X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2Ffaq.html;h=1f2fd66034c366499ba7291bcabcf4e54f39b0d3;hb=302ff82434e03f3acd87af3df201bc4f7836a0fc;hp=d4037e83c08f0386d9e8fcff25f684042ba5f1f7;hpb=0691b37732e3b032fbd354537b20090a3ee8e122;p=mesa.git diff --git a/docs/faq.html b/docs/faq.html index d4037e83c08..1f2fd66034c 100644 --- a/docs/faq.html +++ b/docs/faq.html @@ -41,7 +41,7 @@ Last updated: 9 October 2012

Mesa is an open-source implementation of the OpenGL specification. OpenGL is a programming library for writing interactive 3D applications. -See the OpenGL website for more +See the OpenGL website for more information.

@@ -55,13 +55,13 @@ Yes. Specifically, Mesa serves as the OpenGL core for the open-source DRI drivers for X.org.

@@ -144,7 +144,7 @@ Mesa is much more up to date with modern features and extensions.

-Vincent is +Vincent is an open-source implementation of OpenGL ES for mobile devices.

@@ -157,7 +157,7 @@ is a subset of OpenGL.

-SoftGL +SoftGL is an OpenGL subset for mobile devices.

@@ -213,7 +213,7 @@ If you don't already have GLUT installed, you should grab

2.4 Where is the GLw library?

-GLw (OpenGL widget library) is now available from a separate git repository. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it. +GLw (OpenGL widget library) is now available from a separate git repository. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.

@@ -276,7 +276,7 @@ If you're using a hardware accelerated driver you want direct rendering: Y

If your DRI-based driver isn't working, go to the -DRI website for trouble-shooting information. +DRI website for trouble-shooting information.

@@ -284,7 +284,7 @@ If your DRI-based driver isn't working, go to the

Make sure the ratio of the far to near clipping planes isn't too great. Look -here +here for details.

@@ -327,19 +327,6 @@ Basically, applying a translation of (0.375, 0.375, 0.0) to your coordinates will fix the problem.

-

3.6 How can I change the maximum framebuffer size in Mesa's -swrast backend?

-

-These can be overridden by using the --with-max-width and ---with-max-height options. The two need not be equal. -

-Do note that Mesa uses these values to size some internal buffers, -so increasing these sizes will cause Mesa to require additional -memory. Furthermore, increasing these limits beyond 4096 -may introduce rasterization artifacts; see the leading comments in -src/mesa/swrast/s_tritemp.h. -

-

@@ -352,7 +339,7 @@ First, join the mesa-dev mailing list. That's where Mesa development is discussed.

-The +The OpenGL Specification is the bible for OpenGL implementation work. You should read it.

@@ -396,7 +383,7 @@ implement the extension (specifically the compression/decompression algorithms).

-In the mean time, a 3rd party +In the mean time, a 3rd party plug-in library is available.