Environment Variables
+Environment Variables
-Mesa supports the following environment variables: +Normally, no environment variables need to be set. Most of the environment +variables used by Mesa/Gallium are for debugging purposes, but they can +sometimes be useful for debugging end-user issues.
+ + +LibGL environment variables
+ +-
+
- LIBGL_DEBUG - If defined debug information will be printed to stderr. + If set to 'verbose' additional information will be printed. +
- LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers +
- LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection. +
- LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering +
- LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging) +
- LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers + calls per second. +
Core Mesa environment variables
+- MESA_NO_ASM - if set, disables all assembly language optimizations
- MESA_NO_MMX - if set, disables Intel MMX optimizations
- MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
- MESA_NO_SSE - if set, disables Intel SSE optimizations -
- MESA_DEBUG - if set, error messages are printed to stderr. -If the value of MESA_DEBUG is "FP" floating point arithmetic errors will -generate exceptions. -
- MESA_NO_DITHER - if set, disables dithering, overriding glEnable(GL_DITHER) +
- MESA_DEBUG - if set, error messages are printed to stderr. For example,
+ if the application generates a GL_INVALID_ENUM error, a corresponding error
+ message indicating where the error occured, and possibly why, will be
+ printed to stderr.
+ If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will + generate exceptions. + - MESA_LOG_FILE - specifies a file name for logging all errors, warnings, +etc., rather than stderr
- MESA_TEX_PROG - if set, implement conventional texture env modes with fragment programs (intended for developers only)
- MESA_TNL_PROG - if set, implement conventional vertex transformation @@ -28,12 +61,48 @@ Setting this variable automatically sets the MESA_TEX_PROG variable as well.
- MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions. A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension and disable the GL_EXT_bar extension. -
- MESA_GLSL - shading language options +
- MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted +by extension year. +If this variable is set to year X, only extensions defined on or before year +X will be reported. +This is to work-around a bug in some games where the extension string is +copied into a fixed-size buffer without truncating. +If the extension string is too long, the buffer overrun can cause the game +to crash. +This is a work-around for that. +
- MESA_GL_VERSION_OVERRIDE - changes the value returned by
+glGetString(GL_VERSION) and possibly the GL API type.
+
-
+
- The format should be MAJOR.MINOR[FC] +
- FC is an optional suffix that indicates a forward compatible context. +This is only valid for versions >= 3.0. +
- GL versions < 3.0 are set to a compatibility (non-Core) profile +
- GL versions = 3.0, see below +
- GL versions > 3.0 are set to a Core profile +
- Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC
+
-
+
- 2.1 - select a compatibility (non-Core) profile with GL version 2.1 +
- 3.0 - select a compatibility (non-Core) profile with GL version 3.0 +
- 3.0FC - select a Core+Forward Compatible profile with GL version 3.0 +
- 3.1 - select a Core profile with GL version 3.1 +
- 3.1FC - select a Core+Forward Compatible profile with GL version 3.1 +
- Mesa may not really implement all the features of the given version. +(for developers only) +
- MESA_GLSL_VERSION_OVERRIDE - changes the value returned by +glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as +"130". Mesa will not really implement all the features of the given language version +if it's higher than what's normally reported. (for developers only) +
- MESA_GLSL - shading language compiler options
Mesa Xlib driver environment variables
+-The following are only applicable to the Xlib software driver. -See the Xlib software driver page for details. +The following are only applicable to the Mesa Xlib software driver. +See the Xlib software driver page for details.
- MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode @@ -43,17 +112,14 @@ See the Xlib software driver page for details.
- MESA_GAMMA - gamma correction coefficients for red, green, blue channels
- MESA_XSYNC - enable synchronous X behavior (for debugging only)
- MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals -
- MESA_GLX_FX - set to either "fullscreen" for full-screen rendering, - "window" to render into a window, or "disable" to disable the Glide driver.
- MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel.
- MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer.
- MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel.
-These environment variables are for the Intel i945/i965 drivers: -
+i945/i965 driver environment variables (non-Gallium)
+- INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve OpenGL conformance. If set to 2, always use software rendering. @@ -62,17 +128,83 @@ These environment variables are for the Intel i945/i965 drivers:
-These environment variables are for the Radeon R300 driver: -
+Radeon driver environment variables (radeon, r200, and r300g)
+-
-
- R300_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting. +
- RADEON_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting.
EGL environment variables
+Mesa EGL supports different sets of environment variables. See the Mesa EGL page for the details.
- - + +Gallium environment variables
+ +-
+
- GALLIUM_HUD - draws various information on the screen, like framerate, + cpu load, driver statistics, performance counters, etc. + Set GALLIUM_HUD=help and run e.g. glxgears for more info. +
- GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc. + rather than stderr. +
- GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment + variables which are used, and their current values. +
- GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up +
- TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and + print any errors to stderr. +
- DRAW_FSE - ??? +
- DRAW_NO_FSE - ??? +
- DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute + shaders, vertex fetch, etc. +
- ST_DEBUG - controls debug output from the Mesa/Gallium state tracker. +Setting to "tgsi", for example, will print all the TGSI shaders. +See src/mesa/state_tracker/st_debug.c for other options. +
Softpipe driver environment variables
+-
+
- SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders + to stderr +
- SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders + to stderr +
- SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes. +
- SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for + vertex shading procesing. +
LLVMpipe driver environment variables
+-
+
- LP_NO_RAST - if set LLVMpipe will no-op rasterization +
- LP_DEBUG - a comma-separated list of debug options is acceptec. See the + source code for details. +
- LP_PERF - a comma-separated list of options to selectively no-op various + parts of the driver. See the source code for details. +
- LP_NUM_THREADS - an integer indicating how many threads to use for rendering. + Zero turns of threading completely. The default value is the number of CPU + cores present. +
VMware SVGA driver environment variables
+-
+
- SVGA_FORCE_SWTNL - force use of software vertex transformation +
- SVGA_NO_SWTNL - don't allow software vertex transformation fallbacks +(will often result in incorrect rendering). +
- SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code +for details. +
- See the driver code for other, lesser-used variables. +
+Other Gallium drivers have their own environment variables. These may change +frequently so the source code should be consulted for details. +
+ +