X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2FGL3.txt;h=fb22739b6c7c779fe18bc8d4fa2a29b776063a51;hb=2892c8bdbc7ae4b3e59a0900329f037ab67510c5;hp=8660826535eef7d79fbefef495409e49da787a48;hpb=9b0bbe15a54b3d5d0ba015a71b1cf10da04ab892;p=mesa.git diff --git a/docs/GL3.txt b/docs/GL3.txt index 8660826535e..fb22739b6c7 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -13,36 +13,42 @@ Feature Status GL 3.0: GLSL changes (GL_EXT_gpu_shader4, etc) not started -Conditional rendering (GL_NV_conditional_render) not started -Map buffer subranges (GL_APPLE_flush_buffer_range) not started +Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe) +Map buffer subranges (GL_ARB_map_buffer_range) DONE Float textures, renderbuffers some infrastructure done + (incl. GL_EXT_packed_float, GL_EXT_shared_exponent) Framebuffer objects (GL_EXT_framebuffer_object) DONE Half-float some infrastructure done Multisample blit DONE -Non-normalized Integer texture/framebuffer formats not started -1D/2D Texture arrays mostly done +Non-normalized Integer texture/framebuffer formats ~50% done +1D/2D Texture arrays core Mesa, swrast done Packed depth/stencil formats DONE Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE GL_EXT_texture_compression_rgtc not started -Red and red/green texture formats Ian? -Transform feedback (GL_EXT_transform_feedback) not started +Red and red/green texture formats DONE (swrast, i965, gallium) +Transform feedback (GL_EXT_transform_feedback) ~50% done + glBindFragDataLocation, glGetFragDataLocation, + glBindBufferRange, glBindBufferBase commands Vertex array objects (GL_APPLE_vertex_array_object) DONE sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started -glClearBuffer commands DONE, except for dispatch -glGetStringi command DONE, except for dispatch +glClearBuffer commands DONE +glGetStringi command DONE +glTexParameterI, glGetTexParameterI commands DONE +glVertexAttribI commands DONE (but converts int + values to floats) GL 3.1: GLSL 1.30 and 1.40 not started -Instanced drawing (GL_ARB_draw_instanced) not started +Instanced drawing (GL_ARB_draw_instanced) ~50% done Buffer copying (GL_ARB_copy_buffer) DONE -Primitive restart (GL_NV_primitive_restart) not started +Primitive restart (GL_NV_primitive_restart) DONE (gallium) 16 vertex texture image units not started -Texture buffer objs (GL_ARB_textur_buffer_object) not started +Texture buffer objs (GL_ARB_texture_buffer_object) not started Rectangular textures (GL_ARB_texture_rectangle) DONE Uniform buffer objs (GL_ARB_uniform_buffer_object) not started -Signed normalized texture formats not started +Signed normalized texture formats ~50% done GL 3.2: @@ -52,7 +58,7 @@ GLSL 1.50 not started Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) BGRA vertex order (GL_ARB_vertex_array_bgra) DONE Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE -Frag shader coord (GL_ARB_fragment_coord_conventions) not started +Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium) Provoking vertex (GL_ARB_provoking_vertex) DONE Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly? Multisample textures (GL_ARB_texture_multisample) not started @@ -60,3 +66,49 @@ Frag depth clamp (GL_ARB_depth_clamp) DONE Fence objects (GL_ARB_sync) DONE +GL 3.3: + +GLSL 3.30 not started +GL_ARB_blend_func_extended not started +GL_ARB_explicit_attrib_location DONE (swrast, i915, i965) +GL_ARB_occlusion_query2 not started +GL_ARB_sampler_objects not started +GL_ARB_texture_rgb10_a2ui not started +GL_ARB_texture_swizzle DONE (same as EXT version) +GL_ARB_timer_query DONE (only Xlib sw driver) +GL_ARB_instanced_arrays not started +GL_ARB_vertex_type_2_10_10_10_rev not started + + +GL 4.0: + +GLSL 4.0 not started +GL_ARB_texture_query_lod not started +GL_ARB_draw_buffers_blend not started +GL_ARB_draw_indirect not started +GL_ARB_gpu_shader_fp64 not started +GL_ARB_sample_shading not started +GL_ARB_shader_subroutine not started +GL_ARB_tessellation_shader not started +GL_ARB_texture_buffer_object_rgb32 not started +GL_ARB_texture_cube_map_array not started +GL_ARB_texture_gather not started +GL_ARB_transform_feedback2 not started +GL_ARB_transform_feedback3 not started + + +GL 4.1: + +GLSL 4.1 not started +GL_ARB_ES2_compatibility not started +GL_ARB_get_program_binary not started +GL_ARB_separate_shader_objects some infrastructure done +GL_ARB_shader_precision not started +GL_ARB_vertex_attrib_64bit not started +GL_ARB_viewport_array not started + + + + +More info about these features and the work involved can be found at +http://dri.freedesktop.org/wiki/MissingFunctionality