X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2FVERSIONS;h=0669798e54de256a603de513af79274f681215f8;hb=85312e6db1d04e57a48db097fe5149d91251cf64;hp=7593d8bbf52c55637f218c157197a7abc86312a2;hpb=c079d690da94c103e632ecb799f02072a11e35a6;p=mesa.git diff --git a/docs/VERSIONS b/docs/VERSIONS index 7593d8bbf52..0669798e54d 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1,4 +1,4 @@ -$Id: VERSIONS,v 1.37 2000/06/28 14:34:30 brianp Exp $ +$Id: VERSIONS,v 1.50 2001/02/20 17:08:55 brianp Exp $ Mesa Version History @@ -689,19 +689,37 @@ Mesa Version History - re-enabled the optimized persp_textured_triangle() function -3.2.1 June ??, 2000 +3.2.1 July 19, 2000 Bug fixes: - gluBuild2DMipmaps() didn't accept GL_BGRA - Fixed compile/makefile problems on IRIX + - fixed segfault in 3dfx driver when using GL selection/feedback + - no longer cull very, very tiny triangles + - blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering) + - fixed Motif detection code in widgets-mesa/configure.in + - glColorMaterial and glMaterial updates to emissive and ambient + didn't always work right + - Specular highlights weren't always in the right place + - clipped GL_LINE mode polygons had interior lines appear + - blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken + - GL_NICEST fog didn't always work with flat shading + - glRect commands in display lists were sometimes miscolored + - Line Z offset didn't always work + - fixed texgen normal vector problem (gloss's teapot) + - numerous GL conformance bugs fixed + Changes: + - glColorMask(false, false, false, false) handled better/faster + - reverted to old GLU polygon tessellator, GLU 1.1 + - updated Win32 build files -3.3 (Experimental/advanced development) Month?, ??, 2000 +3.3 July 21, 2000 New: - antialiased triangles now implemented - GL_EXT_texture_env_add texture mode extension - GLX 1.3 API - support for separate draw/read buffers (ie GL_SGI_make_current_read) - - better thread safety + - thread-safe API dispath - improved glxinfo program - demos/texdown program to measure texture download performance - glext.h header file @@ -710,7 +728,7 @@ Mesa Version History - demos/lodbias program - further optimized glRead/DrawPixels for 16-bit TrueColor X visuals - GLX_EXT_visual_rating extension (a no-op, however) - - GL_HP_occlusion_test demo (for X and OS/Mesa drivers) + - GL_HP_occlusion_test extension (for X and OS/Mesa drivers) - demos/occlude program - GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions - demos/pixeltex program @@ -721,9 +739,94 @@ Mesa Version History - added xdemos/glxheads and xdemos/manywin - demos/texenv.c demo - GL_EXT_texture_env_combine extension (by Holger Waechtler) + - Xlib driver is now thread-safe (see xdemos/glthreads) Bug Fixes: - - none since 3.2.1 + - various GL conformance failures fixed since 3.2.1 Changes: - gl.h now uses #defines instead of C enums for all tokens - glu.h now uses #defines instead of C enums for all tokens - moved programs from 3Dfx/demos/ into demos/ directory + + +3.4 November 3, 2000 + New: + - optimized glDrawPixels for glPixelZoom(1,-1) + Bug Fixes: + - widgets-mesa/src/*.c files were missing from 3.3 distro + - include/GL/mesa_wgl.h file was missing from 3.3 distro + - fixed some Win32 compile problems + - texture object priorities weren't getting initialized to 1.0 + - glAreTexturesResident return value was wrong when using hardware + - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX) + - glReadPixels with GLushort packed types was broken + - fixed a few bugs in the GL_EXT_texture_env_combine texture code + - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables + - fixed some typos/bugs in the VB code + - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work + - optimized glDrawPixels paths weren't being used + - per-fragment fog calculation didn't work without a Z buffer + - improved blending accuracy, fixes Glean blendFunc test failures + - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly + - glXGetProcAddressARB() didn't always return the right address + - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format + - texture matrix changes weren't always detected (GLUT projtex demo) + - fixed random color problem in vertex fog code + - fixed Glide-related bug that let Quake get a 24-bit Z buffer + Changes: + - finished internal support for compressed textures for DRI + + +3.4.1 February 14, 2001 + New: + - fixed some Linux build problems + - fixed some Windows build problems + - GL_EXT_texture_env_dot3 extension (Gareth Hughes) + Bug fixes: + - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI + - various state-update code changes needed for DRI bugs + - disabled pixel transfer ops in glColorTable commands, not needed + - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter + - updated sources and fixed compile problems in widgets-mesa/ + - GLX_PBUFFER enum value was wrong in glx.h + - fixed a glColorMaterial lighting bug + - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function + - glXCopySubBufferMESA() Y position was off by one + - Error checking of glTexSubImage3D() was broken (bug 128775) + - glPopAttrib() didn't restore all derived Mesa state correctly + - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL + conformance problems at 16bpp. + - clearing depth buffer with scissoring was broken, would segfault + - OSMesaGetDepthBuffer() returned bad bytesPerValue value + - fixed a line clipping bug (reported by Craig McDaniel) + - fixed RGB color over/underflow bug for very tiny triangles + Known problems: + - NURBS or evaluator surfaces inside display lists don't always work + + +3.5 Month ??, 2001 + New: + - internals of Mesa divided into modular pieces (Keith Whitwell) + - support for hardware T&L for DRI + - 100% OpenGL 1.2 conformance (passes all conformance tests) + - new AA line algorithm + - GL_EXT_convolution extension + - GL_ARB_imaging subset + - OSMesaCreateContextExt() function + - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) + - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight + - libOSMesa.so now created, contains the OSMesa driver interface + - GL_EXT_fog_coord extension (Keith Whitwell) + - GL_EXT_secondary_color extension (Keith Whitwell) + - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) + - GL_SGIX_depth_texture extension + - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions + - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow + - OSMesaCreateContextExt() function + - libOSMesa.so library, contains the OSMesa driver interface + - GL/glxext.h header file for GLX extensions + - somewhat faster software texturing, fogging, depth testing + - all color-index conformance tests now pass (only 8bpp tested) + Bug Fixes: + - fbiRev and tmuRev were unitialized when using Glide3 + Changes: + - ?? SGI SI GLU ??