X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2Ffaq.html;h=dd4e7de0d42356bb9efb2ad7a866b440a14ca417;hb=88e417d7614aa1dbb46187fb0609a3a2c2291905;hp=11b5d4325585815a9a22697182cbe3fa0fee6061;hpb=a8d1521f30766b6a4707aa9966e1f2f9c0b3ac00;p=mesa.git diff --git a/docs/faq.html b/docs/faq.html index 11b5d432558..dd4e7de0d42 100644 --- a/docs/faq.html +++ b/docs/faq.html @@ -1,15 +1,22 @@ - - -Mesa FAQ - - - - - + + + + + Mesa FAQ + + + + +
+

The Mesa 3D Graphics Library

+
+ + +

Mesa Frequently Asked Questions

-Last updated: 21 August 2006 +Last updated: 20 September 2012

@@ -28,32 +35,35 @@ Last updated: 21 August 2006 - -

1. High-level Questions and Answers

+

1. High-level Questions and Answers

-

1.1 What is Mesa?

+

1.1 What is Mesa?

-Mesa is an open-source implementation of the OpenGL specification. +Mesa is an open-source implementation of the OpenGL specification. OpenGL is a programming library for writing interactive 3D applications. -See the OpenGL website for more +See the OpenGL website for more information.

-Mesa 6.x supports the OpenGL 1.5 specification. +Mesa 9.x supports the OpenGL 3.1 specification.

1.2 Does Mesa support/use graphics hardware?

Yes. Specifically, Mesa serves as the OpenGL core for the open-source DRI -drivers for XFree86/X.org. See the DRI -website for more information. -

-

-There have been other hardware drivers for Mesa over the years (such as -the 3Dfx Glide/Voodoo driver, an old S3 driver, etc) but the DRI drivers -are the modern ones. +drivers for X.org.

+

1.3 What purpose does Mesa serve today?

@@ -62,7 +72,7 @@ operating systems today. Still, Mesa serves at least these purposes:

-

1.4 What's the difference between"Stand-Alone" Mesa and the DRI drivers?

+

1.4 What's the difference between "Stand-Alone" Mesa and the DRI drivers?

Stand-alone Mesa is the original incarnation of Mesa. On systems running the X Window System it does all its rendering through the Xlib API: +

-

Alternately, Mesa acts as the core for a number of OpenGL hardware drivers within the DRI (Direct Rendering Infrastructure): @@ -126,8 +136,7 @@ Just follow the Mesa compilation instructions.

1.6 Are there other open-source implementations of OpenGL?

-Yes, SGI's +Yes, SGI's OpenGL Sample Implemenation (SI) is available. The SI was written during the time that OpenGL was originally designed. Unfortunately, development of the SI has stagnated. @@ -135,34 +144,33 @@ Mesa is much more up to date with modern features and extensions.

-Vincent is +Vincent is an open-source implementation of OpenGL ES for mobile devices.

-miniGL +miniGL is a subset of OpenGL for PalmOS devices.

-TinyGL is a subset of OpenGL. +TinyGL +is a subset of OpenGL.

-SoftGL +SoftGL is an OpenGL subset for mobile devices.

-Chromium +Chromium isn't a conventional OpenGL implementation (it's layered upon OpenGL), but it does export the OpenGL API. It allows tiled rendering, sort-last rendering, etc.

-ClosedGL is an OpenGL subset library for TI -graphing calculators. +ClosedGL +is an OpenGL subset library for TI graphing calculators.

