X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2Fenvvars.html;h=c9733e6523458c08283062a41d88900a64edba7c;hb=b04c1907c8c9f4fd66ce4e069665f4c40e3d40e0;hp=fffb50a47185973da4e588689d6a1ba86cf3f25d;hpb=210a27d8c33634c6b676a8a1d35d5fec98213181;p=mesa.git diff --git a/docs/envvars.html b/docs/envvars.html index fffb50a4718..c9733e65234 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -7,6 +7,13 @@ +
+

The Mesa 3D Graphics Library

+
+ + +
+

Environment Variables

@@ -22,9 +29,12 @@ sometimes be useful for debugging end-user issues.

  • LIBGL_DEBUG - If defined debug information will be printed to stderr. If set to 'verbose' additional information will be printed.
  • LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers -
  • LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection. -
  • LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering -
  • LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging) +
  • LIBGL_ALWAYS_INDIRECT - if set to `true`, forces an indirect rendering context/connection. +
  • LIBGL_ALWAYS_SOFTWARE - if set to `true`, always use software rendering +
  • LIBGL_NO_DRAWARRAYS - if set to `true`, do not use DrawArrays GLX protocol (for debugging) +
  • LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers + calls per second. +
  • LIBGL_DRI3_DISABLE - disable DRI3 if set to `true`. @@ -36,12 +46,28 @@ sometimes be useful for debugging end-user issues.
  • MESA_NO_MMX - if set, disables Intel MMX optimizations
  • MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
  • MESA_NO_SSE - if set, disables Intel SSE optimizations +
  • MESA_NO_ERROR - if set to 1, error checking is disabled as per KHR_no_error. + This will result in undefined behaviour for invalid use of the api, but + can reduce CPU use for apps that are known to be error free.
  • MESA_DEBUG - if set, error messages are printed to stderr. For example, if the application generates a GL_INVALID_ENUM error, a corresponding error - message indicating where the error occured, and possibly why, will be + message indicating where the error occurred, and possibly why, will be printed to stderr.
    - If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will - generate exceptions. + + For release builds, MESA_DEBUG defaults to off (no debug output). + + MESA_DEBUG accepts the following comma-separated list of named + flags, which adds extra behaviour to just set MESA_DEBUG=1: + +
  • MESA_LOG_FILE - specifies a file name for logging all errors, warnings, +etc., rather than stderr
  • MESA_TEX_PROG - if set, implement conventional texture env modes with fragment programs (intended for developers only)
  • MESA_TNL_PROG - if set, implement conventional vertex transformation @@ -60,14 +86,83 @@ If the extension string is too long, the buffer overrun can cause the game to crash. This is a work-around for that.
  • MESA_GL_VERSION_OVERRIDE - changes the value returned by -glGetString(GL_VERSION). Valid values are point-separated version numbers, -such as "3.0". Mesa will not really implement all the features of the given -version if it's higher than what's normally reported. +glGetString(GL_VERSION) and possibly the GL API type. + +
  • MESA_GLES_VERSION_OVERRIDE - changes the value returned by +glGetString(GL_VERSION) for OpenGL ES. +
  • MESA_GLSL_VERSION_OVERRIDE - changes the value returned by glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as "130". Mesa will not really implement all the features of the given language version if it's higher than what's normally reported. (for developers only) +
  • MESA_GLSL_CACHE_DISABLE - if set to `true`, disables the GLSL shader cache +
  • MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of +the on-disk cache of compiled GLSL programs. Should be set to a number +optionally followed by 'K', 'M', or 'G' to specify a size in +kilobytes, megabytes, or gigabytes. By default, gigabytes will be +assumed. And if unset, a maximum size of 1GB will be used. Note: A separate +cache might be created for each architecture that Mesa is installed for on +your system. For example under the default settings you may end up with a 1GB +cache for x86_64 and another 1GB cache for i386. +
  • MESA_GLSL_CACHE_DIR - if set, determines the directory to be used +for the on-disk cache of compiled GLSL programs. If this variable is +not set, then the cache will be stored in $XDG_CACHE_HOME/mesa_shader_cache (if +that variable is set), or else within .cache/mesa_shader_cache within the user's +home directory.
  • MESA_GLSL - shading language compiler options +
  • MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled. +
  • MESA_SHADER_CAPTURE_PATH - see Capturing Shaders
  • +
  • MESA_SHADER_DUMP_PATH and MESA_SHADER_READ_PATH - see Experimenting with Shader Replacements
  • +
  • MESA_VK_VERSION_OVERRIDE - changes the Vulkan physical device version + as returned in VkPhysicalDeviceProperties::apiVersion. + +
  • @@ -94,10 +189,55 @@ See the Xlib software driver page for details.

    i945/i965 driver environment variables (non-Gallium)

    @@ -119,12 +259,25 @@ Mesa EGL supports different sets of environment variables. See the

    Gallium environment variables

    +

    Clover state tracker environment variables

    + + + +

    Softpipe driver environment variables

    LLVMpipe driver environment variables

    +

    VMware SVGA driver environment variables

    + + +

    WGL environment variables

    + + +

    VA-API state tracker environment variables

    + + + +

    VC4 driver environment variables

    + +

    Other Gallium drivers have their own environment variables. These may change frequently so the source code should be consulted for details.

    +