Environment Variables
+Environment Variables
Normally, no environment variables need to be set. Most of the environment @@ -15,7 +23,7 @@ sometimes be useful for debugging end-user issues.
-LibGL environment variables
+LibGL environment variables
- LIBGL_DEBUG - If defined debug information will be printed to stderr. @@ -24,23 +32,42 @@ sometimes be useful for debugging end-user issues.
- LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
- LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering
- LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging) +
- LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers + calls per second. +
- LIBGL_DRI3_DISABLE - disable DRI3 if set (the value does not matter)
Core Mesa environment variables
+Core Mesa environment variables
- MESA_NO_ASM - if set, disables all assembly language optimizations
- MESA_NO_MMX - if set, disables Intel MMX optimizations
- MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
- MESA_NO_SSE - if set, disables Intel SSE optimizations +
- MESA_NO_ERROR - if set error checking is disabled as per KHR_no_error. + This will result in undefined behaviour for invalid use of the api, but + can reduce CPU use for apps that are known to be error free.
- MESA_DEBUG - if set, error messages are printed to stderr. For example,
if the application generates a GL_INVALID_ENUM error, a corresponding error
- message indicating where the error occured, and possibly why, will be
+ message indicating where the error occurred, and possibly why, will be
printed to stderr.
- If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will - generate exceptions. + + For release builds, MESA_DEBUG defaults to off (no debug output). + + MESA_DEBUG accepts the following comma-separated list of named + flags, which adds extra behaviour to just set MESA_DEBUG=1: +-
+
- silent - turn off debug messages. Only useful for debug builds. +
- flush - flush after each drawing command +
- incomplete_tex - extra debug messages when a texture is incomplete +
- incomplete_fbo - extra debug messages when a fbo is incomplete +
- context - create a debug context (see GLX_CONTEXT_DEBUG_BIT_ARB) and + print error and performance messages to stderr (or MESA_LOG_FILE). +
- MESA_LOG_FILE - specifies a file name for logging all errors, warnings, +etc., rather than stderr
- MESA_TEX_PROG - if set, implement conventional texture env modes with fragment programs (intended for developers only)
- MESA_TNL_PROG - if set, implement conventional vertex transformation @@ -59,22 +86,61 @@ If the extension string is too long, the buffer overrun can cause the game to crash. This is a work-around for that.
- MESA_GL_VERSION_OVERRIDE - changes the value returned by
-glGetString(GL_VERSION). Valid values are point-separated version numbers,
-such as "3.0". Mesa will not really implement all the features of the given
-version if it's higher than what's normally reported.
+glGetString(GL_VERSION) and possibly the GL API type.
+
-
+
- The format should be MAJOR.MINOR[FC] +
- FC is an optional suffix that indicates a forward compatible context. +This is only valid for versions >= 3.0. +
- GL versions < 3.0 are set to a compatibility (non-Core) profile +
- GL versions = 3.0, see below +
- GL versions > 3.0 are set to a Core profile +
- Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC
+
-
+
- 2.1 - select a compatibility (non-Core) profile with GL version 2.1 +
- 3.0 - select a compatibility (non-Core) profile with GL version 3.0 +
- 3.0FC - select a Core+Forward Compatible profile with GL version 3.0 +
- 3.1 - select a Core profile with GL version 3.1 +
- 3.1FC - select a Core+Forward Compatible profile with GL version 3.1 +
- Mesa may not really implement all the features of the given version. +(for developers only) +
- MESA_GLES_VERSION_OVERRIDE - changes the value returned by
+glGetString(GL_VERSION) for OpenGL ES.