@@ -176,40 +184,43 @@ popular and feature-complete.
- -

2. Compilation and Installation Problems

+

2. Compilation and Installation Problems

-

2.1 What's the easiest way to install Mesa?

+

2.1 What's the easiest way to install Mesa?

-If you're using a Linux-based system, your distro CD most likely already +If you're using a Linux-based system, your distro CD most likely already has Mesa packages (like RPM or DEB) which you can easily install. -

+

-

2.2 I get undefined symbols such as bgnpolygon, v3f, etc...

+

2.2 I get undefined symbols such as bgnpolygon, v3f, etc...

-You're application is written in IRIS GL, not OpenGL. +You're application is written in IRIS GL, not OpenGL. IRIS GL was the predecessor to OpenGL and is a different thing (almost) entirely. Mesa's not the solution. -

+

-

2.3 Where is the GLUT library?

+

2.3 Where is the GLUT library?

-GLUT (OpenGL Utility Toolkit) is in the separate MesaGLUT-x.y.z.tar.gz file. -If you don't already have GLUT installed, you should grab the MesaGLUT -package and compile it with the rest of Mesa. -

+GLUT (OpenGL Utility Toolkit) is no longer in the separate MesaGLUT-x.y.z.tar.gz file. +If you don't already have GLUT installed, you should grab +freeglut. +

+ +

2.4 Where is the GLw library?

+

+GLw (OpenGL widget library) is now available from a separate git repository. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it. +

-

2.4 What's the proper place for the libraries and headers?

+

2.5 What's the proper place for the libraries and headers?

-On Linux-based systems you'll want to follow the -Linux ABI standard. +On Linux-based systems you'll want to follow the +Linux ABI standard. Basically you'll want the following:

-After installing XFree86/X.org and the DRI drivers, some of these files +After installing X.org and the DRI drivers, some of these files may be symlinks into the /usr/X11R6/ tree.

@@ -243,29 +250,28 @@ The GLUT header and library should go in the same directories.
- -

3. Runtime / Rendering Problems

+

3. Runtime / Rendering Problems

-

3.1 Rendering is slow / why isn't my graphics hardware being used?

+

3.1 Rendering is slow / why isn't my graphics hardware being used?

-Stand-alone Mesa (downloaded as MesaLib-x.y.z.tar.gz) doesn't have any +Stand-alone Mesa (downloaded as MesaLib-x.y.z.tar.gz) doesn't have any support for hardware acceleration (with the exception of the 3DFX Voodoo driver). -

+

-What you really want is a DRI or NVIDIA (or another vendor's OpenGL) driver +What you really want is a DRI or NVIDIA (or another vendor's OpenGL) driver for your particular hardware. -

+

-You can run the glxinfo program to learn about your OpenGL +You can run the glxinfo program to learn about your OpenGL library. Look for the GL_VENDOR and GL_RENDERER values. That will identify who's OpenGL library you're using and what sort of hardware it has detected. -

+

-If your DRI-based driver isn't working, go to the -DRI website for trouble-shooting information. +If your DRI-based driver isn't working, go to the +DRI website for trouble-shooting information.

@@ -273,8 +279,8 @@ hardware it has detected.

Make sure the ratio of the far to near clipping planes isn't too great. Look - here for details. +here +for details.

Mesa uses a 16-bit depth buffer by default which is smaller and faster @@ -316,21 +322,32 @@ Basically, applying a translation of (0.375, 0.375, 0.0) to your coordinates will fix the problem.

+

3.6 How can I change the maximum framebuffer size in Mesa's +swrast backend?

+

+These can be overridden by using the --with-max-width and +--with-max-height options. The two need not be equal. +

+Do note that Mesa uses these values to size some internal buffers, +so increasing these sizes will cause Mesa to require additional +memory. Furthermore, increasing these limits beyond 4096 +may introduce rasterization artifacts; see the leading comments in +src/mesa/swrast/s_tritemp.h. +

+

- -

4. Developer Questions

+

4. Developer Questions

-

4.1 How can I contribute?

+

4.1 How can I contribute?

-First, join the Mesa3d-dev -mailing list. +First, join the mesa-dev mailing list. That's where Mesa development is discussed.

-The +The OpenGL Specification is the bible for OpenGL implemention work. You should read it.

@@ -364,7 +381,7 @@ the archives) is a good way to get information.

4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa?

-The specification for the extension +The specification for the extension indicates that there are intellectual property (IP) and/or patent issues to be dealt with.

@@ -374,11 +391,10 @@ implement the extension (specifically the compression/decompression algorithms).

-In the mean time, a 3rd party plug-in library is available. +In the mean time, a 3rd party +plug-in library is available.

- +