X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2Fdebugging.html;h=c6f69fe162da8ff043bd6a270d2210f565b0a860;hb=fdaf77707629ba218f15cc876cd414f718e5a4f4;hp=43c29dbc70a4b88a03d8625ab886dc1dc2849482;hpb=46d6883a13717b4d91e31f76176cb74f66691d1c;p=mesa.git diff --git a/docs/debugging.html b/docs/debugging.html index 43c29dbc70a..c6f69fe162d 100644 --- a/docs/debugging.html +++ b/docs/debugging.html @@ -8,7 +8,7 @@
-

The Mesa 3D Graphics Library

+ The Mesa 3D Graphics Library
@@ -20,9 +20,9 @@ Normally Mesa (and OpenGL) records but does not notify the user of errors. It is up to the application to call glGetError to check for errors. Mesa supports an - environment variable, MESA_DEBUG, to help with debugging. If - MESA_DEBUG is defined, a message will be printed to stdout whenever - an error occurs. + environment variable, MESA_DEBUG, to help with debugging. If + MESA_DEBUG is defined, a message will be printed to stdout + whenever an error occurs.

@@ -30,12 +30,12 @@ (--buildtype debug for meson, build=debug for scons).

- In your debugger you can set a breakpoint in _mesa_error() to trap Mesa - errors. + In your debugger you can set a breakpoint in _mesa_error() to trap + Mesa errors.

There is a display list printing/debugging facility. See the end of - src/dlist.c for details. + src/dlist.c for details.