X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2FWL_bind_wayland_display.spec;h=02bd6ea21129341b3b89e497bef416cc993f915a;hb=7e14293556bf8b4248728d2952752c13f70647f3;hp=e2fde3c507b7c0e900c2648a164db3ee064c1c5c;hpb=fa31b1095eeea97695125ad5770239805bed37da;p=mesa.git diff --git a/docs/WL_bind_wayland_display.spec b/docs/WL_bind_wayland_display.spec index e2fde3c507b..02bd6ea2112 100644 --- a/docs/WL_bind_wayland_display.spec +++ b/docs/WL_bind_wayland_display.spec @@ -56,12 +56,27 @@ New Procedures and Functions EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy, struct wl_display *display); + EGLBoolean eglQueryWaylandBufferWL(EGLDisplay dpy, + struct wl_buffer *buffer, + EGLint attribute, EGLint *value); + New Tokens Accepted as in eglCreateImageKHR EGL_WAYLAND_BUFFER_WL 0x31D5 + Accepted in the parameter of eglCreateImageKHR: + + EGL_WAYLAND_PLANE_WL 0x31D6 + + Possible values for EGL_TEXTURE_FORMAT: + + EGL_TEXTURE_Y_U_V_WL 0x31D7 + EGL_TEXTURE_Y_UV_WL 0x31D8 + EGL_TEXTURE_Y_XUXV_WL 0x31D9 + + Additions to the EGL 1.4 Specification: To bind a server side wl_display to an EGLDisplay, call @@ -80,9 +95,67 @@ Additions to the EGL 1.4 Specification: eglUnbindWaylandDisplayWL returns EGL_FALSE when there is no wl_display bound to the EGLDisplay currently otherwise EGL_TRUE. - Import a wl_buffer by calling eglCreateImageKHR with - wl_buffer as EGLClientBuffer, EGL_WAYLAND_BUFFER_WL as the target, - NULL context and an empty attribute_list. + A wl_buffer can have several planes, typically in case of planar + YUV formats. Depending on the exact YUV format in use, the + compositor will have to create one or more EGLImages for the + various planes. The eglQueryWaylandBufferWL function should be + used to first query the wl_buffer texture format using + EGL_TEXTURE_FORMAT as the attribute. If the wl_buffer object is + not an EGL wl_buffer (wl_shm and other wayland extensions can + create wl_buffer objects of different types), this query will + return EGL_FALSE. In that case the wl_buffer can not be used with + EGL and the compositor should have another way to get the buffer + contents. + + If eglQueryWaylandBufferWL succeeds, the returned value will be + one of EGL_TEXTURE_RGB, EGL_TEXTURE_RGBA, EGL_TEXTURE_Y_U_V_WL, + EGL_TEXTURE_Y_UV_WL, EGL_TEXTURE_Y_XUXV_WL. The value returned + describes how many EGLImages must be used, which components will + be sampled from each EGLImage and how they map to rgba components + in the shader. The naming conventions separates planes by _ and + within each plane, the order or R, G, B, A, Y, U, and V indicates + how those components map to the rgba value returned by the + sampler. X indicates that the corresponding component in the rgba + value isn't used. + + RGB and RGBA buffer types: + + EGL_TEXTURE_RGB + One plane, samples RGB from the texture to rgb in the + shader. Alpha channel is not valid. + + EGL_TEXTURE_RGBA + One plane, samples RGBA from the texture to rgba in the + shader. + + YUV buffer types: + + EGL_TEXTURE_Y_U_V_WL + Three planes, samples Y from the first plane to r in + the shader, U from the second plane to r, and V from + the third plane to r. + + EGL_TEXTURE_Y_UV_WL + Two planes, samples Y from the first plane to r in + the shader, U and V from the second plane to rg. + + EGL_TEXTURE_Y_XUXV_WL + Two planes, samples Y from the first plane to r in + the shader, U and V from the second plane to g and a. + + After querying the wl_buffer layout, create EGLImages for the + planes by calling eglCreateImageKHR with wl_buffer as + EGLClientBuffer, EGL_WAYLAND_BUFFER_WL as the target, NULL + context. If no attributes are given, an EGLImage will be created + for the first plane. For multi-planar buffers, specify the plane + to create the EGLImage for by using the EGL_WAYLAND_PLANE_WL + attribute. The value of the attribute is the index of the plane, + as defined by the buffer format. Writing to an EGLImage created + from a wl_buffer in any way (such as glTexImage2D, binding the + EGLImage as a renderbuffer etc) will result in undefined behavior. + + Further, eglQueryWaylandBufferWL accepts attributes EGL_WIDTH and + EGL_HEIGHT to query the width and height of the wl_buffer. Issues @@ -90,3 +163,13 @@ Revision History Version 1, March 1, 2011 Initial draft (Benjamin Franzke) + Version 2, July 5, 2012 + Add EGL_WAYLAND_PLANE_WL attribute to allow creating an EGLImage + for different planes of planar buffer. (Kristian Høgsberg) + Version 3, July 10, 2012 + Add eglQueryWaylandBufferWL and the various buffer + formats. (Kristian Høgsberg) + Version 4, July 19, 2012 + Use EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB, and EGL_TEXTURE_RGBA, + and just define the new YUV texture formats. Add support for + EGL_WIDTH and EGL_HEIGHT in the query attributes (Kristian Høgsberg)