase commands Vertex array objects (GL_APPLE_vertex_array_object) DONE -sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started -glClearBuffer commands DONE, except for dispatch -glGetStringi command DONE, except for dispatch -glTexParameterI, glGetTexParameterI commands DONE, except for dispatch -glVertexAttribI commands not started -glBindFragDataLocation, glGetFragDataLocation cmds not started -glBindBufferRange, glBindBufferBase commands not started +sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo +glClearBuffer commands DONE +glGetStringi command DONE +glTexParameterI, glGetTexParameterI commands DONE +glVertexAttribI commands DONE (but converts int + values to floats) +Depth format cube textures 0% done + GL 3.1: -GLSL 1.30 and 1.40 not started -Instanced drawing (GL_ARB_draw_instanced) ~50% done +GLSL 1.40 not started +Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast) Buffer copying (GL_ARB_copy_buffer) DONE -Primitive restart (GL_NV_primitive_restart) not started +Primitive restart (GL_NV_primitive_restart) DONE (gallium) 16 vertex texture image units not started -Texture buffer objs (GL_ARB_textur_buffer_object) not started +Texture buffer objs (GL_ARB_texture_buffer_object) not started Rectangular textures (GL_ARB_texture_rectangle) DONE Uniform buffer objs (GL_ARB_uniform_buffer_object) not started -Signed normalized texture formats not started +Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium) GL 3.2: @@ -65,6 +71,49 @@ Frag depth clamp (GL_ARB_depth_clamp) DONE Fence objects (GL_ARB_sync) DONE +GL 3.3: + +GLSL 3.30 not started +GL_ARB_blend_func_extended not started +GL_ARB_explicit_attrib_location DONE (swrast, i915, i965) +GL_ARB_occlusion_query2 DONE (swrast, gallium) +GL_ARB_sampler_objects DONE (gallium) +GL_ARB_texture_rgb10_a2ui not started +GL_ARB_texture_swizzle DONE (same as EXT version) +GL_ARB_timer_query DONE (only Xlib sw driver) +GL_ARB_instanced_arrays DONE (gallium) +GL_ARB_vertex_type_2_10_10_10_rev not started + + +GL 4.0: + +GLSL 4.0 not started +GL_ARB_texture_query_lod not started +GL_ARB_draw_buffers_blend DONE (gallium softpipe) +GL_ARB_draw_indirect not started +GL_ARB_gpu_shader_fp64 not started +GL_ARB_sample_shading not started +GL_ARB_shader_subroutine not started +GL_ARB_tessellation_shader not started +GL_ARB_texture_buffer_object_rgb32 not started +GL_ARB_texture_cube_map_array not started +GL_ARB_texture_gather not started +GL_ARB_transform_feedback2 not started +GL_ARB_transform_feedback3 not started + + +GL 4.1: + +GLSL 4.1 not started +GL_ARB_ES2_compatibility not started +GL_ARB_get_program_binary not started +GL_ARB_separate_shader_objects some infrastructure done +GL_ARB_shader_precision not started +GL_ARB_vertex_attrib_64bit not started +GL_ARB_viewport_array not started + + + More info about these features and the work involved can be found at http://dri.freedesktop.org/wiki/MissingFunctionality