X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2FREADME.3DFX;h=037e8fa7cc6c3a32977cfc2ec026679fc35a4eac;hb=3be1c11001be872a6850607955e61e82a470c064;hp=d9bf09604e92d22b64043030fbca40edc2c90cf0;hpb=3dc3cc9d40ea37dcf69d242d00f623e580ed9bde;p=mesa.git diff --git a/docs/README.3DFX b/docs/README.3DFX index d9bf09604e9..037e8fa7cc6 100644 --- a/docs/README.3DFX +++ b/docs/README.3DFX @@ -3,49 +3,46 @@ -Mesa-6.1 release notes: ------------------------ - -1) Glide2 support has been ceased; please visit the Glide SourceForge and - help us improve Glide3. -2) The current release is a WIP; among other things, the Linux build works - only to some extent. Voodoo Rush not fully supported. Any help will be - appreciated. -3) Although Mesa is designed to work with any Glide3, it would benefit from - interacting with newer Glide libraries, which can export functions like: - `grGetRegistryOrEnvironmentStringExt', `grSetNumPendingBuffers', Texus2 - and pointcast palette. The latest Glide3 can be reached here: - http://sourceforge.net/projects/glide/ - - +Requirements: +------------- -Known supported HW/OS: ----------------------- +A Voodoo-based videocard/accelerator +DOS (with DJGPP), Windows9x/2k (with MinGW), Linux +Glide3x library for your OS -Voodoo-based videocards/accelerators -DOS (DJGPP), Windows9x/2k (MinGW/MSVC), Linux +http://sourceforge.net/projects/glide/ How to compile: --------------- -DJGPP/MinGW: +DJGPP: Place the Glide3 SDK in the top Mesa directory: - $(MESA)/glide3/include/*.h + $(MESA)/glide3/include/ + 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h $(MESA)/glide3/lib/ - Required headers: - 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h - Required libraries: - OS specific + libgld3x.a, libgld3i.a, glide3x.dxe Type: make -f Makefile.DJ X86=1 FX=1 - or + Look into the makefile for further information. + +MinGW: + Place the Glide3 SDK in the top Mesa directory: + $(MESA)/glide3/include/ + 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h + $(MESA)/glide3/lib/ + libglide3x.a, glide3x.dll + Type: make -f Makefile.mgw X86=1 FX=1 - Look into the corresponding makefiles for further information. + Look into the makefile for further information. Linux: Place the Glide3 SDK in /usr/local/glide + /usr/local/glide/include/ + 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h + /usr/local/glide/lib/ + libglide3x.a, libglide3x.so Type: make linux-glide or @@ -60,12 +57,10 @@ FX_DEBUG enable driver debug code FX_TRAP_GLIDE enable Glide trace code +FX_PACKEDCOLOR + use packed color in vertex structure FX_TC_NAPALM - map GL_COMPRESSED_RGB[A] to FXT1. This will have effect on Napalm - only (can coexist with FX_TC_NCC, but has higher priority) -FX_TC_NCC - map GL_COMPRESSED_RGB[A] to NCC. This will have effect on any 3dfx - HW (can coexist with FX_TC_NAPALM, but has lesser priority) + map GL_COMPRESSED_RGB[A] to FXT1. Works with VSA100-based cards only. FX_COMPRESS_S3TC_AS_FXT1_HACK map S3TC to FXT1 FX_RESCALE_BIG_TEXURES_HACK @@ -93,7 +88,7 @@ default values. Use them only when you experience crashes or strange behavior. FX_GLIDE_NUM_TMU OS: all - HW: dual-TMU cards (some Voodoo1, Voodoo2, Avenger, Napalm) + HW: dual-TMU cards (Voodoo2, Avenger, Napalm) Desc: force single-TMU Note: (*) Value: "1" @@ -102,7 +97,7 @@ FX_GLIDE_SWAPPENDINGCOUNT HW: all Desc: max # of buffers allowed to build up Note: (*) (!) - Value: "0", "1", "2" or "3" + Value: "0", "1", "2", "3", "4", "5" or "6" FX_GLIDE_SWAPINTERVAL OS: all HW: all @@ -141,6 +136,11 @@ MESA_FX_INFO HW: all Desc: verbose to stderr Value: any; special value "r" to redirect stderr to MESA.LOG +MESA_FX_NOSNAP + OS: all + HW: Voodoo1, Rush, Banshee + Desc: do not snap vertices inside Mesa + Note: to be used with Glide3x that snaps vertices internally MESA_FX_POINTCAST OS: all HW: dual-TMU cards (some Voodoo1, Voodoo2, Avenger, Napalm) @@ -185,20 +185,25 @@ MESA_FX_MAXLOD "9" - 512x512 textures "10" - 1024x1024 textures "11" - 2048x2048 textures -MESA_3DFX_STRING +MESA_FX_ALLOW_VP OS: all HW: all - Desc: advertise "3dfx" substring in GL_RENDERER - Note: used by some games aware by 3dfx hw limitations + Desc: allow vertex program extensions MESA_GLX_FX OS: linux HW: Voodoo1, Rush, Voodoo2 Desc: display mode - Note: (!) experimental: "w" may work in Win32 using non-V1/V2 HW + Note: (!) experimental Value: "w" - windowed mode "f" - fullscreen mode "d" - disable glide driver + OS: win32 + HW: Rush, Banshee, Avenger, Napalm + Desc: display mode + Note: (!) experimental + Value: + "w" - windowed mode