X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2Ffaq.html;h=1f2fd66034c366499ba7291bcabcf4e54f39b0d3;hb=302ff82434e03f3acd87af3df201bc4f7836a0fc;hp=d4037e83c08f0386d9e8fcff25f684042ba5f1f7;hpb=0691b37732e3b032fbd354537b20090a3ee8e122;p=mesa.git diff --git a/docs/faq.html b/docs/faq.html index d4037e83c08..1f2fd66034c 100644 --- a/docs/faq.html +++ b/docs/faq.html @@ -41,7 +41,7 @@ Last updated: 9 October 2012
Mesa is an open-source implementation of the OpenGL specification. OpenGL is a programming library for writing interactive 3D applications. -See the OpenGL website for more +See the OpenGL website for more information.
@@ -55,13 +55,13 @@ Yes. Specifically, Mesa serves as the OpenGL core for the open-source DRI drivers for X.org.
-Vincent is +Vincent is an open-source implementation of OpenGL ES for mobile devices.
@@ -157,7 +157,7 @@ is a subset of OpenGL.
-SoftGL +SoftGL is an OpenGL subset for mobile devices.
@@ -213,7 +213,7 @@ If you don't already have GLUT installed, you should grab-GLw (OpenGL widget library) is now available from a separate git repository. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it. +GLw (OpenGL widget library) is now available from a separate git repository. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
@@ -276,7 +276,7 @@ If you're using a hardware accelerated driver you wantdirect rendering: Y
If your DRI-based driver isn't working, go to the
-DRI website for trouble-shooting information.
+DRI website for trouble-shooting information.
@@ -284,7 +284,7 @@ If your DRI-based driver isn't working, go to the
Make sure the ratio of the far to near clipping planes isn't too great.
Look
-here
+here
for details.
@@ -327,19 +327,6 @@ Basically, applying a translation of (0.375, 0.375, 0.0) to your coordinates
will fix the problem.
-3.6 How can I change the maximum framebuffer size in Mesa's
-swrast backend?
-
-These can be overridden by using the --with-max-width and
---with-max-height options. The two need not be equal.
-
-Do note that Mesa uses these values to size some internal buffers,
-so increasing these sizes will cause Mesa to require additional
-memory. Furthermore, increasing these limits beyond 4096
-may introduce rasterization artifacts; see the leading comments in
-src/mesa/swrast/s_tritemp.h.
-
-
@@ -352,7 +339,7 @@ First, join the mesa-dev mailing list.
That's where Mesa development is discussed.
-The
+The
OpenGL Specification is the bible for OpenGL implementation work.
You should read it.
@@ -396,7 +383,7 @@ implement the extension (specifically the compression/decompression
algorithms).
-In the mean time, a 3rd party
+In the mean time, a 3rd party
plug-in library is available.