X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2Fenvvars.html;h=4a90185e2971a6235f64234ef3d1966df76a3f0d;hb=f5deed138a0b4765438135367248f1d8f0649975;hp=b2c0e01ee321cb7b5c66fd09a9a41d172f8711eb;hpb=ab9d1011f5549502a4b960c2067cde69856a2719;p=mesa.git diff --git a/docs/envvars.html b/docs/envvars.html index b2c0e01ee32..4a90185e297 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -1,55 +1,775 @@ - + + + + + Environment Variables + + + -Environment Variables +
+ The Mesa 3D Graphics Library +
- + +
- - -

Environment Variables

+

Environment Variables

-Mesa supports the following environment variables: +Normally, no environment variables need to be set. Most of the environment +variables used by Mesa/Gallium are for debugging purposes, but they can +sometimes be useful for debugging end-user issues.

+ + +

LibGL environment variables

+ +
+
LIBGL_DEBUG
+
If defined debug information will be printed to stderr. + If set to verbose additional information will be + printed.
+
LIBGL_DRIVERS_PATH
+
colon-separated list of paths to search for DRI drivers
+
LIBGL_ALWAYS_INDIRECT
+
if set to true, forces an indirect rendering + context/connection.
+
LIBGL_ALWAYS_SOFTWARE
+
if set to true, always use software rendering
+
LIBGL_NO_DRAWARRAYS
+
if set to true, do not use DrawArrays GLX protocol + (for debugging)
+
LIBGL_SHOW_FPS
+
print framerate to stdout based on the number of + glXSwapBuffers calls per second.
+
LIBGL_DRI3_DISABLE
+
disable DRI3 if set to true.
+
+ +