+
-
+
- The format should be MAJOR.MINOR +
- Examples: 2.0, 3.0, 3.1 +
- Mesa may not really implement all the features of the given version. +(for developers only) +
- MESA_GLSL_VERSION_OVERRIDE - changes the value returned by glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as "130". Mesa will not really implement all the features of the given language version if it's higher than what's normally reported. (for developers only) +
- MESA_GLSL_CACHE_DISABLE - if set, disables the GLSL shader cache +
- MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of +the on-disk cache of compiled GLSL programs. Should be set to a number +optionally followed by 'K', 'M', or 'G' to specify a size in +kilobytes, megabytes, or gigabytes. By default, gigabytes will be +assumed. And if unset, a maximum size of 1GB will be used. Note: A separate +cache might be created for each architecture that Mesa is installed for on +your system. For example under the default settings you may end up with a 1GB +cache for x86_64 and another 1GB cache for i386. +
- MESA_GLSL_CACHE_DIR - if set, determines the directory to be used +for the on-disk cache of compiled GLSL programs. If this variable is +not set, then the cache will be stored in $XDG_CACHE_HOME/mesa (if +that variable is set), or else within .cache/mesa within the user's +home directory.
- MESA_GLSL - shading language compiler options +
- MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.
Mesa Xlib driver environment variables
+Mesa Xlib driver environment variables
The following are only applicable to the Mesa Xlib software driver. -See the Xlib software driver page for details. +See the Xlib software driver page for details.
- MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode
@@ -93,10 +159,53 @@ See the Xlib software driver page for details.
i945/i965 driver environment variables (non-Gallium)
-
-
- INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve - OpenGL conformance. If set to 2, always use software rendering. -
- INTEL_NO_BLIT - if set, disable hardware-accelerated glBitmap, - glCopyPixels, glDrawPixels. +
- INTEL_NO_HW - if set to 1, prevents batches from being submitted to the hardware. + This is useful for debugging hangs, etc. +
- INTEL_DEBUG - a comma-separated list of named flags, which do various things:
+
-
+
- ann - annotate IR in assembly dumps +
- aub - dump batches into an AUB trace for use with simulation tools +
- bat - emit batch information +
- blit - emit messages about blit operations +
- blorp - emit messages about the blorp operations (blits & clears) +
- buf - emit messages about buffer objects +
- clip - emit messages about the clip unit (for old gens, includes the CLIP program) +
- color - use color in output +
- cs - dump shader assembly for compute shaders +
- do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit +
- dri - emit messages about the DRI interface +
- fbo - emit messages about framebuffers +
- fs - dump shader assembly for fragment shaders +
- gs - dump shader assembly for geometry shaders +
- hex - print instruction hex dump with the disassembly +
- l3 - emit messages about the new L3 state during transitions +
- miptree - emit messages about miptrees +
- no8 - don't generate SIMD8 fragment shader +
- no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders +
- nocompact - disable instruction compaction +
- nodualobj - suppress generation of dual-object geometry shader code +
- norbc - disable single sampled render buffer compression +
- optimizer - dump shader assembly to files at each optimization pass and iteration that make progress +
- perf - emit messages about performance issues +
- perfmon - emit messages about AMD_performance_monitor +
- pix - emit messages about pixel operations +
- prim - emit messages about drawing primitives +
- sf - emit messages about the strips & fans unit (for old gens, includes the SF program) +
- shader_time - record how much GPU time is spent in each shader +
- spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code) +
- spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code) +
- state - emit messages about state flag tracking +
- sync - after sending each batch, emit a message and wait for that batch to finish rendering +
- tcs - dump shader assembly for tessellation control shaders +
- tes - dump shader assembly for tessellation evaluation shaders +
- tex - emit messages about textures. +
- urb - emit messages about URB setup +
- vert - emit messages about vertex assembly +
- vs - dump shader assembly for vertex shaders +
- INTEL_SCALAR_VS (or TCS, TES, GS) - force scalar/vec4 mode for a shader stage (Gen8-9 only) +
- INTEL_PRECISE_TRIG - if set to 1, true or yes, then the driver prefers + accuracy over performance in trig functions.
Gallium environment variables
-
+
- GALLIUM_HUD - draws various information on the screen, like framerate, + cpu load, driver statistics, performance counters, etc. + Set GALLIUM_HUD=help and run e.g. glxgears for more info. +
- GALLIUM_HUD_PERIOD - sets the hud update rate in seconds (float). Use zero + to update every frame. The default period is 1/2 second. +
- GALLIUM_HUD_VISIBLE - control default visibility, defaults to true. +
- GALLIUM_HUD_TOGGLE_SIGNAL - toggle visibility via user specified signal.
