Compiling and Installing
+Compiling and Installing
-
-
- Unix / X11 +
- Prerequisites for building
-
-
- General prerequisites for building -
- Prerequisites for DRI and hardware acceleration -
- Building with autoconf -
- Building with traditional Makefiles -
- The Libraries -
- Installing the header and library files
-
- Building OpenGL programs with pkg-config +
- General prerequisites +
- For DRI and hardware acceleration
- Building OpenGL programs with pkg-config +
- Windows -
- Building with SCons -
- Other +
- Building with meson +
- Building with autoconf (Linux/Unix/X11) +
- Building with SCons (Windows/Linux) +
- Building with AOSP (Android) +
- Library Information +
- Building OpenGL programs with pkg-config
- -
1. Unix/X11 Compilation and Installation
+1. Prerequisites for building
+1.1 General
-
-1.1 General prerequisites for building
+
+Build system.
+
-- lex / yacc - for building the GLSL compiler.
-On Linux systems, flex and bison are used.
-Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
-
-
-On Windows with MinGW, install flex and bison with:
-mingw-get install msys-flex msys-bison
+ - meson is recommended when building on *nix platforms.
+
- Autoconf is another option when building on *nix platforms.
+
- SCons is required for building on
+Windows and optional for Linux (it's an alternative to autoconf/automake or meson.)
-- python - Python is needed for building the Gallium components.
-Version 2.6.4 or later should work.
-
-
-To build OpenGL ES 1.1 and 2.0 you'll also need
-libxml2-python.
+ - Android Build system when building as native Android component. Autoconf
+is used when when building ARC.
-
-1.2 Prerequisites for DRI and hardware acceleration
-
-The following are required for DRI-based hardware acceleration with Mesa:
+The following compilers are known to work, if you know of others or you're
+willing to maintain support for other compiler get in touch.
-- dri2proto version 1.99.3 or later
-
- Linux 2.6.28
-
- libDRM
-version 2.4.15 or later
-
- Xorg server version 1.5 or later
+
- GCC 4.2.0 or later (some parts of Mesa may require later versions)
+
- clang - exact minimum requirement is currently unknown.
+
- Microsoft Visual Studio 2015 or later is required, for building on Windows.
-
+
+
-If you're using a fedora distro the following command should install all
-the needed dependencies:
-
- sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
- gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
- expat-devel llvm-devel
-
+Third party/extra tools.
+
+Note: These should not be required, when building from a release tarball. If
+you think you've spotted a bug let developers know by filing a
+bug report.
+
+
+
+- Python - Python is required.
+When building with scons 2.7 is required.
+When building with meson 3.5 or newer is required.
+When building with autotools 2.7, or 3.5 or later are required.
+
+- Python Mako module -
+Python Mako module is required. Version 0.8.0 or later should work.
+
+- lex / yacc - for building the Mesa IR and GLSL compiler.
+
+On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
+(or later) should work.
+On Windows with MinGW, install flex and bison with:
+
mingw-get install msys-flex msys-bison
+For MSVC on Windows, install
+Win flex-bison.
+
+
+
-
-On Windows with MinGW, install flex and bison with: -
mingw-get install msys-flex msys-bison+
-
-To build OpenGL ES 1.1 and 2.0 you'll also need -libxml2-python. +
mingw-get install msys-flex msys-bison+For MSVC on Windows, install +Win flex-bison. +
Note: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.
- -1.3 Building with Autoconf
+ +1.2 Requirements
+ ++The requirements depends on the features selected at configure stage. +Check/install the respective -devel package as prompted by the configure error +message. +
-Mesa may be built using autoconf. -This should work well on most GNU-based systems. -If that fails the traditional Mesa build system is available. +Here are some common ways to retrieve most/all of the dependencies based on +the packaging tool used by your distro. +
++ zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES + yum-builddep mesa # yum Fedora, OpenSuse(?) + dnf builddep mesa # dnf Fedora + apt-get build-dep mesa # Debian and derivatives + ... # others ++
2. Building with meson
- -1.4 Building with traditional Makefiles
++Meson is the latest build system in mesa, it is currently able to build for +*nix systems like Linux and BSD, and will be able to build for windows as well. +
-The traditional Mesa build system is based on a collection of pre-defined -system configurations. +The general approach is:
++ meson builddir/ + ninja -C builddir/ + sudo ninja -C builddir/ install +
-To see the list of configurations, just type make
.
-Then choose a configuration from the list and type make
-configname.
+Please read the detailed meson instructions
+for more information
3. Building with autoconf (Linux/Unix/X11)
+-Mesa may be built in several different ways using the predefined configurations: +Although meson is recommended, another supported way to build on *nix systems +is with autoconf.