Core Mesa environment variables

+ +
+
MESA_NO_ASM
+
if set, disables all assembly language optimizations
+
MESA_NO_MMX
+
if set, disables Intel MMX optimizations
+
MESA_NO_3DNOW
+
if set, disables AMD 3DNow! optimizations
+
MESA_NO_SSE
+
if set, disables Intel SSE optimizations
+
MESA_NO_ERROR
+
if set to 1, error checking is disabled as per KHR_no_error. + This will result in undefined behaviour for invalid use of the api, but + can reduce CPU use for apps that are known to be error free.
+
MESA_DEBUG
+
if set, error messages are printed to stderr. For example, + if the application generates a GL_INVALID_ENUM error, a + corresponding error message indicating where the error occurred, and + possibly why, will be printed to stderr. For release builds, + MESA_DEBUG defaults to off (no debug output). + MESA_DEBUG accepts the following comma-separated list of + named flags, which adds extra behaviour to just set + MESA_DEBUG=1: +
+
silent
+
turn off debug messages. Only useful for debug builds.
+
flush
+
flush after each drawing command
+
incomplete_tex
+
extra debug messages when a texture is incomplete
+
incomplete_fbo
+
extra debug messages when a fbo is incomplete
+
context
+
create a debug context (see GLX_CONTEXT_DEBUG_BIT_ARB) + and print error and performance messages to stderr (or + MESA_LOG_FILE).
+
+
+
MESA_LOG_FILE
+
specifies a file name for logging all errors, warnings, + etc., rather than stderr
+
MESA_TEX_PROG
+
if set, implement conventional texture env modes with + fragment programs (intended for developers only)
+
MESA_TNL_PROG
+
if set, implement conventional vertex transformation operations with + vertex programs (intended for developers only). Setting this variable + automatically sets the MESA_TEX_PROG variable as well.
+
MESA_EXTENSION_OVERRIDE
+
can be used to enable/disable extensions. A value such as + GL_EXT_foo -GL_EXT_bar will enable the + GL_EXT_foo extension and disable the + GL_EXT_bar extension.
+
MESA_EXTENSION_MAX_YEAR
+
The GL_EXTENSIONS string returned by Mesa is sorted by + extension year. If this variable is set to year X, only extensions + defined on or before year X will be reported. This is to work-around a + bug in some games where the extension string is copied into a fixed-size + buffer without truncating. If the extension string is too long, the + buffer overrun can cause the game to crash. This is a work-around for + that.
+
MESA_GL_VERSION_OVERRIDE
+
changes the value returned by +glGetString(GL_VERSION) and possibly the GL API type.
    -
  • MESA_NO_ASM - if set, disables all assembly language optimizations -
  • MESA_NO_MMX - if set, disables Intel MMX optimizations -
  • MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations -
  • MESA_NO_SSE - if set, disables Intel SSE optimizations -
  • MESA_DEBUG - if set, error messages are printed to stderr. -If the value of MESA_DEBUG is "FP" floating point arithmetic errors will -generate exceptions. -
  • MESA_NO_DITHER - if set, disables dithering, overriding glEnable(GL_DITHER) -
  • MESA_TEX_PROG - if set, implement conventional texture env modes with -fragment programs (intended for developers only) -
  • MESA_TNL_PROG - if set, implement conventional vertex transformation -operations with vertex programs (intended for developers only). -Setting this variable automatically sets the MESA_TEX_PROG variable as well. -
  • MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions. -A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension -and disable the GL_EXT_bar extension. -
  • MESA_GLSL - shading language options +
  • The format should be MAJOR.MINOR[FC|COMPAT] +
  • FC is an optional suffix that indicates a forward + compatible context. This is only valid for versions >= 3.0. +
  • COMPAT is an optional suffix that indicates a + compatibility context or GL_ARB_compatibility support. + This is only valid for versions >= 3.1. +
  • GL versions <= 3.0 are set to a compatibility (non-Core) + profile +
  • GL versions = 3.1, depending on the driver, it may or may not + have the ARB_compatibility extension enabled. +
  • GL versions >= 3.2 are set to a Core profile +
  • Examples: +
    +
    2.1
    +
    select a compatibility (non-Core) profile with GL version 2.1.
    +
    3.0
    +
    select a compatibility (non-Core) profile with GL version 3.0.
    +
    3.0FC
    +
    select a Core+Forward Compatible profile with GL version 3.0.
    +
    3.1
    +
    select GL version 3.1 with GL_ARB_compatibility + enabled per the driver default.
    +
    3.1FC
    +
    select GL version 3.1 with forward compatibility and + GL_ARB_compatibility disabled.
    +
    3.1COMPAT
    +
    select GL version 3.1 with GL_ARB_compatibility + enabled.
    +
    X.Y
    +
    override GL version to X.Y without changing the profile.
    +
    X.YFC
    +
    select a Core+Forward Compatible profile with GL version X.Y.
    +
    X.YCOMPAT
    +
    select a Compatibility profile with GL version X.Y.
    +
    +
  • Mesa may not really implement all the features of the given + version. (for developers only)
+
+
MESA_GLES_VERSION_OVERRIDE
+
changes the value returned by glGetString(GL_VERSION) + for OpenGL ES. +
    +
  • The format should be MAJOR.MINOR +
  • Examples: 2.0, 3.0, 3.1 +
  • Mesa may not really implement all the features of the given version. +(for developers only) +
+
+
MESA_GLSL_VERSION_OVERRIDE
+
changes the value returned by + glGetString(GL_SHADING_LANGUAGE_VERSION). + Valid values are integers, such as 130. Mesa will not + really implement all the features of the given language version if + it's higher than what's normally reported. (for developers only) +
+
MESA_GLSL_CACHE_DISABLE
+
if set to true, disables the GLSL shader cache
+
MESA_GLSL_CACHE_MAX_SIZE
+
if set, determines the maximum size of the on-disk cache of compiled GLSL + programs. Should be set to a number optionally followed by K, + M, or G to specify a size in kilobytes, + megabytes, or gigabytes. By default, gigabytes will be assumed. And if + unset, a maximum size of 1GB will be used. Note: A separate cache might + be created for each architecture that Mesa is installed for on your + system. For example under the default settings you may end up with a 1GB + cache for x86_64 and another 1GB cache for i386.
+
MESA_GLSL_CACHE_DIR
+
if set, determines the directory to be used for the on-disk cache of + compiled GLSL programs. If this variable is not set, then the cache will + be stored in $XDG_CACHE_HOME/mesa_shader_cache (if that + variable is set), or else within .cache/mesa_shader_cache + within the user's home directory. +
+
MESA_GLSL
+
shading language compiler options
+
MESA_NO_MINMAX_CACHE
+
when set, the minmax index cache is globally disabled.
+
MESA_SHADER_CAPTURE_PATH
+
see Capturing Shaders
+
MESA_SHADER_DUMP_PATH and MESA_SHADER_READ_PATH
+
see Experimenting with Shader Replacements
+
MESA_VK_VERSION_OVERRIDE
+
changes the Vulkan physical device version + as returned in VkPhysicalDeviceProperties::apiVersion. +
    +
  • The format should be MAJOR.MINOR[.PATCH]
  • +
  • This will not let you force a version higher than the driver's + instance version as advertised by + vkEnumerateInstanceVersion
  • +
  • This can be very useful for debugging but some features may not be + implemented correctly. (For developers only)
  • +
+
+
+ +

