X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2Ffaq.html;h=9e78192a4eb6d12c37368051c2c3d1d0187747b4;hb=e1e439c51239f8129e678e437d7afb999232db8a;hp=59d640960c6aa55bfcc28b76c91c0b52697ab16d;hpb=824a4fc34f896aa8b34d69714de8cf1099613d10;p=mesa.git diff --git a/docs/faq.html b/docs/faq.html index 59d640960c6..9e78192a4eb 100644 --- a/docs/faq.html +++ b/docs/faq.html @@ -7,7 +7,7 @@

Mesa Frequently Asked Questions

-Last updated: 6 August 2003 +Last updated: 31 December 2003

@@ -102,21 +102,38 @@ if there's newer drivers.

1.5 Are there other open-source implementations of OpenGL?

-Yes, SGI's +Yes, SGI's OpenGL Sample Implemenation (SI) is available. The SI was written during the time that OpenGL was originally designed. Unfortunately, development of the SI has stagnated. Mesa is much more up to date with modern features and extensions.

-miniGL is a subset of OpenGL -for PalmOS devices. +miniGL +is a subset of OpenGL for PalmOS devices. -TinyGL is another -subset of OpenGL. +

+TinyGL is a subset of OpenGL. +

+ +

+SoftGL +is an OpenGL subset for mobile devices.

+ +

+Chromium +isn't a conventional OpenGL implementation (it's layered upon OpenGL), +but it does export the OpenGL API. It allows tiled rendering, sort-last +rendering, etc. +

+ +

-There may be others but Mesa is the most popular and feature-complete. +There may be other open OpenGL implementations, but Mesa is the most +popular and feature-complete.


@@ -186,8 +203,8 @@ package and unpack it before compiling Mesa.

2.6 What's the proper place for the libraries and headers?

On Linux-based systems you'll want to follow the -Linux ABI -standard. +Linux ABI standard. Basically you'll want the following: