X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2Fegl.html;h=6f4028f756acfdef34ed4bcfb45b5a067a034445;hb=387176829bcef7058ff2be8f175295e9f80008e5;hp=d38f2dd7b7d018dc13ef757fef7ae272be916e3c;hpb=1218430e1200a08cd64b6555d3fd1fd0274ad9e5;p=mesa.git diff --git a/docs/egl.html b/docs/egl.html index d38f2dd7b7d..6f4028f756a 100644 --- a/docs/egl.html +++ b/docs/egl.html @@ -1,17 +1,25 @@ - - -Mesa EGL + + + + + EGL + + + - +
+ The Mesa 3D Graphics Library +
- + +
-

Mesa EGL

+

EGL

The current version of EGL in Mesa implements EGL 1.4. More information about EGL can be found at - -http://www.khronos.org/egl/.

+ +https://www.khronos.org/egl/.

The Mesa's implementation of EGL uses a driver architecture. The main library (libEGL) is window system neutral. It provides the EGL @@ -19,96 +27,88 @@ API entry points and helper functions for use by the drivers. Drivers are dynamically loaded by the main library and most of the EGL API calls are directly dispatched to the drivers.

-

The driver in use decides the window system to support. For drivers that -support hardware rendering, there are usually multiple drivers supporting the -same window system. Each one of of them supports a certain range of graphics -cards.

+

The driver in use decides the window system to support.

Build EGL

  1. -

    Run configure with the desired state trackers and enable -the Gallium driver for your hardware. For example

    +

    Configure your build with the desired client APIs and enable +the driver for your hardware. For example:

    -  $ ./configure --enable-gles-overlay --with-state-trackers=egl,vega --enable-gallium-intel
    +$ meson configure \
    +        -D egl=true \
    +        -D gles1=true \
    +        -D gles2=true \
    +        -D dri-drivers=... \
    +        -D gallium-drivers=...
     
    -

    The main library and OpenGL is enabled by default. The first option enables -OpenGL ES 1.x and 2.x. The egl state -tracker is needed by a number of EGL drivers. EGL drivers will be covered -later. The vega state tracker provides OpenVG -1.x.

    +

    The main library and OpenGL is enabled by default. The first two options +above enables OpenGL ES 1.x and 2.x. The last two +options enables the listed classic and Gallium drivers respectively.

    +
  2. Build and install Mesa as usual.

In the given example, it will build and install libEGL, -libGL, libGLESv1_CM, libGLESv2, -libOpenVG, and one or more EGL drivers.

+libGL, libGLESv1_CM, libGLESv2, and one +or more EGL drivers.

Configure Options

There are several options that control the build of EGL at configuration time

- +

Use EGL

@@ -122,100 +122,56 @@ mesa/demos repository.

There are several environment variables that control the behavior of EGL at runtime

- + +

EGL Drivers

- +

The ABI between the main library and its drivers are not stable. Nor is +there a plan to stabilize it at the moment.

Developers

-

The sources of the main library and the classic drivers can be found at -src/egl/. The sources of the egl state tracker can -be found at src/gallium/state_trackers/egl/.

- -

The suggested way to learn to write a EGL driver is to see how other drivers -are written. egl_glx should be a good reference. It works in any -environment that has GLX support, and it is simpler than most drivers.

+

The sources of the main library and drivers can be found at +src/egl/.

Lifetime of Display Resources

@@ -224,8 +180,8 @@ longer than the display that creates them.

In EGL, when a display is terminated through eglTerminate, all display resources should be destroyed. Similarly, when a thread is released -throught eglReleaseThread, all current display resources should be -released. Another way to destory or release resources is through functions +through eglReleaseThread, all current display resources should be +released. Another way to destroy or release resources is through functions such as eglDestroySurface or eglMakeCurrent.

When a resource that is current to some thread is destroyed, the resource @@ -291,18 +247,6 @@ not be called with the sample display at the same time. If a driver has access to an EGLDisplay without going through the EGL APIs, the driver should as well lock the display before using it. -

TODOs

- - - +