X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2Fenvvars.html;h=ea42a50779bc74176545e3fd1d917464fcda823d;hb=df4fc684920840220bb1fb92281e40157b4db618;hp=bdfe9991a6c86e630e927de20092221b309bf7b7;hpb=a26e82b81dc3cebf13c8fd418d87977f2ab2dbb5;p=mesa.git diff --git a/docs/envvars.html b/docs/envvars.html index bdfe9991a6c..ea42a50779b 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -29,12 +29,12 @@ sometimes be useful for debugging end-user issues.
  • LIBGL_DEBUG - If defined debug information will be printed to stderr. If set to 'verbose' additional information will be printed.
  • LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers -
  • LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection. -
  • LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering -
  • LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging) +
  • LIBGL_ALWAYS_INDIRECT - if set to `true`, forces an indirect rendering context/connection. +
  • LIBGL_ALWAYS_SOFTWARE - if set to `true`, always use software rendering +
  • LIBGL_NO_DRAWARRAYS - if set to `true`, do not use DrawArrays GLX protocol (for debugging)
  • LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers calls per second. -
  • LIBGL_DRI3_DISABLE - disable DRI3 if set (the value does not matter) +
  • LIBGL_DRI3_DISABLE - disable DRI3 if set to `true`. @@ -46,12 +46,26 @@ sometimes be useful for debugging end-user issues.
  • MESA_NO_MMX - if set, disables Intel MMX optimizations
  • MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
  • MESA_NO_SSE - if set, disables Intel SSE optimizations +
  • MESA_NO_ERROR - if set to 1, error checking is disabled as per KHR_no_error. + This will result in undefined behaviour for invalid use of the api, but + can reduce CPU use for apps that are known to be error free.
  • MESA_DEBUG - if set, error messages are printed to stderr. For example, if the application generates a GL_INVALID_ENUM error, a corresponding error message indicating where the error occurred, and possibly why, will be printed to stderr.
    - If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will - generate exceptions. + + For release builds, MESA_DEBUG defaults to off (no debug output). + + MESA_DEBUG accepts the following comma-separated list of named + flags, which adds extra behaviour to just set MESA_DEBUG=1: +
  • MESA_LOG_FILE - specifies a file name for logging all errors, warnings, etc., rather than stderr
  • MESA_TEX_PROG - if set, implement conventional texture env modes with @@ -91,11 +105,36 @@ This is only valid for versions >= 3.0.
  • Mesa may not really implement all the features of the given version. (for developers only) +
  • MESA_GLES_VERSION_OVERRIDE - changes the value returned by +glGetString(GL_VERSION) for OpenGL ES. +
  • MESA_GLSL_VERSION_OVERRIDE - changes the value returned by glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as "130". Mesa will not really implement all the features of the given language version if it's higher than what's normally reported. (for developers only) +
  • MESA_GLSL_CACHE_DISABLE - if set to `true`, disables the GLSL shader cache +
  • MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of +the on-disk cache of compiled GLSL programs. Should be set to a number +optionally followed by 'K', 'M', or 'G' to specify a size in +kilobytes, megabytes, or gigabytes. By default, gigabytes will be +assumed. And if unset, a maximum size of 1GB will be used. Note: A separate +cache might be created for each architecture that Mesa is installed for on +your system. For example under the default settings you may end up with a 1GB +cache for x86_64 and another 1GB cache for i386. +
  • MESA_GLSL_CACHE_DIR - if set, determines the directory to be used +for the on-disk cache of compiled GLSL programs. If this variable is +not set, then the cache will be stored in $XDG_CACHE_HOME/mesa (if +that variable is set), or else within .cache/mesa within the user's +home directory.
  • MESA_GLSL - shading language compiler options +
  • MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled. +
  • MESA_SHADER_CAPTURE_PATH - see Capturing Shaders
  • +
  • MESA_SHADER_DUMP_PATH and MESA_SHADER_READ_PATH - see Experimenting with Shader Replacements
  • @@ -126,35 +165,51 @@ See the Xlib software driver page for details. This is useful for debugging hangs, etc.
  • INTEL_DEBUG - a comma-separated list of named flags, which do various things: +
  • INTEL_SCALAR_VS (or TCS, TES, GS) - force scalar/vec4 mode for a shader stage (Gen8-9 only)
  • +
  • INTEL_PRECISE_TRIG - if set to 1, true or yes, then the driver prefers + accuracy over performance in trig functions.
  • @@ -179,6 +234,18 @@ Mesa EGL supports different sets of environment variables. See the
  • GALLIUM_HUD - draws various information on the screen, like framerate, cpu load, driver statistics, performance counters, etc. Set GALLIUM_HUD=help and run e.g. glxgears for more info. +
  • GALLIUM_HUD_PERIOD - sets the hud update rate in seconds (float). Use zero + to update every frame. The default period is 1/2 second. +
  • GALLIUM_HUD_VISIBLE - control default visibility, defaults to true. +
  • GALLIUM_HUD_TOGGLE_SIGNAL - toggle visibility via user specified signal. + Especially useful to toggle hud at specific points of application and + disable for unencumbered viewing the rest of the time. For example, set + GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_TOGGLE_SIGNAL to 10 (SIGUSR1). + Use kill -10 to toggle the hud as desired. +
  • GALLIUM_HUD_DUMP_DIR - specifies a directory for writing the displayed + hud values into files. +
  • GALLIUM_DRIVER - useful in combination with LIBGL_ALWAYS_SOFTWARE=true for + choosing one of the software renderers "softpipe", "llvmpipe" or "swr".
  • GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc. rather than stderr.
  • GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment @@ -195,6 +262,21 @@ Setting to "tgsi", for example, will print all the TGSI shaders. See src/mesa/state_tracker/st_debug.c for other options. +

    Clover state tracker environment variables

    + + + +

    Softpipe driver environment variables

    @@ -226,10 +308,37 @@ See src/mesa/state_tracker/st_debug.c for other options. (will often result in incorrect rendering).
  • SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code for details. +
  • SVGA_EXTRA_LOGGING - if set, enables extra logging to the vmware.log file, +such as the OpenGL program's name and command line arguments.
  • See the driver code for other, lesser-used variables. +

    VA-API state tracker environment variables

    + + + +

    VC4 driver environment variables

    + + +

    Other Gallium drivers have their own environment variables. These may change frequently so the source code should be consulted for details.