X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2Fenvvars.html;h=aa56cd1a9f4e638501bce36116ac63fe14c92589;hb=a9a4028fd7136ee2ee7bf0efa8179e7a6312f008;hp=67d8e292bb0b1d821a56336fd86236c2f0cb5480;hpb=90fa71b277e9d4be71a1edf5bc2f2caf7eed0b23;p=mesa.git
diff --git a/docs/envvars.html b/docs/envvars.html
index 67d8e292bb0..aa56cd1a9f4 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -34,6 +34,7 @@ sometimes be useful for debugging end-user issues.
LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
calls per second.
+LIBGL_DRI3_DISABLE - disable DRI3 if set (the value does not matter)
@@ -47,10 +48,21 @@ sometimes be useful for debugging end-user issues.
MESA_NO_SSE - if set, disables Intel SSE optimizations
MESA_DEBUG - if set, error messages are printed to stderr. For example,
if the application generates a GL_INVALID_ENUM error, a corresponding error
- message indicating where the error occured, and possibly why, will be
+ message indicating where the error occurred, and possibly why, will be
printed to stderr.
- If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
- generate exceptions.
+
+ For release builds, MESA_DEBUG defaults to off (no debug output).
+
+ MESA_DEBUG accepts the following comma-separated list of named
+ flags, which adds extra behaviour to just set MESA_DEBUG=1:
+
+ - silent - turn off debug messages. Only useful for debug builds.
+ - flush - flush after each drawing command
+ - incomplete_tex - extra debug messages when a texture is incomplete
+ - incomplete_fbo - extra debug messages when a fbo is incomplete
+ - context - create a debug context (see GLX_CONTEXT_DEBUG_BIT_ARB) and
+ print error and performance messages to stderr (or MESA_LOG_FILE).
+
MESA_LOG_FILE - specifies a file name for logging all errors, warnings,
etc., rather than stderr
MESA_TEX_PROG - if set, implement conventional texture env modes with
@@ -90,11 +102,34 @@ This is only valid for versions >= 3.0.
Mesa may not really implement all the features of the given version.
(for developers only)
+MESA_GLES_VERSION_OVERRIDE - changes the value returned by
+glGetString(GL_VERSION) for OpenGL ES.
+
+- The format should be MAJOR.MINOR
+
- Examples: 2.0, 3.0, 3.1
+
- Mesa may not really implement all the features of the given version.
+(for developers only)
+
MESA_GLSL_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
"130". Mesa will not really implement all the features of the given language version
if it's higher than what's normally reported. (for developers only)
+MESA_GLSL_CACHE_DISABLE - if set, disables the GLSL shader cache
+MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of
+the on-disk cache of compiled GLSL programs. Should be set to a number
+optionally followed by 'K', 'M', or 'G' to specify a size in
+kilobytes, megabytes, or gigabytes. By default, gigabytes will be
+assumed. And if unset, a maximum size of 1GB will be used. Note: A separate
+cache might be created for each architecture that Mesa is installed for on
+your system. For example under the default settings you may end up with a 1GB
+cache for x86_64 and another 1GB cache for i386.
+MESA_GLSL_CACHE_DIR - if set, determines the directory to be used
+for the on-disk cache of compiled GLSL programs. If this variable is
+not set, then the cache will be stored in $XDG_CACHE_HOME/mesa (if
+that variable is set), or else within .cache/mesa within the user's
+home directory.
MESA_GLSL - shading language compiler options
+MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.
@@ -121,10 +156,53 @@ See the Xlib software driver page for details.
i945/i965 driver environment variables (non-Gallium)
-- INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve
- OpenGL conformance. If set to 2, always use software rendering.
-
- INTEL_NO_BLIT - if set, disable hardware-accelerated glBitmap,
- glCopyPixels, glDrawPixels.
+
- INTEL_NO_HW - if set to 1, prevents batches from being submitted to the hardware.
+ This is useful for debugging hangs, etc.
+- INTEL_DEBUG - a comma-separated list of named flags, which do various things:
+
+ - tex - emit messages about textures.
+ - state - emit messages about state flag tracking
+ - blit - emit messages about blit operations
+ - miptree - emit messages about miptrees
+ - perf - emit messages about performance issues
+ - perfmon - emit messages about AMD_performance_monitor
+ - bat - emit batch information
+ - pix - emit messages about pixel operations
+ - buf - emit messages about buffer objects
+ - fbo - emit messages about framebuffers
+ - fs - dump shader assembly for fragment shaders
+ - gs - dump shader assembly for geometry shaders
+ - sync - after sending each batch, emit a message and wait for that batch to finish rendering
+ - prim - emit messages about drawing primitives
+ - vert - emit messages about vertex assembly
+ - dri - emit messages about the DRI interface
+ - sf - emit messages about the strips & fans unit (for old gens, includes the SF program)
+ - stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.