NIR passes enviroment variables

-The following are only applicable to the Xlib software driver. -See the Xlib software driver page for details. +The following are only applicable for drivers that uses NIR, as they +modify the behaviour for the common NIR_PASS and NIR_PASS_V macros, +that wrap calls to NIR lowering/optimizations.

- +
+
NIR_PRINT
+
If defined, the resulting NIR shader will be printed out at each succesful NIR lowering/optimization call.
+
NIR_TEST_CLONE
+
If defined, cloning a NIR shader would be tested at each succesful NIR lowering/optimization call.
+
NIR_TEST_SERIALIZE
+
If defined, serialize and deserialize a NIR shader would be tested at each succesful NIR lowering/optimization call.
+
+ + +

Mesa Xlib driver environment variables

+ +

+The following are only applicable to the Mesa Xlib software driver. +See the Xlib software driver page for details. +

+
+
MESA_RGB_VISUAL
+
specifies the X visual and depth for RGB mode
+
MESA_CI_VISUAL
+
specifies the X visual and depth for CI mode
+
MESA_BACK_BUFFER
+
specifies how to implement the back color buffer, either + pixmap or ximage
+
MESA_GAMMA
+
gamma correction coefficients for red, green, blue channels
+
MESA_XSYNC
+
enable synchronous X behavior (for debugging only)
+
MESA_GLX_FORCE_CI
+
if set, force GLX to treat 8bpp visuals as CI visuals
+
MESA_GLX_FORCE_ALPHA
+
if set, forces RGB windows to have an alpha channel.
+
MESA_GLX_DEPTH_BITS
+
specifies default number of bits for depth buffer.
+
MESA_GLX_ALPHA_BITS
+
specifies default number of bits for alpha channel.
+
+ + +

i945/i965 driver environment variables (non-Gallium)

+ +
+
INTEL_NO_HW
+
if set to 1, prevents batches from being submitted to the hardware. + This is useful for debugging hangs, etc.
+
INTEL_DEBUG
+
a comma-separated list of named flags, which do various things: +
+
ann
+
annotate IR in assembly dumps
+
aub
+
dump batches into an AUB trace for use with simulation tools
+
bat
+
emit batch information
+
blit
+
emit messages about blit operations
+
blorp
+
emit messages about the blorp operations (blits & clears)
+
buf
+
emit messages about buffer objects
+
clip
+
emit messages about the clip unit (for old gens, includes the CLIP program)
+
color
+
use color in output
+
cs
+
dump shader assembly for compute shaders
+
do32
+
generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit
+
dri
+
emit messages about the DRI interface
+
fbo
+
emit messages about framebuffers
+
fs
+
dump shader assembly for fragment shaders
+
gs
+
dump shader assembly for geometry shaders
+
hex
+
print instruction hex dump with the disassembly
+
l3
+
emit messages about the new L3 state during transitions
+
miptree
+
emit messages about miptrees
+
no8
+
don't generate SIMD8 fragment shader
+
no16
+
suppress generation of 16-wide fragment shaders. useful for debugging broken shaders
+
nocompact
+
disable instruction compaction
+
nodualobj
+
suppress generation of dual-object geometry shader code
+
nofc
+
disable fast clears
+
norbc
+
disable single sampled render buffer compression
+
optimizer
+
dump shader assembly to files at each optimization pass and iteration that make progress
+
perf
+
emit messages about performance issues
+
perfmon
+
emit messages about AMD_performance_monitor
+
pix
+
emit messages about pixel operations
+
prim
+
emit messages about drawing primitives
+
reemit
+
mark all state dirty on each draw call
+
sf
+
emit messages about the strips & fans unit (for old gens, includes the SF program)
+
shader_time
+
record how much GPU time is spent in each shader
+
spill_fs
+
force spilling of all registers in the scalar backend (useful to debug spilling code)
+
spill_vec4
+
force spilling of all registers in the vec4 backend (useful to debug spilling code)
+
state
+
emit messages about state flag tracking
+
submit
+
emit batchbuffer usage statistics
+
sync
+
after sending each batch, emit a message and wait for that batch to finish rendering
+
tcs
+
dump shader assembly for tessellation control shaders
+
tes
+
dump shader assembly for tessellation evaluation shaders
+
tex
+
emit messages about textures.
+
urb
+
emit messages about URB setup
+
vert
+
emit messages about vertex assembly
+
vs
+
dump shader assembly for vertex shaders
+
+
+
INTEL_SCALAR_VS (or TCS, TES, + GS)
+
force scalar/vec4 mode for a shader stage (Gen8-9 only)
+
INTEL_PRECISE_TRIG
+
if set to 1, true or yes, then the driver prefers accuracy over + performance in trig functions.
+
+ + +

