X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2FVERSIONS;h=9af1546a8e9de72a563219c159054e9a286069fb;hb=b6f095f7ce2988045daf32e03f7a4ecc5fb466bb;hp=ab595582df1f6d6e177a084e54ca5163751b2a3e;hpb=cf4d2f7109bf928d3b01684593bbe6ccf453de4b;p=mesa.git diff --git a/docs/VERSIONS b/docs/VERSIONS index ab595582df1..9af1546a8e9 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -103,7 +103,7 @@ Mesa Version History - Stencil-related functions now work in display lists Changes: - renamed aux.h as glaux.h (MS-DOS names can't start with aux) - - most filenames are in 8.3 format to accomodate MS-DOS + - most filenames are in 8.3 format to accommodate MS-DOS - use GLubytes to store arrays of colors instead of GLints 1.2.2 August 2, 1995 @@ -1007,7 +1007,7 @@ Mesa Version History - glGetTexImage was using pixel unpacking instead of packing params - auto-mipmap generation for cube maps was incorrect Changes: - - max texture units reduced to six to accomodate texture rectangles + - max texture units reduced to six to accommodate texture rectangles - removed unfinished GL_MESA_sprite_point extension code @@ -1471,7 +1471,7 @@ Mesa Version History - paletted texturing was broken w/ floating point palettes (K. Schultz) - lots of assorted framebuffer object bug fixes -6.5.1 month, day, 2006 +6.5.1 August 31, 2006 New: - Intel i965 DRI driver - GL_APPLE_vertex_array_object extension (Ian Romanick) @@ -1484,6 +1484,8 @@ Mesa Version History - The glVertexAttribARB functions no longer alias the conventional vertex attributes. - glxinfo program prints more info with -l option + - GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now + compatible, in terms of glBindProgramARB() Bug fixes: - fixed broken texture border handling for depth textures (bug 6498) - removed the test for duplicated framebuffer attachments, per @@ -1504,3 +1506,9 @@ Mesa Version History - disable bogus GLX_SGI_video_sync extension in xlib driver - fixed R128 driver locking bug (Martijn van Oosterhout) - using evaluators with vertex programs caused crashes (bug 7564) + - fragment.position wasn't set correctly for point/line primitives + - fixed parser bug for scalar sources for GL_NV_fragment_program + - max fragment program length was incorrectly 128, now 1024 + - writes to result.depth in fragment programs weren't clamped to [0,1] + - fixed potential dangling pointer bug in glBindProgram() + - fixed some memory leaks (and potential crashes) in Xlib driver