X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2Ffaq.html;h=1f2fd66034c366499ba7291bcabcf4e54f39b0d3;hb=05fb2f88ecf46809648230bcdd2c1563b317a188;hp=b7c6fbf8a9cac9fb503fcaf322e350be08863ff8;hpb=61c6cc4a4aa23724bd51089b38741feed67617bc;p=mesa.git diff --git a/docs/faq.html b/docs/faq.html index b7c6fbf8a9c..1f2fd66034c 100644 --- a/docs/faq.html +++ b/docs/faq.html @@ -41,7 +41,7 @@ Last updated: 9 October 2012

Mesa is an open-source implementation of the OpenGL specification. OpenGL is a programming library for writing interactive 3D applications. -See the OpenGL website for more +See the OpenGL website for more information.

@@ -55,13 +55,13 @@ Yes. Specifically, Mesa serves as the OpenGL core for the open-source DRI drivers for X.org.

@@ -144,7 +144,7 @@ Mesa is much more up to date with modern features and extensions.

-Vincent is +Vincent is an open-source implementation of OpenGL ES for mobile devices.

@@ -157,7 +157,7 @@ is a subset of OpenGL.

-SoftGL +SoftGL is an OpenGL subset for mobile devices.

@@ -213,7 +213,7 @@ If you don't already have GLUT installed, you should grab

2.4 Where is the GLw library?

-GLw (OpenGL widget library) is now available from a separate git repository. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it. +GLw (OpenGL widget library) is now available from a separate git repository. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.

@@ -276,7 +276,7 @@ If you're using a hardware accelerated driver you want direct rendering: Y

If your DRI-based driver isn't working, go to the -DRI website for trouble-shooting information. +DRI website for trouble-shooting information.

@@ -284,7 +284,7 @@ If your DRI-based driver isn't working, go to the

Make sure the ratio of the far to near clipping planes isn't too great. Look -here +here for details.

@@ -339,7 +339,7 @@ First, join the mesa-dev mailing list. That's where Mesa development is discussed.

-The +The OpenGL Specification is the bible for OpenGL implementation work. You should read it.

@@ -383,7 +383,7 @@ implement the extension (specifically the compression/decompression algorithms).

-In the mean time, a 3rd party +In the mean time, a 3rd party plug-in library is available.