X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2FVERSIONS;h=0ebcd1469c6b823e0bb852afefbe1c978279de84;hb=ee1487953bdbe8694fc76b9fe398d0384cd9e3b4;hp=38e812b57b63c776e788d6dcf1a4b2577ebb66e2;hpb=79d8db77b970de8d16ffabf8cae53c3a36da5fa0;p=mesa.git diff --git a/docs/VERSIONS b/docs/VERSIONS index 38e812b57b6..0ebcd1469c6 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1471,12 +1471,21 @@ Mesa Version History - paletted texturing was broken w/ floating point palettes (K. Schultz) - lots of assorted framebuffer object bug fixes -6.5.1 month, day, 2006 +6.5.1 August 31, 2006 New: + - Intel i965 DRI driver + - GL_APPLE_vertex_array_object extension (Ian Romanick) + - GL_EXT_texture_sRGB extension + - GL_EXT_gpu_program_parameters (Ian Romanick) + - "engine" demo + - updated fbdev driver and GLUT for fbdev (Sean D'Epagnier) + - many updates to the DRI drivers Changes: - The glVertexAttribARB functions no longer alias the conventional vertex attributes. - glxinfo program prints more info with -l option + - GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now + compatible, in terms of glBindProgramARB() Bug fixes: - fixed broken texture border handling for depth textures (bug 6498) - removed the test for duplicated framebuffer attachments, per @@ -1492,3 +1501,14 @@ Mesa Version History - glDrawPixels GL_INDEX_OFFSET didn't always work - fixed convolution memory leak (bug 7077) - rectangular depth textures didn't work + - invalid mode to glBegin didn't generate an error (bug 7142) + - 'normalized' parameter to glVertexAttribPointerARB didn't work + - disable bogus GLX_SGI_video_sync extension in xlib driver + - fixed R128 driver locking bug (Martijn van Oosterhout) + - using evaluators with vertex programs caused crashes (bug 7564) + - fragment.position wasn't set correctly for point/line primitives + - fixed parser bug for scalar sources for GL_NV_fragment_program + - max fragment program length was incorrectly 128, now 1024 + - writes to result.depth in fragment programs weren't clamped to [0,1] + - fixed potential dangling pointer bug in glBindProgram() + - fixed some memory leaks (and potential crashes) in Xlib driver