Radeon driver environment variables (radeon, r200, and r300g)

+ +
+
RADEON_NO_TCL
+
if set, disable hardware-accelerated Transform/Clip/Lighting.
+
+ + +

EGL environment variables

+ +

+Mesa EGL supports different sets of environment variables. See the +Mesa EGL page for the details. +

+ + +

Gallium environment variables

+ +
+
GALLIUM_HUD
+
draws various information on the screen, like framerate, + cpu load, driver statistics, performance counters, etc. + Set GALLIUM_HUD=help and run e.g. + glxgears for more info.
+
GALLIUM_HUD_PERIOD
+
sets the hud update rate in seconds (float). Use zero + to update every frame. The default period is 1/2 second.
+
GALLIUM_HUD_VISIBLE
+
control default visibility, defaults to true.
+
GALLIUM_HUD_TOGGLE_SIGNAL
+
toggle visibility via user specified signal. + Especially useful to toggle hud at specific points of application and + disable for unencumbered viewing the rest of the time. For example, set + GALLIUM_HUD_VISIBLE to false and + GALLIUM_HUD_TOGGLE_SIGNAL to 10 + (SIGUSR1). + Use kill -10 <pid> to toggle the hud as desired.
+
GALLIUM_HUD_SCALE
+
Scale hud by an integer factor, for high DPI displays. Default is 1.
+
GALLIUM_HUD_DUMP_DIR
+
specifies a directory for writing the displayed hud values into files.
+
GALLIUM_DRIVER
+
useful in combination with LIBGL_ALWAYS_SOFTWARE=true for + choosing one of the software renderers softpipe, + llvmpipe or swr.
+
GALLIUM_LOG_FILE
+
specifies a file for logging all errors, warnings, etc. + rather than stderr.
+
GALLIUM_PRINT_OPTIONS
+
if non-zero, print all the Gallium environment variables which are + used, and their current values.
+
GALLIUM_DUMP_CPU
+
if non-zero, print information about the CPU on start-up
+
TGSI_PRINT_SANITY
+
if set, do extra sanity checking on TGSI shaders and + print any errors to stderr.
+
DRAW_FSE
+
???
+
DRAW_NO_FSE
+
???
+
DRAW_USE_LLVM
+
if set to zero, the draw module will not use LLVM to execute + shaders, vertex fetch, etc.
+
ST_DEBUG
+
controls debug output from the Mesa/Gallium state tracker. + Setting to tgsi, for example, will print all the TGSI + shaders. See src/mesa/state_tracker/st_debug.c for other + options.
+
+ +

Clover state tracker environment variables

+ +
+
CLOVER_EXTRA_BUILD_OPTIONS
+
allows specifying additional compiler and linker + options. Specified options are appended after the options set by the OpenCL + program in clBuildProgram.
+
CLOVER_EXTRA_COMPILE_OPTIONS
+
allows specifying additional compiler + options. Specified options are appended after the options set by the OpenCL + program in clCompileProgram.
+
CLOVER_EXTRA_LINK_OPTIONS
+
allows specifying additional linker + options. Specified options are appended after the options set by the OpenCL + program in clLinkProgram.
+
+ + +

Softpipe driver environment variables

+
+
SOFTPIPE_DUMP_FS
+
if set, the softpipe driver will print fragment shaders to stderr
+
SOFTPIPE_DUMP_GS
+
if set, the softpipe driver will print geometry shaders to stderr
+
SOFTPIPE_NO_RAST
+
if set, rasterization is no-op'd. For profiling purposes.
+
SOFTPIPE_USE_LLVM
+
if set, the softpipe driver will try to use LLVM JIT for + vertex shading processing.
+
+ + +

