X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2Fintro.html;h=4b365624a45428212f321c12fc7fb5cbe3702917;hb=ecd9960430a52cfea624cd836d68ee2c39738410;hp=3f21b93538684419918de0970ab27fc9112dfead;hpb=0791484c4233f3b474b1d9ba1af2f4608fe7e962;p=mesa.git diff --git a/docs/intro.html b/docs/intro.html index 3f21b935386..4b365624a45 100644 --- a/docs/intro.html +++ b/docs/intro.html @@ -7,11 +7,18 @@ +
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The Mesa 3D Graphics Library

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Introduction

Mesa is an open-source implementation of the -OpenGL specification - +OpenGL specification - a system for rendering interactive 3D graphics.

@@ -23,8 +30,8 @@ for modern GPUs.

Mesa ties into several other open-source projects: the -Direct Rendering -Infrastructure and X.org to +Direct Rendering +Infrastructure and X.org to provide OpenGL support to users of X on Linux, FreeBSD and other operating systems.

@@ -78,7 +85,7 @@ the OpenGL API, so they didn't feel threatened by the project. 1995-1996: I continue working on Mesa both during my spare time and during my work hours at the Space Science and Engineering Center at the University of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because -Mesa is now being using for the Vis5D project. +Mesa is now being using for the Vis5D project.

October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.

@@ -135,7 +142,7 @@ and OpenGL Shading Language.

2008: Keith Whitwell and other Tungsten Graphics employees develop -Gallium +Gallium - a new GPU abstraction layer. The latest Mesa drivers are based on Gallium and other APIs such as OpenVG are implemented on top of Gallium.

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See the - + OpenGL specification for more details.

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