X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2Fenvvars.html;h=ea42a50779bc74176545e3fd1d917464fcda823d;hb=add23b59c9c1e7a162e76c885d1f8763807bc157;hp=aeb5ff284784d74e63c0603f8da482a7a4939a79;hpb=177fd320d6fdccad09397fc54a1cefc94e1c4de0;p=mesa.git diff --git a/docs/envvars.html b/docs/envvars.html index aeb5ff28478..ea42a50779b 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -31,10 +31,10 @@ sometimes be useful for debugging end-user issues.
  • LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
  • LIBGL_ALWAYS_INDIRECT - if set to `true`, forces an indirect rendering context/connection.
  • LIBGL_ALWAYS_SOFTWARE - if set to `true`, always use software rendering -
  • LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging) +
  • LIBGL_NO_DRAWARRAYS - if set to `true`, do not use DrawArrays GLX protocol (for debugging)
  • LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers calls per second. -
  • LIBGL_DRI3_DISABLE - disable DRI3 if set (the value does not matter) +
  • LIBGL_DRI3_DISABLE - disable DRI3 if set to `true`. @@ -117,7 +117,7 @@ glGetString(GL_VERSION) for OpenGL ES. glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as "130". Mesa will not really implement all the features of the given language version if it's higher than what's normally reported. (for developers only) -
  • MESA_GLSL_CACHE_DISABLE - if set, disables the GLSL shader cache +
  • MESA_GLSL_CACHE_DISABLE - if set to `true`, disables the GLSL shader cache
  • MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of the on-disk cache of compiled GLSL programs. Should be set to a number optionally followed by 'K', 'M', or 'G' to specify a size in @@ -133,6 +133,8 @@ that variable is set), or else within .cache/mesa within the user's home directory.
  • MESA_GLSL - shading language compiler options
  • MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled. +
  • MESA_SHADER_CAPTURE_PATH - see Capturing Shaders
  • +
  • MESA_SHADER_DUMP_PATH and MESA_SHADER_READ_PATH - see Experimenting with Shader Replacements
  • @@ -190,11 +192,13 @@ See the Xlib software driver page for details.
  • perfmon - emit messages about AMD_performance_monitor
  • pix - emit messages about pixel operations
  • prim - emit messages about drawing primitives
  • +
  • reemit - mark all state dirty on each draw call
  • sf - emit messages about the strips & fans unit (for old gens, includes the SF program)
  • shader_time - record how much GPU time is spent in each shader
  • spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)
  • spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)
  • state - emit messages about state flag tracking
  • +
  • submit - emit batchbuffer usage statistics
  • sync - after sending each batch, emit a message and wait for that batch to finish rendering
  • tcs - dump shader assembly for tessellation control shaders
  • tes - dump shader assembly for tessellation evaluation shaders