X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2FGL3.txt;h=ff1f5020a5b405ecf2b2d69237f701ef653633d5;hb=6571c0774af1f5ebd0fab40bf4769702d3c9ded5;hp=9106f439a17b7cb9a4ecb6983e6ec84a10eaf8be;hpb=652901e95b4ed406293d0e1fabee857c054119b1;p=mesa.git diff --git a/docs/GL3.txt b/docs/GL3.txt index 9106f439a17..ff1f5020a5b 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -12,43 +12,48 @@ Feature Status GL 3.0: -GLSL changes (GL_EXT_gpu_shader4, etc) not started -Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe) +GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started +Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965) Map buffer subranges (GL_ARB_map_buffer_range) DONE -Float textures, renderbuffers some infrastructure done - (incl. GL_EXT_packed_float, GL_EXT_shared_exponent) +Clamping controls (GL_ARB_color_buffer_float) DONE +Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300) +GL_EXT_packed_float DONE (gallium r600) +GL_EXT_texture_shared_exponent DONE (gallium, swrast) +Float depth buffers (GL_ARB_depth_buffer_float) DONE Framebuffer objects (GL_EXT_framebuffer_object) DONE -Half-float some infrastructure done +Half-float DONE Multisample blit DONE Non-normalized Integer texture/framebuffer formats ~50% done 1D/2D Texture arrays core Mesa, swrast done Packed depth/stencil formats DONE Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE -GL_EXT_texture_compression_rgtc not started +GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600) Red and red/green texture formats DONE (swrast, i965, gallium) Transform feedback (GL_EXT_transform_feedback) ~50% done glBindFragDataLocation, glGetFragDataLocation, glBindBufferRange, glBindBufferBase commands Vertex array objects (GL_APPLE_vertex_array_object) DONE -sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started +sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo glClearBuffer commands DONE glGetStringi command DONE glTexParameterI, glGetTexParameterI commands DONE glVertexAttribI commands DONE (but converts int values to floats) +Depth format cube textures 0% done +GLX_ARB_create_context (GLX 1.4 is required) not started GL 3.1: -GLSL 1.30 and 1.40 not started -Instanced drawing (GL_ARB_draw_instanced) ~50% done +GLSL 1.40 not started +Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast) Buffer copying (GL_ARB_copy_buffer) DONE Primitive restart (GL_NV_primitive_restart) DONE (gallium) -16 vertex texture image units not started +16 vertex texture image units DONE Texture buffer objs (GL_ARB_texture_buffer_object) not started Rectangular textures (GL_ARB_texture_rectangle) DONE Uniform buffer objs (GL_ARB_uniform_buffer_object) not started -Signed normalized texture formats ~50% done +Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium) GL 3.2: @@ -60,10 +65,11 @@ BGRA vertex order (GL_ARB_vertex_array_bgra) DONE Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium) Provoking vertex (GL_ARB_provoking_vertex) DONE -Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly? +Seamless cubemaps (GL_ARB_seamless_cube_map) DONE Multisample textures (GL_ARB_texture_multisample) not started Frag depth clamp (GL_ARB_depth_clamp) DONE Fence objects (GL_ARB_sync) DONE +GLX_ARB_create_context_profile not started GL 3.3: @@ -72,11 +78,11 @@ GLSL 3.30 not started GL_ARB_blend_func_extended not started GL_ARB_explicit_attrib_location DONE (swrast, i915, i965) GL_ARB_occlusion_query2 DONE (swrast, gallium) -GL_ARB_sampler_objects not started +GL_ARB_sampler_objects DONE (gallium) GL_ARB_texture_rgb10_a2ui not started GL_ARB_texture_swizzle DONE (same as EXT version) -GL_ARB_timer_query DONE (only Xlib sw driver) -GL_ARB_instanced_arrays not started +GL_ARB_timer_query ~60% done (the EXT variant) +GL_ARB_instanced_arrays DONE (gallium) GL_ARB_vertex_type_2_10_10_10_rev not started @@ -84,7 +90,7 @@ GL 4.0: GLSL 4.0 not started GL_ARB_texture_query_lod not started -GL_ARB_draw_buffers_blend not started +GL_ARB_draw_buffers_blend DONE (gallium softpipe) GL_ARB_draw_indirect not started GL_ARB_gpu_shader_fp64 not started GL_ARB_sample_shading not started @@ -100,7 +106,7 @@ GL_ARB_transform_feedback3 not started GL 4.1: GLSL 4.1 not started -GL_ARB_ES2_compatibility not started +GL_ARB_ES2_compatibility DONE (i965) GL_ARB_get_program_binary not started GL_ARB_separate_shader_objects some infrastructure done GL_ARB_shader_precision not started @@ -108,6 +114,19 @@ GL_ARB_vertex_attrib_64bit not started GL_ARB_viewport_array not started +GL 4.2: +GLSL 4.2 not started +GL_ARB_texture_compression_bptc not started +GL_ARB_compressed_texture_pixel_storage not started +GL_ARB_shader_atomic_counters not started +GL_ARB_texture_storage not started +GL_ARB_transform_feedback_instanced not started +GL_ARB_base_instance not started +GL_ARB_shader_image_load_store not started +GL_ARB_conservative_depth DONE (compiler) +GL_ARB_shading_language_420pack not started +GL_ARB_internalformat_query not started +GL_ARB_map_buffer_alignment not started More info about these features and the work involved can be found at