LLVMpipe driver environment variables

+
+
LP_NO_RAST
+
if set LLVMpipe will no-op rasterization
+
LP_DEBUG
+
a comma-separated list of debug options is accepted. See the + source code for details.
+
LP_PERF
+
a comma-separated list of options to selectively no-op various + parts of the driver. See the source code for details.
+
LP_NUM_THREADS
+
an integer indicating how many threads to use for rendering. + Zero turns off threading completely. The default value is the number of CPU + cores present.
+
+ +

VMware SVGA driver environment variables

+
+
SVGA_FORCE_SWTNL
+
force use of software vertex transformation
+
SVGA_NO_SWTNL
+
don't allow software vertex transformation fallbacks (will often result + in incorrect rendering).
+
SVGA_DEBUG
+
for dumping shaders, constant buffers, etc. See the code for + details.
+
SVGA_EXTRA_LOGGING
+
if set, enables extra logging to the vmware.log file, + such as the OpenGL program's name and command line arguments.
+
SVGA_NO_LOGGING
+
if set, disables logging to the vmware.log file. This is + useful when using Valgrind because it otherwise crashes when + initializing the host log feature.
+
+

See the driver code for other, lesser-used variables.

+ +

WGL environment variables

+
+
WGL_SWAP_INTERVAL
+
to set a swap interval, equivalent to calling + wglSwapIntervalEXT() in an application. If this + environment variable is set, application calls to + wglSwapIntervalEXT() will have no effect.
+
+ +

VA-API state tracker environment variables

+
+
VAAPI_MPEG4_ENABLED
+
enable MPEG4 for VA-API, disabled by default.
+
+ + +

VC4 driver environment variables

+
+
VC4_DEBUG
+
a comma-separated list of named flags, which do various things: +
+
cl
+
dump command list during creation
+
qpu
+
dump generated QPU instructions
+
qir
+
dump QPU IR during program compile
+
nir
+
dump NIR during program compile
+
tgsi
+
dump TGSI during program compile
+
shaderdb
+
dump program compile information for shader-db analysis
+
perf
+
print during performance-related events
+
norast
+
skip actual hardware execution of commands
+
always_flush
+
flush after each draw call
+
always_sync
+
wait for finish after each flush
+
dump
+
write a GPU command stream trace file (VC4 simulator only)
+
+
+
+ + +

RADV driver environment variables

+
+
RADV_DEBUG
+
a comma-separated list of named flags, which do various things: +
+
allbos
+
force all allocated buffers to be referenced in submissions
+
allentrypoints
+
enable all device/instance entrypoints
+
checkir
+
validate the LLVM IR before LLVM compiles the shader
+
errors
+
display more info about errors
+
info
+
show GPU-related information
+
metashaders
+
dump internal meta shaders
+
nobinning
+
disable primitive binning
+
nocache
+
disable shaders cache
+
nocompute
+
disable compute queue
+
nodcc
+
disable Delta Color Compression (DCC) on images
+
nodynamicbounds
+
do not check OOB access for dynamic descriptors
+
nofastclears
+
disable fast color/depthstencil clears
+
nohiz
+
disable HIZ for depthstencil images
+
noibs
+
disable directly recording command buffers in GPU-visible memory
+
noloadstoreopt
+
disable LLVM SILoadStoreOptimizer pass
+
nomemorycache
+
disable memory shaders cache
+
nongg
+
disable NGG for GFX10+
+
nooutoforder
+
disable out-of-order rasterization
+
noshaderballot
+
disable shader ballot
+
nothreadllvm
+
disable LLVM threaded compilation
+
preoptir
+
dump LLVM IR before any optimizations
+
shaders
+
dump shaders
+
shaderstats
+
dump shader statistics
+
spirv
+
dump SPIR-V
+
startup
+
display info at startup
+
syncshaders
+
synchronize shaders after all draws/dispatches
+
vmfaults
+
check for VM memory faults via dmesg
+
zerovram
+
initialize all memory allocated in VRAM as zero
+
+
+
RADV_FORCE_FAMILY
+
force the driver to use a specific family eg. gfx900 (developers only)
+
RADV_PERFTEST
+
a comma-separated list of named flags, which do various things: +
+
aco
+
enable ACO experimental compiler
+
bolist
+
enable the global BO list
+
cswave32
+
enable wave32 for compute shaders (GFX10+)
+
dccmsaa
+
enable DCC for MSAA images
+
dfsm
+
enable dfsm
+
gewave32
+
enable wave32 for vertex/tess/geometry shaders (GFX10+)
+
localbos
+
enable local BOs
+
pswave32
+
enable wave32 for pixel shaders (GFX10+)
+
shader_ballot
+
enable shader ballot
+
tccompatcmask
+
enable TC-compat cmask for MSAA images
+
+
+
RADV_SECURE_COMPILE_THREADS
+
maximum number of secure compile threads (up to 32)
+
RADV_TEX_ANISO
+
force anisotropy filter (up to 16)
+
RADV_TRACE_FILE
+
generate cmdbuffer tracefiles when a GPU hang is detected
+
+ +