+ Especially useful to toggle hud at specific points of application and
+ disable for unencumbered viewing the rest of the time. For example, set
+ GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_TOGGLE_SIGNAL to 10 (SIGUSR1).
+ Use kill -10
to toggle the hud as desired. + - GALLIUM_HUD_DUMP_DIR - specifies a directory for writing the displayed + hud values into files. +
- GALLIUM_DRIVER - useful in combination with LIBGL_ALWAYS_SOFTWARE=1 for + choosing one of the software renderers "softpipe", "llvmpipe" or "swr". +
- GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc. + rather than stderr.
- GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment variables which are used, and their current values. -
- GALLIUM_NOSSE - if non-zero, do not use SSE runtime code generation for - shader execution -
- GALLIUM_NOPPC - if non-zero, do not use PPC runtime code generation for - shader execution
- GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up
- TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and print any errors to stderr. @@ -131,8 +253,26 @@ Mesa EGL supports different sets of environment variables. See the
- DRAW_NO_FSE - ???
- DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute shaders, vertex fetch, etc. +
- ST_DEBUG - controls debug output from the Mesa/Gallium state tracker. +Setting to "tgsi", for example, will print all the TGSI shaders. +See src/mesa/state_tracker/st_debug.c for other options. +
Clover state tracker environment variables
+ +-
+
- CLOVER_EXTRA_BUILD_OPTIONS - allows specifying additional compiler and linker + options. Specified options are appended after the options set by the OpenCL + program in clBuildProgram. +
- CLOVER_EXTRA_COMPILE_OPTIONS - allows specifying additional compiler + options. Specified options are appended after the options set by the OpenCL + program in clCompileProgram. +
- CLOVER_EXTRA_LINK_OPTIONS - allows specifying additional linker + options. Specified options are appended after the options set by the OpenCL + program in clLinkProgram.
Softpipe driver environment variables
- SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders @@ -141,32 +281,65 @@ Mesa EGL supports different sets of environment variables. See the to stderr
- SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes.
- SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for - vertex shading procesing. + vertex shading processing.
LLVMpipe driver environment variables
- LP_NO_RAST - if set LLVMpipe will no-op rasterization -
- LP_DEBUG - a comma-separated list of debug options is acceptec. See the +
- LP_DEBUG - a comma-separated list of debug options is accepted. See the source code for details.
- LP_PERF - a comma-separated list of options to selectively no-op various parts of the driver. See the source code for details.
- LP_NUM_THREADS - an integer indicating how many threads to use for rendering. - Zero turns of threading completely. The default value is the number of CPU + Zero turns off threading completely. The default value is the number of CPU cores present.
VMware SVGA driver environment variables
+-
+
- SVGA_FORCE_SWTNL - force use of software vertex transformation +
- SVGA_NO_SWTNL - don't allow software vertex transformation fallbacks +(will often result in incorrect rendering). +
- SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code +for details. +
- SVGA_EXTRA_LOGGING - if set, enables extra logging to the vmware.log file, +such as the OpenGL program's name and command line arguments. +
- See the driver code for other, lesser-used variables. +
VA-API state tracker environment variables
+-
+
- VAAPI_MPEG4_ENABLED - enable MPEG4 for VA-API, disabled by default. +
VC4 driver environment variables
+-
+
- VC4_DEBUG - a comma-separated list of named flags, which do various things:
+
-
+
- cl - dump command list during creation +
- qpu - dump generated QPU instructions +
- qir - dump QPU IR during program compile +
- nir - dump NIR during program compile +
- tgsi - dump TGSI during program compile +
- shaderdb - dump program compile information for shader-db analysis +
- perf - print during performance-related events +
- norast - skip actual hardware execution of commands +
- always_flush - flush after each draw call +
- always_sync - wait for finish after each flush +
- dump - write a GPU command stream trace file (VC4 simulator only) +
Other Gallium drivers have their own environment variables. These may change frequently so the source code should be consulted for details.
- -
-
- - - - +