--
-
- Stand-alone/Xlib mode - Mesa will be compiled as
-a software renderer using Xlib to do all rendering.
-The libGL.so library will be a self-contained rendering library that will
-allow you to run OpenGL/GLX applications on any X server (regardless of
-whether it supports the GLX X server extension).
-You will not be able to use hardware 3D acceleration.
+
-To compile stand-alone Mesa type
make
in the top-level directory. -You'll see a list of supported system configurations. -Choose one from the list (such as linux-x86), and type: +The general approach is the standard:- make linux-x86 + ./configure + make + sudo make install
-This will produce libGL.so and several other libraries
-
+ - DRI/accelerated - The DRI hardware drivers for
-accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
-The libGL.so library will support the GLX extension and will load/use
-the DRI hardware drivers.
+
4. Building with SCons (Windows/Linux)
+ ++To build Mesa with SCons on Linux or Windows do +
++ scons +
++The build output will be placed in +build/platform-machine-debug/..., where platform is for +example linux or windows, machine is x86 or x86_64, optionally followed +by -debug for debug builds. +
+-Build Mesa and the DRI hardware drivers by running +To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
- make linux-dri + scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
-There are also
+linux-dri-x86
,linux-dri-x86-64
, -andlinux-ppc
configurations which are optimized for those -architectures. +This will create:-
+
- build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll +
-Make sure you have the prerequisite versions of DRM and Xserver mentioned -above. +Put them all in the same directory to test them. + +Additional information is available in README.WIN32. +
-
-
+But please read the detailed autoconf instructions +for more details. +
-5. Building with AOSP (Android)
-Later, if you want to rebuild for a different configuration run
-make realclean
before rebuilding.
+Currently one can build Mesa for Android as part of the AOSP project, yet
+your experience might vary.
+In order to achieve that one should update their local manifest to point to the +upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the +libGLES_mesa library. +
+ ++FINISHME: Improve on the instructions add references to Rob H repos/Jenkins, +Android-x86 and/or other resources. +
- -1.5 The libraries
+ +6. Library Information
When compilation has finished, look in the top-level lib/
@@ -167,12 +223,6 @@ You'll see a set of library files similar to this:
lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
-lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
-lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
--rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100*
-lrwxrwxrwx 1 brian users 12 Mar 26 07:53 libglut.so -> libglut.so.3*
-lrwxrwxrwx 1 brian users 16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1*
--rwxr-xr-x 1 brian users 597754 Mar 26 07:53 libglut.so.3.7.1*
lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
@@ -181,10 +231,6 @@ lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSM
libGL is the main OpenGL library (i.e. Mesa).
-libGLU is the OpenGL Utility library.
-
-libglut is the GLUT library.
-
libOSMesa is the OSMesa (Off-Screen) interface library.
-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so +-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so --rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so@@ -204,50 +250,7 @@ versions of libGL and device drivers. - - -
1.6 Installing the header and library files
- -
-The standard location for the OpenGL header files on Unix-type systems is
-in /usr/include/GL/
.
-The standard location for the libraries is /usr/lib/
.
-For more information see, the
-
-Linux/OpenGL ABI specification.
-
-If you'd like Mesa to co-exist with another implementation of OpenGL that's
-already installed, you'll have to choose different directories, like
-/usr/local/include/GL/
and /usr/local/lib/
.
-
-To install Mesa's headers and libraries, run make install
.
-But first, check the Mesa/configs/default file and examine the values
-of the INSTALL_DIR and DRI_DRIVER_INSTALL_DIR variables.
-Change them if needed, then run make install
.
-
-The variable
-DESTDIR may also be used to install the contents to a temporary
-staging directory.
-This can be useful for package management.
-For example: make install DESTDIR=/somepath/
-
-Note: at runtime you can use the LD_LIBRARY_PATH environment variable -(on Linux at least) to switch -between the Mesa libraries and other vendor's libraries whenever you want. -This is a handy way to compare multiple OpenGL implementations. -
- - - -1.7 Building OpenGL programs with pkg-config
+7. Building OpenGL programs with pkg-config
Running
-Please see the instructions on building with SCons.
-
-To build Mesa with SCons on Linux or Windows do
-
-The build output will be placed in
-build/platform-machine-debug/..., where platform is for
-example linux or windows, machine is x86 or x86_64, optionally followed
-by -debug for debug builds.
-
-To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
-
-This will create:
-
-Put them all in the same directory to test them.
-
-Documentation for other environments (some may be very out of date):
-make install
will install package configuration files
@@ -268,64 +271,6 @@ For example, compiling and linking a GLUT application can be done with:
-
-2. Windows Compilation and Installation
-
-
3. Building with SCons
-
-
- scons
-
-
- scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
-
-
-
-4. Other systems
-
-
-
-
-
-
-
+