radeonsi driver environment variables

+
+
AMD_DEBUG
+
a comma-separated list of named flags, which do various things:
+
+
+

Disable features / workaround flags (useful to diagnose an issue):

+
nodma
+
Disable SDMA
+
nodmaclear
+
Disable SDMA clears
+
nodmacopyimage
+
Disable SDMA image copies
+
zerovram
+
Clear VRAM allocations.
+
nodcc
+
Disable DCC.
+
nodccclear
+
Disable DCC fast clear.
+
nodccfb
+
Disable separate DCC on the main framebuffer
+
nodccmsaa
+
Disable DCC for MSAA
+
nodpbb
+
Disable DPBB.
+
nodfsm
+
Disable DFSM.
+
notiling
+
Disable tiling
+
nofmask
+
Disable MSAA compression
+
nohyperz
+
Disable Hyper-Z
+
norbplus
+
Disable RB+.
+
no2d
+
Disable 2D tiling
+

Info flags:

+
info
+
Print driver information
+
tex
+
Print texture info
+
compute
+
Print compute info
+
vm
+
Print virtual addresses when creating resources
+

Print shaders flags:

+
vs
+
Print vertex shaders
+
ps
+
Print pixel shaders
+
gs
+
Print geometry shaders
+
tcs
+
Print tessellation control shaders
+
tes
+
Print tessellation evaluation shaders
+
cs
+
Print compute shaders
+
noir
+
Don't print the LLVM IR
+
nonir
+
Don't print NIR when printing shaders
+
noasm
+
Don't print disassembled shaders
+
preoptir
+
Print the LLVM IR before initial optimizations
+

Shader compilation tuning flags:

+
gisel
+
Enable LLVM global instruction selector.
+
w32ge
+
Use Wave32 for vertex, tessellation, and geometry shaders.
+
w32ps
+
Use Wave32 for pixel shaders.
+
w32cs
+
Use Wave32 for computes shaders.
+
w64ge
+
Use Wave64 for vertex, tessellation, and geometry shaders.
+
w64ps
+
Use Wave64 for pixel shaders.
+
w64cs
+
Use Wave64 for computes shaders.
+
checkir
+
Enable additional sanity checks on shader IR
+
mono
+
Use old-style monolithic shaders compiled on demand
+
nooptvariant
+
Disable compiling optimized shader variants.
+

Advanced usage flags:

+
forcedma
+
Use SDMA for all operations when possible.
+
nowc
+
Disable GTT write combining
+
check_vm
+
Check VM faults and dump debug info.
+
reserve_vmid
+
Force VMID reservation per context.
+
nogfx
+
Disable graphics. Only multimedia compute paths can be used.
+
nongg
+
Disable NGG and use the legacy pipeline.
+
nggc
+
Always use NGG culling even when it can hurt.
+
nonggc
+
Disable NGG culling.
+
alwayspd
+
Always enable the primitive discard compute shader.
+
pd
+
Enable the primitive discard compute shader for large draw calls.
+
nopd
+
Disable the primitive discard compute shader.
+
switch_on_eop
+
Program WD/IA to switch on end-of-packet.
+
nooutoforder
+
Disable out-of-order rasterization
+
dpbb
+
Enable DPBB.
+
dfsm
+
Enable DFSM.
+
+ +

+Other Gallium drivers have their own environment variables. These may change +frequently so the source code should be consulted for details. +

- - +
+ +