X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2Fshading.html;h=a28c5b33b04ef129ab11b5ebf05b850f410f6f10;hb=b3b415609d06c0e50880437073fcb369f4e4f625;hp=cf989ce9029a6a420ef55f94419d7ec37b8c165d;hpb=89e421369c54a8edc4930352e062f03b5c66b886;p=mesa.git diff --git a/docs/shading.html b/docs/shading.html index cf989ce9029..a28c5b33b04 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -18,7 +18,7 @@
This page describes the features and status of Mesa's support for the - + OpenGL Shading Language.
@@ -49,6 +49,7 @@ execution. These are generally used for debugging.-After building Mesa, the compiler can be found at src/glsl/glsl_compiler +After building Mesa, the compiler can be found at src/compiler/glsl/glsl_compiler
@@ -180,7 +181,7 @@ Here's an example of using the compiler to compile a vertex shader and emit GL_ARB_vertex_program-style instructions:
- src/glsl/glsl_compiler --dump-ast myshader.vert + src/compiler/glsl/glsl_compiler --version XXX --dump-ast myshader.vertOptions include @@ -188,7 +189,11 @@ Options include
The source code for Mesa's shading language compiler is in the
-src/glsl/
directory.
+src/compiler/glsl/
directory.
@@ -217,7 +222,7 @@ regressions.
-The Piglit project +The Piglit project has many GLSL tests.