X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2Fenvvars.html;h=aa56cd1a9f4e638501bce36116ac63fe14c92589;hb=a9a4028fd7136ee2ee7bf0efa8179e7a6312f008;hp=31d14a45abb08a3f80592b71875d55d3f2d2c1bc;hpb=0691b37732e3b032fbd354537b20090a3ee8e122;p=mesa.git diff --git a/docs/envvars.html b/docs/envvars.html index 31d14a45abb..aa56cd1a9f4 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -34,6 +34,7 @@ sometimes be useful for debugging end-user issues.
  • LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
  • LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers calls per second. +
  • LIBGL_DRI3_DISABLE - disable DRI3 if set (the value does not matter) @@ -49,8 +50,19 @@ sometimes be useful for debugging end-user issues. if the application generates a GL_INVALID_ENUM error, a corresponding error message indicating where the error occurred, and possibly why, will be printed to stderr.
    - If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will - generate exceptions. + + For release builds, MESA_DEBUG defaults to off (no debug output). + + MESA_DEBUG accepts the following comma-separated list of named + flags, which adds extra behaviour to just set MESA_DEBUG=1: +
  • MESA_LOG_FILE - specifies a file name for logging all errors, warnings, etc., rather than stderr
  • MESA_TEX_PROG - if set, implement conventional texture env modes with @@ -90,11 +102,34 @@ This is only valid for versions >= 3.0.
  • Mesa may not really implement all the features of the given version. (for developers only) +
  • MESA_GLES_VERSION_OVERRIDE - changes the value returned by +glGetString(GL_VERSION) for OpenGL ES. +
  • MESA_GLSL_VERSION_OVERRIDE - changes the value returned by glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as "130". Mesa will not really implement all the features of the given language version if it's higher than what's normally reported. (for developers only) +
  • MESA_GLSL_CACHE_DISABLE - if set, disables the GLSL shader cache +
  • MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of +the on-disk cache of compiled GLSL programs. Should be set to a number +optionally followed by 'K', 'M', or 'G' to specify a size in +kilobytes, megabytes, or gigabytes. By default, gigabytes will be +assumed. And if unset, a maximum size of 1GB will be used. Note: A separate +cache might be created for each architecture that Mesa is installed for on +your system. For example under the default settings you may end up with a 1GB +cache for x86_64 and another 1GB cache for i386. +
  • MESA_GLSL_CACHE_DIR - if set, determines the directory to be used +for the on-disk cache of compiled GLSL programs. If this variable is +not set, then the cache will be stored in $XDG_CACHE_HOME/mesa (if +that variable is set), or else within .cache/mesa within the user's +home directory.
  • MESA_GLSL - shading language compiler options +
  • MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled. @@ -134,11 +169,10 @@ See the Xlib software driver page for details.
  • bat - emit batch information
  • pix - emit messages about pixel operations
  • buf - emit messages about buffer objects
  • -
  • reg - emit messages about regions
  • fbo - emit messages about framebuffers
  • fs - dump shader assembly for fragment shaders
  • gs - dump shader assembly for geometry shaders
  • -
  • sync - emit messages about synchronization
  • +
  • sync - after sending each batch, emit a message and wait for that batch to finish rendering
  • prim - emit messages about drawing primitives
  • vert - emit messages about vertex assembly
  • dri - emit messages about the DRI interface
  • @@ -152,7 +186,23 @@ See the Xlib software driver page for details.
  • no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders
  • blorp - emit messages about the blorp operations (blits & clears)
  • nodualobj - suppress generation of dual-object geometry shader code
  • +
  • optimizer - dump shader assembly to files at each optimization pass and iteration that make progress
  • +
  • ann - annotate IR in assembly dumps
  • +
  • no8 - don't generate SIMD8 fragment shader
  • +
  • vec4 - force vec4 mode in vertex shader
  • +
  • spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)
  • +
  • spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)
  • +
  • cs - dump shader assembly for compute shaders
  • +
  • hex - print instruction hex dump with the disassembly
  • +
  • nocompact - disable instruction compaction
  • +
  • tcs - dump shader assembly for tessellation control shaders
  • +
  • tes - dump shader assembly for tessellation evaluation shaders
  • +
  • l3 - emit messages about the new L3 state during transitions
  • +
  • do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit
  • +
  • norbc - disable single sampled render buffer compression
  • +
  • INTEL_PRECISE_TRIG - if set to 1, true or yes, then the driver prefers + accuracy over performance in trig functions.
  • @@ -177,6 +227,18 @@ Mesa EGL supports different sets of environment variables. See the
  • GALLIUM_HUD - draws various information on the screen, like framerate, cpu load, driver statistics, performance counters, etc. Set GALLIUM_HUD=help and run e.g. glxgears for more info. +
  • GALLIUM_HUD_PERIOD - sets the hud update rate in seconds (float). Use zero + to update every frame. The default period is 1/2 second. +
  • GALLIUM_HUD_VISIBLE - control default visibility, defaults to true. +
  • GALLIUM_HUD_TOGGLE_SIGNAL - toggle visibility via user specified signal. + Especially useful to toggle hud at specific points of application and + disable for unencumbered viewing the rest of the time. For example, set + GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_TOGGLE_SIGNAL to 10 (SIGUSR1). + Use kill -10 to toggle the hud as desired. +
  • GALLIUM_HUD_DUMP_DIR - specifies a directory for writing the displayed + hud values into files. +
  • GALLIUM_DRIVER - useful in combination with LIBGL_ALWAYS_SOFTWARE=1 for + choosing one of the software renderers "softpipe", "llvmpipe" or "swr".
  • GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc. rather than stderr.
  • GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment @@ -193,6 +255,21 @@ Setting to "tgsi", for example, will print all the TGSI shaders. See src/mesa/state_tracker/st_debug.c for other options. +

    Clover state tracker environment variables

    + + + +

    Softpipe driver environment variables

    @@ -228,6 +305,31 @@ for details. +

    VA-API state tracker environment variables

    + + + +

    VC4 driver environment variables

    + + +

    Other Gallium drivers have their own environment variables. These may change frequently so the source code should be consulted for details.