X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2FRELNOTES-6.3;h=dde335eec11c3a734328f10bdaac4424c2150893;hb=9d8df479961a6ee21a4848bbcd44f0bd63c0ed44;hp=3a4ea3f96cd3495b84ac532941ad1bcbdac1d6fe;hpb=a8158599dfdbeded7fc9e9a4d1680703c20e2b05;p=mesa.git diff --git a/docs/RELNOTES-6.3 b/docs/RELNOTES-6.3 index 3a4ea3f96cd..dde335eec11 100644 --- a/docs/RELNOTES-6.3 +++ b/docs/RELNOTES-6.3 @@ -1,7 +1,7 @@ Mesa 6.3 release notes - month day, 2004 + July 20, 2005 PLEASE READ!!!! @@ -25,17 +25,76 @@ GL_ARB_draw_buffers - allows a fragment program to write to a number of GL_OES_read_format - allows one to query the fastest glReadPixels format and datatype. +GL_ARB_pixel_buffer_object - buffer objects for pixel read/write functions. +GL_EXT_framebuffer_object - allows render-to-texture and provides a + window-system indepedent Pbuffer facility. + The Mesa CVS tree contains a couple tests of this extension. -To Do before release --------------------- - Fix dinoshade bug +DirectFB driver, contributed by Claudio Ciccani. See docs/README.directfb +for details. + + + +Vertex/Fragment Program PRINT Instruction +----------------------------------------- + +The GL_NV_vertex_program and GL_NV_fragment_program languages have been +extended with a PRINT instruction. + + + +glDeleteTextures(), glDeletePrograms() and glDeleteBuffers() Changed +-------------------------------------------------------------------- + +To match the behaviour of other OpenGL implementations, glDeleteTextures, +glDeletePrograms and glDeleteBuffers have been modified so that: + + * The named texture/program/buffer ID is immediately freed for re-use. + + * The actual texture object, program or buffers isn't really deleted until + it is no longer bound in any rendering context (the reference count + is zero). + +Previously, the texture/program/buffer ID wasn't freed until the object +was really deleted. + +Note that textures, programs and buffers can be shared by several rendering +contexts so they can't be deleted until they're unbound in _all_ contexts. + + + +GL_EXT_framebuffer_object changes +--------------------------------- + +Implementing this extension involved changing a lot of code (for the better). + +The gl_framebuffer object now a collection of gl_renderbuffer objects. +Renderbuffers may store colors, stencil indices, or depth values. The +gl_framebuffer and gl_renderbuffer types are object-oriented in design. + +All the old RGB, color index, stencil and depth-related span functions for +reading/writing pixels from/to buffers has changed. Now, all pixels are +read/written through a set of common renderbuffer functions (methods). + +Most device drivers have been updated for these changes, but some haven't. + + + +To Do (someday) items +--------------------- Switch to freeglut Increase MAX_DRAWBUFFERS driver hooks for BeginQuery/EndQuery +Miscellaneous +------------- + +The main/get.c file is now generated with a Python script (get_gen.py). + + Driver Status ---------------------- --------------------- @@ -53,4 +112,4 @@ D3D needs updating ---------------------------------------------------------------------- -$Id: RELNOTES-6.3,v 3.6 2004/12/09 23:21:36 brianp Exp $ +$Id: RELNOTES-6.3,v 3.13 2005/07/21 15:57:29 brianp Exp $