X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2FMESA_texture_array.spec;h=b146821f72ecfb0b000588b612278d889b6ab0b8;hb=dd898c3e89597f841a55272be1ccc07345500f60;hp=9dee65b045d5cda51c61e9a5a49d0237da37e900;hpb=fc72d7e032fc0a4130fae53106f03aa3fbe4e99e;p=mesa.git diff --git a/docs/MESA_texture_array.spec b/docs/MESA_texture_array.spec index 9dee65b045d..b146821f72e 100644 --- a/docs/MESA_texture_array.spec +++ b/docs/MESA_texture_array.spec @@ -328,7 +328,7 @@ Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization) -- Section 3.8.10 "Texture Completeness" - Change the second paragaph (page 177) to say (spec changes identical + Change the second paragraph (page 177) to say (spec changes identical to EXT_texture_array): "For one-, two-, or three-dimensional textures and one- or @@ -443,10 +443,10 @@ Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization) Change second through fourth paragraphs (page 188) to say: "Let D_t be the depth texture value, in the range [0, 1]. For - texture lookups from one- and two-dimesional, rectangle, and + texture lookups from one- and two-dimensional, rectangle, and one-dimensional array targets, let R be the interpolated texture coordinate, clamped to the range [0, 1]. For texture lookups - from two-dimesional array texture targets, let R be the interpolated + from two-dimensional array texture targets, let R be the interpolated texture coordinate, clamped to the range [0, 1]. Then the effective texture value L_t, I_t, or A_t is computed as follows: @@ -604,7 +604,7 @@ Additions to Chapter 5 of the OpenGL 2.0 Specification (Special Functions) -- Section 5.4 "Display Lists" - Change the first paragraphi on page 242 to say (spec changes + Change the first paragraph on page 242 to say (spec changes identical to EXT_texture_array): "TexImage3D, TexImage2D, TexImage1D, Histogram, and ColorTable are