X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2FVERSIONS;h=0ebcd1469c6b823e0bb852afefbe1c978279de84;hb=d334a0fb8cbb368c337858b16cb567a28a35f688;hp=729eaeb60cb7318d3ef8c8145763923beedc4288;hpb=226d0187b530482684f3a0dddd0934bd015eb986;p=mesa.git diff --git a/docs/VERSIONS b/docs/VERSIONS index 729eaeb60cb..0ebcd1469c6 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1471,12 +1471,21 @@ Mesa Version History - paletted texturing was broken w/ floating point palettes (K. Schultz) - lots of assorted framebuffer object bug fixes -6.5.1 month, day, 2006 +6.5.1 August 31, 2006 New: + - Intel i965 DRI driver + - GL_APPLE_vertex_array_object extension (Ian Romanick) + - GL_EXT_texture_sRGB extension + - GL_EXT_gpu_program_parameters (Ian Romanick) + - "engine" demo + - updated fbdev driver and GLUT for fbdev (Sean D'Epagnier) + - many updates to the DRI drivers Changes: - The glVertexAttribARB functions no longer alias the conventional vertex attributes. - glxinfo program prints more info with -l option + - GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now + compatible, in terms of glBindProgramARB() Bug fixes: - fixed broken texture border handling for depth textures (bug 6498) - removed the test for duplicated framebuffer attachments, per @@ -1489,3 +1498,17 @@ Mesa Version History - assorted minor fixes for 16 and 32 bit/channel modes - fixed assorted bugs in texture compression paths - fixed indirect rendering vertex array crashes (bug 6863) + - glDrawPixels GL_INDEX_OFFSET didn't always work + - fixed convolution memory leak (bug 7077) + - rectangular depth textures didn't work + - invalid mode to glBegin didn't generate an error (bug 7142) + - 'normalized' parameter to glVertexAttribPointerARB didn't work + - disable bogus GLX_SGI_video_sync extension in xlib driver + - fixed R128 driver locking bug (Martijn van Oosterhout) + - using evaluators with vertex programs caused crashes (bug 7564) + - fragment.position wasn't set correctly for point/line primitives + - fixed parser bug for scalar sources for GL_NV_fragment_program + - max fragment program length was incorrectly 128, now 1024 + - writes to result.depth in fragment programs weren't clamped to [0,1] + - fixed potential dangling pointer bug in glBindProgram() + - fixed some memory leaks (and potential crashes) in Xlib driver