+ - urb - emit messages about URB setup
+ - vs - dump shader assembly for vertex shaders
+ - clip - emit messages about the clip unit (for old gens, includes the CLIP program)
+ - aub - dump batches into an AUB trace for use with simulation tools
+ - shader_time - record how much GPU time is spent in each shader
+ - no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders
+ - blorp - emit messages about the blorp operations (blits & clears)
+ - nodualobj - suppress generation of dual-object geometry shader code
+ - optimizer - dump shader assembly to files at each optimization pass and iteration that make progress
+ - ann - annotate IR in assembly dumps
+ - no8 - don't generate SIMD8 fragment shader
+ - vec4 - force vec4 mode in vertex shader
+ - spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)
+ - spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)
+ - cs - dump shader assembly for compute shaders
+ - hex - print instruction hex dump with the disassembly
+ - nocompact - disable instruction compaction
+ - tcs - dump shader assembly for tessellation control shaders
+ - tes - dump shader assembly for tessellation evaluation shaders
+ - l3 - emit messages about the new L3 state during transitions
+ - do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit
+ - norbc - disable single sampled render buffer compression
+
+ - INTEL_PRECISE_TRIG - if set to 1, true or yes, then the driver prefers
+ accuracy over performance in trig functions.
@@ -149,6 +227,18 @@ Mesa EGL supports different sets of environment variables. See the
GALLIUM_HUD - draws various information on the screen, like framerate,
cpu load, driver statistics, performance counters, etc.
Set GALLIUM_HUD=help and run e.g. glxgears for more info.
+GALLIUM_HUD_PERIOD - sets the hud update rate in seconds (float). Use zero
+ to update every frame. The default period is 1/2 second.
+GALLIUM_HUD_VISIBLE - control default visibility, defaults to true.
+GALLIUM_HUD_TOGGLE_SIGNAL - toggle visibility via user specified signal.
+ Especially useful to toggle hud at specific points of application and
+ disable for unencumbered viewing the rest of the time. For example, set
+ GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_TOGGLE_SIGNAL to 10 (SIGUSR1).
+ Use kill -10 to toggle the hud as desired.
+GALLIUM_HUD_DUMP_DIR - specifies a directory for writing the displayed
+ hud values into files.
+GALLIUM_DRIVER - useful in combination with LIBGL_ALWAYS_SOFTWARE=1 for
+ choosing one of the software renderers "softpipe", "llvmpipe" or "swr".
GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc.
rather than stderr.
GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
@@ -165,6 +255,21 @@ Setting to "tgsi", for example, will print all the TGSI shaders.
See src/mesa/state_tracker/st_debug.c for other options.
+Clover state tracker environment variables
+
+
+- CLOVER_EXTRA_BUILD_OPTIONS - allows specifying additional compiler and linker
+ options. Specified options are appended after the options set by the OpenCL
+ program in clBuildProgram.
+
- CLOVER_EXTRA_COMPILE_OPTIONS - allows specifying additional compiler
+ options. Specified options are appended after the options set by the OpenCL
+ program in clCompileProgram.
+
- CLOVER_EXTRA_LINK_OPTIONS - allows specifying additional linker
+ options. Specified options are appended after the options set by the OpenCL
+ program in clLinkProgram.
+
+
+
Softpipe driver environment variables
- SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders
@@ -173,19 +278,19 @@ See src/mesa/state_tracker/st_debug.c for other options.
to stderr
- SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes.
- SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for
- vertex shading procesing.
+ vertex shading processing.
LLVMpipe driver environment variables
- LP_NO_RAST - if set LLVMpipe will no-op rasterization
-
- LP_DEBUG - a comma-separated list of debug options is acceptec. See the
+
- LP_DEBUG - a comma-separated list of debug options is accepted. See the
source code for details.
- LP_PERF - a comma-separated list of options to selectively no-op various
parts of the driver. See the source code for details.
- LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
- Zero turns of threading completely. The default value is the number of CPU
+ Zero turns off threading completely. The default value is the number of CPU
cores present.
@@ -200,6 +305,31 @@ for details.
+VA-API state tracker environment variables
+
+- VAAPI_MPEG4_ENABLED - enable MPEG4 for VA-API, disabled by default.
+
+
+
+VC4 driver environment variables
+
+- VC4_DEBUG - a comma-separated list of named flags, which do various things:
+
+ - cl - dump command list during creation
+ - qpu - dump generated QPU instructions
+ - qir - dump QPU IR during program compile
+ - nir - dump NIR during program compile
+ - tgsi - dump TGSI during program compile
+ - shaderdb - dump program compile information for shader-db analysis
+ - perf - print during performance-related events
+ - norast - skip actual hardware execution of commands
+ - always_flush - flush after each draw call
+ - always_sync - wait for finish after each flush
+ - dump - write a GPU command stream trace file (VC4 simulator only)
+
+
+
+
Other Gallium drivers have their own environment variables. These may change
frequently so the source code should be consulted for details.