X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2FRELNOTES-4.1;h=92cf9196f06457278edd19f46d102e9cc1eb8c7e;hb=d003877c669414474fbe00ca423ebbb462939529;hp=5db89f75afc15b856b130b71f2e0d420dd047a70;hpb=ca6647b307951740c28f6c7d1edeada5c634d92f;p=mesa.git diff --git a/docs/RELNOTES-4.1 b/docs/RELNOTES-4.1 index 5db89f75afc..92cf9196f06 100644 --- a/docs/RELNOTES-4.1 +++ b/docs/RELNOTES-4.1 @@ -1,9 +1,9 @@ Mesa 4.1 release notes - , , 2002 + October 29, 2002 - PLEASE READ!!!! + PLEASE READ!!!! @@ -65,7 +65,7 @@ GL_NV_point_sprite For rendering points as textured quads. Useful for particle effects. -GL_NV_texture_rectangle +GL_NV_texture_rectangle (new in 4.0.4 actually) Allows one to use textures with sizes that are not powers of two. Note that mipmapping and several texture wrap modes are not allowed. @@ -78,6 +78,15 @@ GL_EXT_stencil_two_side Separate stencil modes for front and back-facing polygons. +GLX_SGIX_fbconfig & GLX_SGIX_pbuffer + + Off-screen rendering support. + +GL_ATI_texture_mirror_once + + Adds two new texture wrap modes: GL_MIRROR_CLAMP_ATI and + GL_MIRROR_CLAMP_TO_EDGE_ATI. + Device Driver Status @@ -143,15 +152,6 @@ New features in GLUT XXX Things To Do Yet XXXX ------------------------- -Verify x86 code for normal transformation works with new 4-element normal -vector arrays. Pretty sure the SSE code is wrong. - -Allow multiple points to be rendered into one sw_span. - -improve point/line rendering speed. - -glVertexAttrib*NV(index>15) should cause an error. - isosurf with vertex program exhibits some missing triangles (probably when recycling the vertex buffer for long prims). @@ -224,24 +224,32 @@ are some things to change: Here are the changes: - - Rename ctx->Color.DrawDestMask to ctx->Color._DrawDestMask - - Rename ctx->Color.DriverDrawBuffer to ctx->Color._DriverDrawBuffer - - Rename ctx->Pixel.DriverReadBuffer to ctx->Pixel._DriverReadBuffer + - Renamed ctx->Color.DrawDestMask to ctx->Color._DrawDestMask + - Removed ctx->Color.DriverDrawBuffer + - Removed ctx->Pixel.DriverReadBuffer - Removed ctx->Color.MultiDrawBuffer - - Removed ctx->Driver.SetDrawBuffer - - Added ctx->Driver.DrawBuffer and ctx->Driver.ReadBuffer. These functions - exactly correspond to glDrawBuffer and glReadBuffer calls. + - Removed ctx->Driver.SetDrawBuffer() + - Removed swrast->Driver.SetReadBuffer(). + - Added ctx->Color._DrawDestMask - a bitmask of FRONT/BACK_LEFT/RIGHT_BIT + values to indicate the current draw buffers. + - Added ctx->Pixel._ReadSrcMask to indicate the source for pixel reading. + The value is _one_ of the FRONT/BACK_LEFT/RIGHT_BIT values. + - Added ctx->Driver.DrawBuffer() and ctx->Driver.ReadBuffer(). + These functions exactly correspond to glDrawBuffer and glReadBuffer calls. Many drivers will set ctx->Driver.DrawBuffer = _swrast_DrawBuffer and leave ctx->Draw.ReadBuffer NULL. DRI drivers should implement their own function for ctx->Driver.DrawBuffer and use it to set the current hardware drawing buffer. You'll probably also want to check for GL_FRONT_AND_BACK mode and fall back to software. Call _swrast_DrawBuffer() too, to update the swrast state. - - Removed swrast->Driver.SetReadBuffer - - Added swrast->Driver.SetBuffer. This function should be implemented by - _all_ device drivers. Mesa will call it to specify the buffer to use - for span reading AND writing and point/line/triangle rendering. There - should be no confusion between current read or draw buffer anymore. + - Added swrast->Driver.SetBuffer(). + This function should be implemented by all device drivers that use swrast. + Mesa will call it to specify the buffer to use for span reading AND + writing and point/line/triangle rendering. + There should be no confusion between current read or draw buffer anymore. + - Added swrast->CurrentBuffer to indicate which color buffer to read/draw. + Will be FRONT_LEFT_BIT, BACK_LEFT_BIT, FRONT_RIGHT_BIT or BACK_RIGHT_BIT. + This value is usually passed to swrast->Driver.SetBuffer(). 4. _mesa_create_context() changes. This function now takes a pointer to @@ -267,5 +275,34 @@ are some things to change: is enabled. +7. Removed ctx->Polygon._OffsetAny. Removed ctx->Polygon.OffsetMRD. + + +8. GLfloat / GLchan changes: + + - Changed ctx->Driver.ClearColor() to take GLfloat[4] instead of GLchan[4]. + ctx->Color.ClearColor is now GLfloat[4] too. + - Changed ctx->Driver.AlphaRef() to take GLfloat instead of GLchan. + - ctx->Color.AlphaRef is now GLfloat. + - texObj->BorderColor is now GLfloat[4]. texObj->_BorderChan is GLchan[4]. + + This is part of an effort to remove all GLchan types from core Mesa so + that someday we can support 8, 16 and 32-bit color channels dynamically + at runtime, instead of at compile-time. + + +9. GLboolean ctx->Tranform.ClipEnabled[MAX_CLIP_PLANES] has been replaced + by GLuint ctx->Transform.ClipPlanesEnabled. The later is a bitfield. + + +10. There's a new matrix_stack type in mtypes.h used for the Modelview, + Projection, Color and Texcoord matrix stacks. + + +11. The ctx->Current.* fields have changed a lot. Now, there's a + ctx->Current.Attrib[] array for all vertex attributes which matches + the NV vertex program conventions. + + ---------------------------------------------------------------------- -$Id: RELNOTES-4.1,v 1.16 2002/09/19 16:34:29 brianp Exp $ +$Id: RELNOTES-4.1,v 1.22 2002/10/29 15:06:37 brianp Exp $